Okay, my game for this, then the rules.
Strike that, Reverse it.
Rules: Game MUST have been made BEFORE the year 2003
The game does NOT have to be Freeware
The game does NOT have to be particularly fun to members of other genre's.
Sell it to us how it got sold to you, i.e. if you like certain features, point those out, and please, be fair when pointing out the bugs.
OUTPOST 2
So in this game, your the commander of one of 2 Colonies on the planet of New Terra. You can choose to be the overly science dependent baddy of the game, Eden, or the planet loving 'we'll tough it out' good guys, Plymouth. Depending on which colony you chose, you'll follow one of two linear story lines, each with separate endings. Eventually, each colony goes to war, and for Eden, they flee from 'The Blight', a parasitic bio-germ that they create to terraform the planet into a new earth. Plymouth just flees from the Volcanic flows and earthquakes being emitted from the bio-weapons waking of the tectonic plates. Eventually, you get shoved into a closer and closer area, and end up battling it out. At this point, I sincerely hoped you picked Eden and researched (yes, you actually have to do REAL research, not star-craft style either) the Thors Hammer weapon and Tiger chasis. These will make you absolutely invincible to everything but Plymouth's Spider units and EMP Missiles. However, the gameplay is NOT simple and you DON'T Just order units around. Instead, you sitting in command ensuring that your people don't starve to death, your units are repaired, your buildings have power, that you have enough Common and Rare ore to support your building habits ( Eden being the resource hog), and that your people are happy. Oh, did I forget to mention that you have to have a nursery and a University to get children and workers, then use the university to train scientists. There are several forms of resources in the game. The list including Power, Morale, Food, Workers, Scientists, Children (to turn into workers, which, in turn, are trained into scientists), Common Ore, Rare Ore, and Research, which by itself isn't a real resource, but you need it to improve the rate at which you get a lot of these resources. This game was not designed to be easy, and even some of the veteran players cheat a little at times, cutting corners where necessary. You also have, in the Outpost2.net release/ fix of the game (because lord forbid you actually find the game in a store somewhere anymore, yay freeware), multilayer that functions somewhat well. Somewhat well being that you need both your friends IP and no routers, or Hamachi to do a virtual server. Downsides about the game, well, the AI is bloody retarded, and the sneak mechanic really only works well against blind or stupid multiplayer or AI players. Other then that, and the fact that the game is from 1996, its not half bad.
Strike that, Reverse it.
Rules: Game MUST have been made BEFORE the year 2003
The game does NOT have to be Freeware
The game does NOT have to be particularly fun to members of other genre's.
Sell it to us how it got sold to you, i.e. if you like certain features, point those out, and please, be fair when pointing out the bugs.
OUTPOST 2
So in this game, your the commander of one of 2 Colonies on the planet of New Terra. You can choose to be the overly science dependent baddy of the game, Eden, or the planet loving 'we'll tough it out' good guys, Plymouth. Depending on which colony you chose, you'll follow one of two linear story lines, each with separate endings. Eventually, each colony goes to war, and for Eden, they flee from 'The Blight', a parasitic bio-germ that they create to terraform the planet into a new earth. Plymouth just flees from the Volcanic flows and earthquakes being emitted from the bio-weapons waking of the tectonic plates. Eventually, you get shoved into a closer and closer area, and end up battling it out. At this point, I sincerely hoped you picked Eden and researched (yes, you actually have to do REAL research, not star-craft style either) the Thors Hammer weapon and Tiger chasis. These will make you absolutely invincible to everything but Plymouth's Spider units and EMP Missiles. However, the gameplay is NOT simple and you DON'T Just order units around. Instead, you sitting in command ensuring that your people don't starve to death, your units are repaired, your buildings have power, that you have enough Common and Rare ore to support your building habits ( Eden being the resource hog), and that your people are happy. Oh, did I forget to mention that you have to have a nursery and a University to get children and workers, then use the university to train scientists. There are several forms of resources in the game. The list including Power, Morale, Food, Workers, Scientists, Children (to turn into workers, which, in turn, are trained into scientists), Common Ore, Rare Ore, and Research, which by itself isn't a real resource, but you need it to improve the rate at which you get a lot of these resources. This game was not designed to be easy, and even some of the veteran players cheat a little at times, cutting corners where necessary. You also have, in the Outpost2.net release/ fix of the game (because lord forbid you actually find the game in a store somewhere anymore, yay freeware), multilayer that functions somewhat well. Somewhat well being that you need both your friends IP and no routers, or Hamachi to do a virtual server. Downsides about the game, well, the AI is bloody retarded, and the sneak mechanic really only works well against blind or stupid multiplayer or AI players. Other then that, and the fact that the game is from 1996, its not half bad.