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Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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The industry is rife with awful business practices. Day 1 DLC, pay to win games, micro-transactions, DRM, and greedy corporate behavior. This is now the norm, and it's easy to get discouraged. But some companies go against the grain, and dare to stand by pro-consumer practices. This thread is for them.

I can think of several companies that have positive consumer outlooks, but for the purpose of this thread, choose one, and explain what makes them special.

Personally, I'll choose From Software:
Miyazaki has made some of the best games in the last fifteen years, and he's done it with a smile. They're games that defy all the rules of game development, and in an industry that's terrified of risk, he gleefully innovates with every game he makes. His games are hard, and his stories vague and unclear. Every aspect of their design is there to challenge you. His mechanics are phenomenal, and he's one of the best writers in the industry. Furthermore, he insists that he doesn't want to create large franchises. Instead he believes that a game should be left alone after its premise is explored. Otherwise it will grow stale. Although Dark Souls 2 was created without his input or permission, he claims that Dark Souls 3 will end the series, and that he wants to focus on new types of games, instead of revisiting older titles. He's also expressed a distaste for yearly sequels. This would be enough to endear me to his company. Yet, it's the company culture that really impresses me.

Every time I read about From Soft, and Miyazaki, I have a big dumb grin on my face. Miyazaki started out as an uninspired worker in an average, dead end corporate job. After playing Ico and Shadow of the Colossus, Miyazaki changed careers in his late twenties, a rare move in Japan. The only company that would hire him was From Soft, a small company chiefly known for their Armored Core games. There, he was inspired by the development of a game called Demon Souls, which was quickly becoming a creative disaster. He claimed to know that, if he could just join the development team, he could salvage the project, and turn it into anything he wanted. He quickly changed every aspect of the game through sheer charisma, and became the project leader. Reinvigorated, the game became a cult success. After his followup games, he was promoted to president of From Soft.

Despite being president, he is intimately involved in every project, making sure it fits his vision. His staff also claims that he is very personable and friendly. His office is filled with geeky D&D material and Berserk paraphernalia. During interviews, he often criticizes the corporate culture of other companies, and dislikes their view of games. Meeting other company presidents, he says that "they're so weird" and detached, and that some of them served as inspiration for villains.

In a stagnant industry, it's refreshing to someone so passionate about game design. Someone who sees games as an art, and employees as people. Someone whose down to earth, and has a sense of humor, and who worked his way up from game design. The industry needs more people like Miyazaki, and more companies like From Soft.

What companies serve as role models for you, and what actions should other companies emulate?
 

Extra-Ordinary

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Mar 17, 2010
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While I don't play any games from them myself, I've heard good things about CD Projekt Red.
I heard about their hilarious response to an infinite gold glitch in Witcher 3, the one where they send a taxman to collect from you which you can easily talk your way out of, and somebody in the comments said that it's the really fun little thing as well as a nice practice to not punish their players; I thought that was really nice.
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
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Valve is an obvious pick, going by their atypical business model and legendary quality assurance.
Now if only they actually made games.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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CD Project Red get a lot of points for this.

Large games at very reasonable prices, generous and often free DLC. No micro transactions or any of that fluff.

I remain aggressively lukewarm towards their actual games (holding out hope for that Cyberpunk thing they have in the works though, fingers crossed!) but I can't fault their business practices.
 
Jan 19, 2016
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Extra-Ordinary said:
While I don't play any games from them myself, I've heard good things about CD Projekt Red.
I heard about their hilarious response to an infinite gold glitch in Witcher 3, the one where they send a taxman to collect from you which you can easily talk your way out of, and somebody in the comments said that it's the really fun little thing as well as a nice practice to not punish their players; I thought that was really nice.
Also the the Cow God from Witcher 3. CDPR have an amusing approach to dealing with exploits.
 

SmugFrog

Ribbit
Sep 4, 2008
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I've never been into the FNAF madness but I'm impressed with his response about the game being broken, deciding to pull it and release it for free.

Johnny Novgorod said:
Now if only they actually made games.
Someday they will... Someday...


Actually I've pretty much given up on that.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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I've never heard any grand complaints about Atlus Software, the people who distribute all the Megaten-related games, among other things. They seem to be a quality business responsible for bringing out a load of decent games. Generally, even if it's not like a Persona game or related to it, I tend to look for Atlus-made games. I'm not saying it's absolutely perfect, but the most complaints I've ever heard is that the games are hard. You don't generally hear a series of false promises, faked apologies, and failed projects. They take their time to finish a game right.

...which is why I'm impatient for Persona 5, but at least I know it will be GOOD.
 

Bob_McMillan

Elite Member
Aug 28, 2014
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I like DICE LA.

What, an EA company!?

Yup. They are the blokes who fixed Battlefield 4, and are still giving it support and free DLC until now. All those crazy ass easter eggs in BF4 came from them. Perhaps the reason we havent had a working BF game on launch since Bad Company is because DICE LA have yet to be allowed to make their own game.

I look forward to whatever project they have next.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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CD Project Red

They put a goddamn pamflet in the game case telling me how greatful they are that I bought their product and that they hope I'll enjoy it. How awesome is that!?

And then they proceed to give tons of free crap, and even make patches that add new animations to the combat and new dialoge to one of the romance subplots. Dudes rock!

Meanwhile Capcom is charging 10 bucks for a costume pack for a remaster of a 14 year old game.
 

Battenberg

Browncoat
Aug 16, 2012
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Devolver Digital. Yes I know they're a publisher not a dev but publishers very often exert huge influence over their devs and I feel like these guys deserve praise for bucking the trend.

They don't make demands of devs that work with them, are totally fine with gameplay being shared/ monetized (none of this copyright crap that, for example, Nintendo pull), and have helped bring some fantastic games into the public eye. They've even managed to make a profit on every game they released so far and pretty much have their pick of indie devs but they're still making a point of shunning the typical corporate nonsense AAA gaming seems to be full of these days.
 

Amaror

New member
Apr 15, 2011
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Paradox.
As a development studio they make high quality grand strategy games, by far the best when it comes to historical world conflicts. The games are always full of content and replayability. They generally have quite a few bugs here and there but are also generally fast to patch the worst of it. Some people like to complain about their dlc-policy of releasing about 2 dlc's per year for their games expanding the mechanics and improving them. And while it's true that these dlcs tend to be somewhat expensive, their games have so much replayability, to which the dlcs only add onto, that their definetly worth it.
Another reason why I like them so much is that they really listen to their community. Their dlcs very often include features that were requested by the community. They are also not scared of youtube like other publishers tend to be *cough*Nintendo*cough* and they actively work together with youtubers playing their games. One Person for example, DDRJake, made a point when streaming the Paradox games to exploit the mechanics and always tried to break the games in a way to give himself advantages. He was so good at it, that Paradox has now hired him as a QA tester.
As a publisher they are a lot less risk adverse than other publishers. While the bigger publishers tend to only release the same few games over and over again, Paradox seems a lot more open to other ideas and concepts for the game they publish.
This is somewhat of a two-edged-sword though. It can lead to absolute masterpieces of games like Mount and Blade - Warband. Or it can lead to really really shitty games like Impire.
 

stroopwafel

Elite Member
Jul 16, 2013
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Probably Sony Japan. They are willing to take risks with creative ideas that on the outset have little market appeal for the kind of investment they require. Games like Ico, Shadow of the Colossus and Demon's Souls. From Software is another great example but they have really been elevated to the next level thanks to SCEJ(or whatever it's called now). That company(espescially Miyazaki) has insane artistic vision but if you look at the their past games(the ones predating Demon's) their gameplay designers aren't the best and the production values have always been low. Just as Demon's Souls provided Fromsoft the means to build Dark Souls so does Bloodborne seems to enable Dark Souls 3(considering it's obvious they are running on the exact same engine). But yeah Miyazaki and Shuhei Yoshida are probably my favorite people in the bizz for being genuinely interested in making/enabling truly interesting and unique games that don't compromise on vision or artistic value.

I also really like Shinji Mikami and Hideo Kojima. Though they can be considered the 'old guard' now I always have really enjoyed their games. They seem to have always been really passionate about what they do and following their own way even when it would have been easier for them to just be complacent with their corporate leaders.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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FalloutJack said:
I've never heard any grand complaints about Atlus Software, the people who distribute all the Megaten-related games, among other things. They seem to be a quality business responsible for bringing out a load of decent games. Generally, even if it's not like a Persona game or related to it, I tend to look for Atlus-made games. I'm not saying it's absolutely perfect, but the most complaints I've ever heard is that the games are hard. You don't generally hear a series of false promises, faked apologies, and failed projects. They take their time to finish a game right.

...which is why I'm impatient for Persona 5, but at least I know it will be GOOD.
I almost chose them instead. The thing I really like about Atlus is that they'll publish games other people won't. For instance, they published both Rule of Rose and Demon's Souls, neither of which could find publishers in America. We take the Soul's games for granted now, but it all started with Atlus. When From Soft decided to close the Demon Souls servers, fans were disappointed, so Atlus decided to keep them open at their own expense. A lot of great games would never see the light of day without them. It's nice to see a company that will both produce and publish weird, niche titles that other people won't even touch. I mean, they've been around since the NES days, and their idea of mass appeal is a dating sim based on Jungian psychology, demonology, and world religion...
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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stroopwafel said:
Probably Sony Japan. They are willing to take risks with creative ideas that on the outset have little market appeal for the kind of investment they require. Games like Ico, Shadow of the Colossus and Demon's Souls.
As much as they take risks though they also seem bafflingly unwilling to actually promote these projects. Both Ico, SotC, and Demon's Souls were left to die by Sony. The reason Demon's Souls got as popular it did was because of word of mouth. It's this weird MO of theirs where they sink millions into something quirky and unique, and then proceed to not give a shit about whether or not it actually sells. A recent example was Untill Dawn.

I love Sony for backing the weirdos, I just wish they'd make an effort to get these titles in the public's eye, not just quietly ship them out with zero fanfare. Thank God for Let's Plays, I guess.
 

stroopwafel

Elite Member
Jul 16, 2013
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Casual Shinji said:
stroopwafel said:
Probably Sony Japan. They are willing to take risks with creative ideas that on the outset have little market appeal for the kind of investment they require. Games like Ico, Shadow of the Colossus and Demon's Souls.
As much as they take risks though they also seem bafflingly unwilling to actually promote these projects. Both Ico, SotC, and Demon's Souls were left to die by Sony. The reason Demon's Souls got as popular it did was because of word of mouth. It's this weird MO of theirs where they sink millions into something quirky and unique, and then proceed to not give a shit about whether or not it actually sells. A recent example was Untill Dawn.
For realz. Yoshida actually thought Demon's was garbage until Atlus picked up the publishing rights for NA(and later Bamco for EU). They were kind of surprised themselves how popular Demon's became with little to no marketing.

We all make mistakes though and Bloodborne is in no small part thanks to Yoshida's regret of Sony not publishing the IP itself overseas(and not promoting the game better). Similarly the Last Guardian was heavily promoted at trade shows in the previous decade until it got stuck in development hell. I have no doubt it has been salvaged thanks to overwhelming public response.
 

Hades

Elite Member
Mar 8, 2013
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Nintendo does seem like one of the ''good guys'' to me if you ignore their youtube policy. I'm not going to excuse them for it but as someone who does not like lets plays its easy to miss.

But that bit aside they do pretty good as a game company. Their games are actually finished, well polished and of decent length. The games aren't filled with micro transactions or scummy dlc practices and are usually of great quality to boot.