I know other people have done things like this but I'm hopeing that someone will look at this and say, "That's not a game that has already been made by someone else and we are now remakeing in the hope that some fan boys will break there copy of the game not have enough to buy it again so rent this game instead and get hooked and tell there freinds and they get it too." and take the idea and make a good game. We've all had that one or two game ideas that, if pulled off in just the right way, make us want to run to Valve and have them make it because Valve has so far made great games I think we can agree on that but thats beside the point. I know people have had good game ideas but never tell anyone and they die with you, so tell the world your game idea and then die. Or live, your choice.
Idea 1: I have no story for this so this is just a game play idea, but a game in which you make all the weapons you have. You would have all the tools you would need but in a smaller more futeristic way, and they would be starting weapons as well. You would find anything at all and put it in a bag (For realism, limited space but so it isn't unfair you can make part of a weapon and save the rest for later to save space) and take the parts and try to make something. If it works the game saves the parts list (But it may be you only find this part in this place I'm thinking THAT many parts, also it would tell you if yoou have the parts or not) and you can look it up anytime. It can also fail, and there is a chance of saving some parts, but most likely not. Also, you can just add the parts to the tool itself, and that won't be saved in the journal, because if it fails you would be down a tool you may need later, but if it works stays on the tool forever unless you destory the tool later. You would also make stationary traps with something grounded or just really big that won't fit in the bag (You could move it if it movable in real life but you would be slow and vulnarable), like say a garbage can or dumpster. Also, cars. Add to them, take from them, drive them, make a trap out of them, explode them, such and such. Thats all I can think of for now.
Idea 2: A zombie survival game that I would force to have a good story line like "Deadrising" that would also be an FPS, but would have one good clinch that could ruin or make it. Take Oblivion's size, and times it by 5 to 10 times. That big or it won't really work. Say the game starts. In your town, and zombies come in. Instead of the doing the "smart" thing (take the car and run), you lead an assult and kill all the zombies. Your group is now 39 people large. Small town but still major casualtes. Now, if you had drivin away, you would have gone to bigger towns with only a car and a pocketknife (Default Weapon). By defending the home, you can fortifiy, lets say the safeist place is the school. Stock it with food and water, fortifiy it with wood and sheet metal around town, all in the day because that is when zombies would travel, so 1 or 2 zombies but not alot. You now have a fortress against zombies. Night falls, you have mabye two snipers, a shotgun, and the local sherifs hand gun. You wait and wait but only 4 zombies come into and then out of town. Since everyone is quiet or a sleep, zombies detect no food and for the most part and leave. The number of zombies comeing in would depened on the day. Day 1 was a lot because no one was prepared and people were becoming zombies, but by day lets say 25, that number is coming in and out because the outside world is dieing. You would also follow in "Deadrising" with anythings a weapon, just some are useless and some are amazing. You get the idea at this point of large world, run tactics or fortifiy tactics, or a combo of run to town at day, search for stuff, then fortify for the night, or go to a town, fortify a place, and the next day search for food, empty city over a couple of days, repeat. All right thats it. So far.
Idea 1: I have no story for this so this is just a game play idea, but a game in which you make all the weapons you have. You would have all the tools you would need but in a smaller more futeristic way, and they would be starting weapons as well. You would find anything at all and put it in a bag (For realism, limited space but so it isn't unfair you can make part of a weapon and save the rest for later to save space) and take the parts and try to make something. If it works the game saves the parts list (But it may be you only find this part in this place I'm thinking THAT many parts, also it would tell you if yoou have the parts or not) and you can look it up anytime. It can also fail, and there is a chance of saving some parts, but most likely not. Also, you can just add the parts to the tool itself, and that won't be saved in the journal, because if it fails you would be down a tool you may need later, but if it works stays on the tool forever unless you destory the tool later. You would also make stationary traps with something grounded or just really big that won't fit in the bag (You could move it if it movable in real life but you would be slow and vulnarable), like say a garbage can or dumpster. Also, cars. Add to them, take from them, drive them, make a trap out of them, explode them, such and such. Thats all I can think of for now.
Idea 2: A zombie survival game that I would force to have a good story line like "Deadrising" that would also be an FPS, but would have one good clinch that could ruin or make it. Take Oblivion's size, and times it by 5 to 10 times. That big or it won't really work. Say the game starts. In your town, and zombies come in. Instead of the doing the "smart" thing (take the car and run), you lead an assult and kill all the zombies. Your group is now 39 people large. Small town but still major casualtes. Now, if you had drivin away, you would have gone to bigger towns with only a car and a pocketknife (Default Weapon). By defending the home, you can fortifiy, lets say the safeist place is the school. Stock it with food and water, fortifiy it with wood and sheet metal around town, all in the day because that is when zombies would travel, so 1 or 2 zombies but not alot. You now have a fortress against zombies. Night falls, you have mabye two snipers, a shotgun, and the local sherifs hand gun. You wait and wait but only 4 zombies come into and then out of town. Since everyone is quiet or a sleep, zombies detect no food and for the most part and leave. The number of zombies comeing in would depened on the day. Day 1 was a lot because no one was prepared and people were becoming zombies, but by day lets say 25, that number is coming in and out because the outside world is dieing. You would also follow in "Deadrising" with anythings a weapon, just some are useless and some are amazing. You get the idea at this point of large world, run tactics or fortifiy tactics, or a combo of run to town at day, search for stuff, then fortify for the night, or go to a town, fortify a place, and the next day search for food, empty city over a couple of days, repeat. All right thats it. So far.