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boyitsme95

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Feb 26, 2008
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I know other people have done things like this but I'm hopeing that someone will look at this and say, "That's not a game that has already been made by someone else and we are now remakeing in the hope that some fan boys will break there copy of the game not have enough to buy it again so rent this game instead and get hooked and tell there freinds and they get it too." and take the idea and make a good game. We've all had that one or two game ideas that, if pulled off in just the right way, make us want to run to Valve and have them make it because Valve has so far made great games I think we can agree on that but thats beside the point. I know people have had good game ideas but never tell anyone and they die with you, so tell the world your game idea and then die. Or live, your choice.

Idea 1: I have no story for this so this is just a game play idea, but a game in which you make all the weapons you have. You would have all the tools you would need but in a smaller more futeristic way, and they would be starting weapons as well. You would find anything at all and put it in a bag (For realism, limited space but so it isn't unfair you can make part of a weapon and save the rest for later to save space) and take the parts and try to make something. If it works the game saves the parts list (But it may be you only find this part in this place I'm thinking THAT many parts, also it would tell you if yoou have the parts or not) and you can look it up anytime. It can also fail, and there is a chance of saving some parts, but most likely not. Also, you can just add the parts to the tool itself, and that won't be saved in the journal, because if it fails you would be down a tool you may need later, but if it works stays on the tool forever unless you destory the tool later. You would also make stationary traps with something grounded or just really big that won't fit in the bag (You could move it if it movable in real life but you would be slow and vulnarable), like say a garbage can or dumpster. Also, cars. Add to them, take from them, drive them, make a trap out of them, explode them, such and such. Thats all I can think of for now.

Idea 2: A zombie survival game that I would force to have a good story line like "Deadrising" that would also be an FPS, but would have one good clinch that could ruin or make it. Take Oblivion's size, and times it by 5 to 10 times. That big or it won't really work. Say the game starts. In your town, and zombies come in. Instead of the doing the "smart" thing (take the car and run), you lead an assult and kill all the zombies. Your group is now 39 people large. Small town but still major casualtes. Now, if you had drivin away, you would have gone to bigger towns with only a car and a pocketknife (Default Weapon). By defending the home, you can fortifiy, lets say the safeist place is the school. Stock it with food and water, fortifiy it with wood and sheet metal around town, all in the day because that is when zombies would travel, so 1 or 2 zombies but not alot. You now have a fortress against zombies. Night falls, you have mabye two snipers, a shotgun, and the local sherifs hand gun. You wait and wait but only 4 zombies come into and then out of town. Since everyone is quiet or a sleep, zombies detect no food and for the most part and leave. The number of zombies comeing in would depened on the day. Day 1 was a lot because no one was prepared and people were becoming zombies, but by day lets say 25, that number is coming in and out because the outside world is dieing. You would also follow in "Deadrising" with anythings a weapon, just some are useless and some are amazing. You get the idea at this point of large world, run tactics or fortifiy tactics, or a combo of run to town at day, search for stuff, then fortify for the night, or go to a town, fortify a place, and the next day search for food, empty city over a couple of days, repeat. All right thats it. So far.
 

Zombie_King

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May 26, 2008
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Idea 1-
Well, good premise, but it's really too in depth. I mean, the basic premise of video games is entertainment, and spending an hour making a gun and then shooting someone with it, it would feel kind of...empty. I mean, if you could do this without boring the player to death, it'd be great. They can design everything about the gun. But once you throw in the cars, you've gone too far. It's either got to be a shooting or driving game.

Idea 2-
Great premise, and it's already been done(URL link down at the bottom). This'd be a great game, needs more content and for you to be able to move, I mean literally explore, in the daytime. BTW, Zombies aren't relative to night; zombies will move, day or night. And they don't 'detect' food in the sense we'd 'detect' a smell. They search, and if they see you, they'll come after you. I'm sorry, I'm getting too in depth, I read some books on Zombie fiction by Max Brooks.
You can type these names into a Google or Amazon search engine. They're very interesting, I recommend them. And if, hey, you bought them or have them and read them, message me with what you think of them :p

-The Zombie Survival Guide
-World War Z: an Oral History of the Zombie Wars

And Xwii360, they originated on ArmorGames, sorry, but NG steals everything.

http://armorgames.com/play/269/the-last-stand
http://armorgames.com/play/1443/the-last-stand-2
 

UpInSmoke

New member
May 14, 2008
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Zombie_King said:
Idea 1-
Well, good premise, but it's really too in depth. I mean, the basic premise of video games is entertainment, and spending an hour making a gun and then shooting someone with it, it would feel kind of...empty. I mean, if you could do this without boring the player to death, it'd be great. They can design everything about the gun. But once you throw in the cars, you've gone too far. It's either got to be a shooting or driving game.

Idea 2-
Great premise, and it's already been done(URL link down at the bottom). This'd be a great game, needs more content and for you to be able to move, I mean literally explore, in the daytime. BTW, Zombies aren't relative to night; zombies will move, day or night. And they don't 'detect' food in the sense we'd 'detect' a smell. They search, and if they see you, they'll come after you. I'm sorry, I'm getting too in depth, I read some books on Zombie fiction by Max Brooks.
You can type these names into a Google or Amazon search engine. They're very interesting, I recommend them. And if, hey, you bought them or have them and read them, message me with what you think of them :p

-The Zombie Survival Guide
-World War Z: an Oral History of the Zombie Wars

And Xwii360, they originated on ArmorGames, sorry, but NG steals everything.

http://armorgames.com/play/269/the-last-stand
http://armorgames.com/play/1443/the-last-stand-2
I have nothing to add, I just wanted to say that World War Z is the best piece of zombie related fiction I've ever encountered. Everyone should check that out if they get a chance.
 

Lucane

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Mar 24, 2008
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Idea 1 sorta sounds like a cross between Dark Cloud 2's inventing and FFXI's synthisis you find/see items experiment with them mentally or physiclly to come up with new items either on your own or from hints/clues/recipes in the game for general task items though I think your grander scale may loose effect if you can only trail an error with actual items unless saving isn't limited to checkpoints an labs/workshops with beteer tools would be a nice touch incase you havn't gotten a portable blowtorch yet (which could up-grade to a flamethorwer) for metalwork early on.

Idea 2 yeah read above.

Oh King Z how's it stealing if the creator decides to host it themselves or do you mean that people think the context only exsists/starts on Newgrounds?
 

hamster mk 4

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Apr 29, 2008
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Idea 1:
Custom weapons sound cool in theory but play balancing would be difficult. I see a game like this resulting in an Uber weapon build that make all other weapons pointless.

Idea 2:
Zombies have not been tackled well from an RTS view. Sure Zombies have been included as units, but the zombie survival genera has not been explored through the resource management of an RTS. Just like World War Z explored zombie survival from a societal stand point rather than an individual one.