Good Old Reviews: Fallout

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seule

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Jul 21, 2008
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Aaah memories.... I totally get people picking this up and not enjoying it now. But, back in the late 90s when your RPG options were pretty much fantasy, or this, it was a refreshing and awesome change. I still have my original wire-bound manual and the original CD sitting in my office. So many hours, so much fun, if you can get past the initial difficulty, the game has a wicked sense of humor too, actually... the whole water chip thing could be considered black humor itself lol.
 

00slash00

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Dec 29, 2009
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I played Fallout 1 and 2 when I was in high school or middle school and still consider them to be infinitely better the the modern Fallout games. Fallout 1 remins to be one of my favorite RPGs of all time. Definitely a learning curve but once I figured out what I was doing, I couldn't stop playing. *sigh* I miss the isometric turn-based Fallout games. Maybe they'll make a new one some day....I'm not holding my breath
 

Kaervas

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Apr 15, 2010
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I snagged the set at walmart off the discount rack, partially for the brand, mostly because I am a fan of isometric turn based games. Icewind Dale started me on that kick. The time limit did help instill urgency, and it definitely had a lot of quirks that you can see in current games. I just ran into issues of rushing too hard to find the chip, and wound up dead in the wasteland too many times from not being prepared.
 
Feb 24, 2011
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Smilomaniac said:
Fallout is the single best game I've ever played, bar none. Maybe because it introduced me to more than mindless action, maybe because it had actual conversation in it, or the story, or the vast ways you could build your character, or a fantastic setting and atmosphere... or all those things combined, but it stands as the absolute best, today.

Some of the awesomeness can be understood here: http://www.youtube.com/user/MrBtongue/videos
I can't link to anything specific, because most of it is brilliant and explains exactly the mindset that appreciates the gaming of the late 90's.

It is one of the pinnacles of gaming history and vastly underrated, but luckily a lot of people remember it.

Laurents van Cauwenberghe said:
" I would have adored this game if I'd played it in 1997. In 2013, it loses some of the appeal, but it holds up relatively well for a game of that era."
could you elaborate? I guess it's just a personal thing but fallout and games of the same genre (crpgs, not to be confused with arpgs like fallout 3)appeal to me much more these days than any modern game could
I played it when it was new, so I'm with you.

A friend of mine, who's older than me, very strategic and an avid gamer never tried it before Fallout 3, so going back to 1 was horrible for him. He didn't like it much and didn't give it an honest chance...
I'll admit the graphics are dated. Very dated. For me, it doesn't mean much, but when I went back to tactics recently, I just gave up.. there's not enough(initial) story to make up for the gameplay, but I'll give it another go soon, when my catalogue of games is less attractive.

There's just this level of intelligence and treating the player like s/he has an actual brain to work with that's so appealing to these games.
Why does everyone assume i played it when it was new? :<
I wasn't born when it came out, i played it a month or 2 ago.
also, i played fallout 3 before i played fallout 1 and it made me realize how awful fallout 3 is, i was a bit bothered by the graphics when i started playing but i think there's something charming about the graphics of fallout and other crpgs
lastly, thanks for calling me intelligent ^^
 

Strazdas

Robots will replace your job
May 28, 2011
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I played the first two games before Fallout 3 release (i have to start at 1, always). It was pretty good game but it shows its age a lot at what then was 10 years of time passed. its still enjoyable, but the amount of bugs in it cuases me nto to revisit it.
 

Breywood

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Jun 22, 2011
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Although Fallout 2 was bigger, I had a preference for its predecessor, mostly because there were fewer pop culture references and Fallout 2 had a bigger habit of breaking the 4th wall a bit too often for my liking. That isn't to say Fallout 2 is a bad game, it did make several wonderful improvements, but it seemed that Interplay was content to let Chris Avellone get a little too carried away with the inclusion of his favorite things at the time.
 

seule

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Jul 21, 2008
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00slash00 said:
I played Fallout 1 and 2 when I was in high school or middle school and still consider them to be infinitely better the the modern Fallout games. Fallout 1 remins to be one of my favorite RPGs of all time. Definitely a learning curve but once I figured out what I was doing, I couldn't stop playing. *sigh* I miss the isometric turn-based Fallout games. Maybe they'll make a new one some day....I'm not holding my breath
Can always check out Wasteland 2. It's not a new fallout by any stretch of the imagination, but Wasteland was the precursor to fallout and I think they're somewhat trying to capture the same vibe in Wasteland 2.
 

VladG

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Aug 24, 2010
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Laurents van Cauwenberghe said:
" I would have adored this game if I'd played it in 1997. In 2013, it loses some of the appeal, but it holds up relatively well for a game of that era."
could you elaborate? I guess it's just a personal thing but fallout and games of the same genre (crpgs, not to be confused with arpgs like fallout 3)appeal to me much more these days than any modern game could

It's most likely because of the very outdated interface, clunky controls and the fact that the game mostly throws you out in the deep end right from the start, with very little assistance. It's all the more jarring when you're used to modern games and their (quite frankly excessive) tutorials and hand-holding.

If you can get past these issues, you'll find Fallout one of the better RPGs out there. More so for Fallout 2, which is pretty much an improvement on all fronts, and one of my favorite games of all times.
 
Feb 24, 2011
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VladG said:
Laurents van Cauwenberghe said:
" I would have adored this game if I'd played it in 1997. In 2013, it loses some of the appeal, but it holds up relatively well for a game of that era."
could you elaborate? I guess it's just a personal thing but fallout and games of the same genre (crpgs, not to be confused with arpgs like fallout 3)appeal to me much more these days than any modern game could

It's most likely because of the very outdated interface, clunky controls and the fact that the game mostly throws you out in the deep end right from the start, with very little assistance. It's all the more jarring when you're used to modern games and their (quite frankly excessive) tutorials and hand-holding.

If you can get past these issues, you'll find Fallout one of the better RPGs out there. More so for Fallout 2, which is pretty much an improvement on all fronts, and one of my favorite games of all times.
to be honest, i preffer it if a game throws me in the deep end without any assistance, i'd rather try to survive the encounters by the skin of my teeth instead of the game holding my hand for the whole game.
aside from that, the interface just takes some getting used to, same with the controls. But in general i think that they're probably one of the best games made (this is not nostalgia speakin, played it 1 or 2 months ago for the first time.)
 

Sarah LeBoeuf

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Apr 28, 2011
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Captain Pooptits said:
Product Placement said:
Sarah LeBoeuf said:
...there's almost no direction given to the player...
Sarah LeBoeuf said:
...even though the path to victory was frequently unclear...
Sarah LeBoeuf said:
...lack of direction...
...Ok. This obviously bothered you but I'd like to better understand this particular complaint of yours.

I mean, you're given a pretty clear goal, from the get go: Find a new water chip. It's something you can pretty much ask almost every person of power about, in every settlement (granted most of them have no idea where to find one but few can point you in the right direction). You're initially given the location of the nearest vault and you're pretty much guarantied to find Shady Sands that's right next to it. That town is then supposed to serve as a point where you're given information about nearby settlements and even has the option of extending the water supply, for your vault, so that you can have more time to find the chip.
I agree, not trying to put the reviewer down or anything, but part of the fun is in having to carefully piece together your current goal. It's like a detective story. Because you can't afford to waste time running back and forth between locations that are days apart. I suppose that isn't as fun for everyone, as it is a bit of a time sink, but it really helps the role playing aspect. As you have to figure out the logic of this wasteland state just like your "fresh from the vault" character does. I guess what I'm trying to argue is that the "I'm lost" feeling of the player isn't only due to old school clunkiness, as some posters here called it, but is a game design choice. Anyway, I played the game back in... 2004? Dunno if that qualifies me for the nostalgia squad.
Okay so all these thoughts are totally valid. Yes, I knew that the main goal was to get the water chip. However, I went into this game totally blind and didn't want to use a guide. So I had no idea how strict the time limit would be, and once I realized how much time I'd wasted going back and forth looking for supplies I felt like I had to start over. On my second attempt, I tried to be more observant and meticulous in my exploration, but still had that nagging feeling of "Am I on the right path? Am I doing the right thing?" which undermined my feeling of progress.

Anyway--still liked the game! I just imagine my teenage late-90s self would have been obsessed with it, whereas present-day me thought "This is pretty cool and holds up better than I would have guessed. I should probably pay more attention to the next Fallout game, I'll probably enjoy it."
 

Doom972

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Dec 25, 2008
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Just use the high resolution patch and the unofficial patch and this game feels like a contemporary indie game, and a great one at that.
 

ZippyDSMlee

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Don't forget kids you can brake bones(with moderate luck) with flares and they cost little to throw, I got a few deathclaws with that trick.
 

scorptatious

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May 14, 2009
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ZippyDSMlee said:
Don't forget kids you can brake bones(with moderate luck) with flares and they cost little to throw, I got a few deathclaws with that trick.
You can? I never really found much of a use for flares myself.

I'll have to keep this in mind for my next playthrough when going up against a deathclaw.
 

ZippyDSMlee

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scorptatious said:
ZippyDSMlee said:
Don't forget kids you can brake bones(with moderate luck) with flares and they cost little to throw, I got a few deathclaws with that trick.
You can? I never really found much of a use for flares myself.

I'll have to keep this in mind for my next playthrough when going up against a deathclaw.
They forgot even at low damage you can still cripple stuff and they cost 1AP a throw I think god its been so long but ya I messed stuff up with them tho I never put much into throw.
 
Jul 31, 2013
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Rainbow_Dashtruction said:
SanguiniusMagnificum said:
I consider Fallout 2 to be a lot more fun. Mostly because there's just....more. More freedom, more locations, more quests, more characters, more story, more weapons, more tongue-in-cheek pop culture references etc....

I kind of have a hard time playing FO1 after FO2. That stupid time limit just kills the enjoyment.
Fallout 2 also sports a limit, it just doesn't tell you how much time remaining. Also in Fallout 1, you remove the time limit after about half the gmae.
Correct me if I'm wrong (I haven't played Fallout 2 for a pretty long time) but isn't the limit in FO2 just your shaman visiting you in your dreams to tell you to hurry up? I mean, I don't remember that there were any negative consequences for not following the main quest (finding the GECK and saving your village from the Enclave), while in Fallout 1 you have 150 days to get the waterchip and 500 days (minus the time that you've already spent in search of the waterchip) to find the mutant base and blow it up. So if you don't make it in that limit you don't save the residents of your vault and get the bad ending.
 

Scorpid

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Jul 24, 2011
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Sidney Buit said:
SanguiniusMagnificum said:
I consider Fallout 2 to be a lot more fun. Mostly because there's just....more. More freedom, more locations, more quests, more characters, more story, more weapons, more tongue-in-cheek pop culture references etc....

I kind of have a hard time playing FO1 after FO2. That stupid time limit just kills the enjoyment.
I always have trouble starting up a game in Fallout 2. That beginning village and the opening test always annoys me. I much prefer the rat-filled cave of Fallout 1. I miss games that just let you play without being molested for an hour in a "training" area.
AMEN Brother! Who ever has done the opening dungeons of Skyrim, Oblivion, FO2, and FO3, needs to be beaten with stick. It's so absurd that when you start playing Skyrim that you sit for 5 minutes in a stupid wagon ride. I mean there should at least skip option once you go through it once, it's absurd that modders have to do something SO SIMPLE as that.
 

VanBasten

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Aug 20, 2009
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Sarah LeBoeuf said:
On my second attempt, I tried to be more observant and meticulous in my exploration, but still had that nagging feeling of "Am I on the right path? Am I doing the right thing?" which undermined my feeling of progress.
The key to enjoying Fallout infinitely more is to realize there is no right path and there is no right thing.
If you ever get around to playing Fallout 2, don't focus on the goal and progressing towards it, instead just focus on the journey.
 

Hargrimm

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Jan 1, 2010
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ZippyDSMlee said:
scorptatious said:
ZippyDSMlee said:
Don't forget kids you can brake bones(with moderate luck) with flares and they cost little to throw, I got a few deathclaws with that trick.
You can? I never really found much of a use for flares myself.

I'll have to keep this in mind for my next playthrough when going up against a deathclaw.
They forgot even at low damage you can still cripple stuff and they cost 1AP a throw I think god its been so long but ya I messed stuff up with them tho I never put much into throw.
Don't forget the no-damage insta-kill crits you can get by hitting the eyes.
The Flare build is pretty lulzy.
 

ZippyDSMlee

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Sep 1, 2007
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Hargrimm said:
ZippyDSMlee said:
scorptatious said:
ZippyDSMlee said:
Don't forget kids you can brake bones(with moderate luck) with flares and they cost little to throw, I got a few deathclaws with that trick.
You can? I never really found much of a use for flares myself.

I'll have to keep this in mind for my next playthrough when going up against a deathclaw.
They forgot even at low damage you can still cripple stuff and they cost 1AP a throw I think god its been so long but ya I messed stuff up with them tho I never put much into throw.
Don't forget the no-damage insta-kill crits you can get by hitting the eyes.
The Flare build is pretty lulzy.
Forgot about that hehehe.

All in all its less of a lulz fest than FO3+ but that's a rant for another time.
 

Therumancer

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Nov 28, 2007
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It's surprising to me that it took so long to see an article like this, especially seeing as it sort of highlights exactly the problem a lot of people, like me, have had with the more recent Fallout games (3 and New Vegas) and why we have maintained that they were not worthy of the "Fallout" name despite being good games on their own merits. I play the most recent "Fallout" games but continue to maintain Bethesda should have developed it's own post apocalyptic franchise.

The whole trial and error approach and rather nebulous directives were half the point of the "Fallout" games combined with the relative absurdity and level of lethality involved in the game. The fact that it was quite doable, and actually pretty easy on a lot of levels once you knew what you were doing, was also part of the appeal, and honestly why so many relatively hardcore gamers loved the series, and have decried Bethesda for making things a bit too easy, and typically providing a clear step-by-step handholding to the end of the game.

One thing I will point out about Fallout though is that the time limit isn't actually as bad as it appears, it's possible fairly early on to arrange water shipments to the vault, which renders the need for the purifier chip more or less irrelevant, your new longer time limit becomes the time before The Master discovers and wipes out The Vault. You however wind up with plenty of time to dick off, it's not a situation where your on a tight schedule to figure out
every step you need to complete to win and can fail by travelling aimlessly for a bit.

Fallout 2 also included a time limit of sorts (which is why it surprises me people mention preferring 2 for the reason of not having one). Indeed unless you cheated with a guide or already played the game it's pretty much impossible to know that the time limit is meaningless. To begin with your looking for a GECK instead of a water purification chip to save your settlement, and are racing the clock before everyone dies. Of course if you find the GECK or run out of time The Enclave attacks your village and either way you head to the actual "fight the enclave" objective.

That said I'm admittedly not fond of time limits, and wasn't all that happy with that particular aspect of the games, but I do feel that they encouraged a kind of trial and error approach and a level of relatively hostility that you just don't see today, which contributes to the dislike of casuals. Half the fun of something like "Fallout", "Wasteland", or the original "Might And Magic" was a general objective, needing to explore to figure out how to achieve it (and in the case of M&M1 the objective was pretty much "your an adventurer! go out an adventure. There is a secret in The Inner Sanctum, I wonder what it could be? Or heck, where is The Inner Sanctum anyway?). Hand holding tutorials? As a recent review of Wasteland pointed out, the polite greeting for a real RPG game was to dust the curb off a bit before slamming your face into it a dozen or so times. :)

The definition of "tough but fair" has generally changed so much that it's barely recognizable to some. Of course the occasional arbitrary nastiness of something like Fallout was part of the humor in a way because the entire world just kind of exuded how messed up it was. The kind of thing where you saved game frequently because as soon as you come out of the vault cave, excited that you've mastered shooting nearly defenseless rats (that still probably chewed you up a bit) and perhaps switching to a knife to stap them, head to your first known example, randomly meet a pack of wandering rad scorpians and scream as your face is eaten. :)

That said in addition to my usual "you kids have it too easy compared to us real gamers" fogey routine I'll pretty much "spoil" the best opening move in Fallout for you, if anyone is currently playing this or re-playing it.

Save game before leaving the vault save and in walking to your first objective keep reloading until you get an encounter with a wandering trader. He has a higher than normal chance of appearing right off the bat at the beginning than he does otherwise, and with a few tries can be easily found before you discover the first village on your way to the other vault.

One thing about Fallout is that stealing is very easy, given that it adds positional bonuses that rapidly add up more than your actual skill, and with saving and reloading you can eventually make any die roll. What you want to do with the trader is pretty much run around and steal from all of his guards (save, load, save load) which will allow you to stock up on rifles and ammo. The hunting rifles you get ARE heavy and aren't the best weapon in the game by far (but better than your starting gun) but they trade fairly well. Since your liable to score an SMG in the vault anyway, what your looking at is enough value in the first few minutes of play to pretty much gear yourself up enough as soon as you meet the first serious merchants to break the game by providing a disproportionate amount of power to the game structure right off the bat, which will just get worse as you can pretty much ensure from that springboard you'll be a few steps ahead of whatever the game assumes the best you could be packing is.

Also your eventual goal in Fallout should arguably not be to use guns or energy weapons, the most stupidly broken weapon in the game is the "Super Sledge". Saving and loading your way through some tense initial gunfights (and just autofiring all the time) tends to be worth having the game eventually become a cakewalk when your basically able to called shot a Deathclaw's eyeball and send it flying a huge distance across a room with one shot, only to get up, charge back into melee range, and then wind up back where it started on the other side of the room again... one shotting super mutants and other stuff also becomes childsplay and you don't have to worry about toting too many cells for your turbo plasma rifle.

This may or may not help some new players, it's been a long time, but after trial and error that's pretty much how I typically wound up playing and wrecking the game efficiently.