So, as some of you may be aware (or may not), I'm part of a team developing an RPG for Steam/XBLA, as a writer. As you almost certainly don't know, I'm also the lead level designer for the project, designing the maps and areas the player, well, plays in. This is sopmething I hope to build as a career - I'm trying to get into the industry and hope to be a level designer one day for a major developer, though I am of course aware that's hardly an entry level position (hence working on other things, plus building up my portfolio with projects like the aforementioned indie game).
So, as such, I have a habit of looking at games when playing them and trying to figure out the quirks of game design that the developers used. I like to try and notice when a game has really good gameplay, story, level design, that sort of thing. And I don't just mean in general, but I mean special stuff. Really amazing things that you don't expect to see. And as a level designer, I'm more interested in level design, and learning more about that particular art in game design.
So, this thread is just to see what people love in level design. Tell us about your favourite examples, your favourite levels and maps in games, and what makes them so special. Neat tricks and quirks that make a game unique or special, and why. And what exactly you feel makes a level 'balanced' when it comes to game design (since this is something I've always debated with myself, particularly with shooters...).
I should probably give an example myself too, I suppose. I was playing Alan Wake last night, and though the level design in the main game is great, it's not particularly special. Then I got to the DLC, and realised that the team must have been saving the best for last. The first DLC, 'The Signal', is pretty damn clever, and uses a nice little gameplay quirk to add to the uniqueness of the Dark Place (those who've played the game will know what I mean). The second DLC pack, 'The Writer', is even better. You literally build up the map from scratch using said gameplay quirk, and the design is almost like a labyrinth, albeit somewhat linear. It's not that different to a standard platformer, but the atmosphere and the feel of the design itself is just amazing and best of all, completely unique. Again, those who have played it will know what I'm talking about...
So, as such, I have a habit of looking at games when playing them and trying to figure out the quirks of game design that the developers used. I like to try and notice when a game has really good gameplay, story, level design, that sort of thing. And I don't just mean in general, but I mean special stuff. Really amazing things that you don't expect to see. And as a level designer, I'm more interested in level design, and learning more about that particular art in game design.
So, this thread is just to see what people love in level design. Tell us about your favourite examples, your favourite levels and maps in games, and what makes them so special. Neat tricks and quirks that make a game unique or special, and why. And what exactly you feel makes a level 'balanced' when it comes to game design (since this is something I've always debated with myself, particularly with shooters...).
I should probably give an example myself too, I suppose. I was playing Alan Wake last night, and though the level design in the main game is great, it's not particularly special. Then I got to the DLC, and realised that the team must have been saving the best for last. The first DLC, 'The Signal', is pretty damn clever, and uses a nice little gameplay quirk to add to the uniqueness of the Dark Place (those who've played the game will know what I mean). The second DLC pack, 'The Writer', is even better. You literally build up the map from scratch using said gameplay quirk, and the design is almost like a labyrinth, albeit somewhat linear. It's not that different to a standard platformer, but the atmosphere and the feel of the design itself is just amazing and best of all, completely unique. Again, those who have played it will know what I'm talking about...