Good psychological horror games?

FolkLikePanda

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Playing Resi 2 as a 5 year old kid, Lickers and G ripping your head off and making you go back to when you last saved, made me wet myself, get frustrated and get me cous to do the game for me. (NO I DID NOT WET SELF LITERALLY!).
 

WayOutThere

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I have not idea how the same comment got posted twice.

I know I edited my previous comment a lot.

Anyone know what caused that to happen?
 

Jonatron

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SsilverR said:
resident evil 4 had some pretty serious mind fuckery in its arsenal
Not really. There's the Regenerators/Iron Maidens, and there's the Oven Man. That is all.

Oh! And the sewer bit. If you're playing for the first time, clueless about their locations and how useful a rifle is, fair enough on that count.
 

shadowyoasis

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well as far as the SH stuff goes, theres something to be said about the graphics. Unfortunately going back to some of the classics because of the graphics being less then wanting you may find some of the true horror games less then horrific simply because fast moving blobs trying to eat your face no longer look like cutting edge monsters.

That being said the old Alien vs Predator or even just the video game Aliens does some major mindmessing juju when you play as a marine. There is no radar that the enemy is in front of you only a motion sensor that triggers off at any motion, including an elevator door that keeps opening and closing, while not triggering off on the aliens camping over head.

If you liked FEAR you may want to check out STALKER and Dead Space as they are more or less in the same line. Dead Space gives you a sense of dread since when you walk into a room, any room, you know something is going to happen your just not quite sure what or when.
 

theSovietConnection

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WayOutThere said:
If you have a computer that can run it, I recommend Cryostasis: Sleep of Reason. For lack of a better immediate description, think of it as a Russian Bioshock. If you want to know more, simply ask.
 

Nutcase

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WayOutThere said:
FEAR was beyond reality . It was deep, profound, and mysterious; it leaves you in awe. It?s the same thing the first Matrix film did.
I liked the game, but come on... :p

I imagine FEAR on a low difficulty level would have been kind of generic and boring with its scares. What made the mood was the non-supernatural elements. The Replicas set up ambushes and stood guard silently, and were lethal enough that you *really* wanted to spot them before they spot you. At this point - wound up, concentrated on creeping forward and trying to spot a shadow of a Replica around the corner or hear their sounds - you are temporarily much more receptive to a scare of a different nature. It's worth noting that this one-two punch demands setting the difficulty high enough that the Replicas become a problem for you. My one and only playthrough was on hard difficulty, dark room, headphones, interruptions removed. :) I think I played it through in about 4-5 sessions.

The writing pretty much collapsed towards the end, IMO. A lot of what Alma, Fettel and especially the player character did made no sense to me. Another type of incongruity that bugged me was the enemy placement and AI. Now the AI would have been good for a generic enemy with no sense of tactics, but these were supposed to be elite infantry.
 

Danman1

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Dommyboy said:
Legend of Zelda: Majoras Mask, that whole game is an acid trip.
Play some hendrix or Pink Floyd while you play that game. It's BETTER than any drug ever concocted.
 

KarumaK

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Super Mario,

This game caused more mental problems than anything that ever followed. How many kids suddenly wanted to be plumbers so they could slay dragons to save the princess? How many began to include turtle stomping into their daily routine? How many suddenly wondered where the toilet really led too? And how many times after playing did you start wondering If you could trust animals/plants/objects ever again?

"Does that block have a face on it? Is it gonna fall and kill me? Have I eaten enough green mushrooms today?"
 
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WayOutThere said:
CoziestPigeon said:
Call of C'Thulu, Dark Corners of the Earth.
That one is going at the top of my to-play list.
And so it should. Scariest game I've ever played and I've got nerves of steel. For the first third of the game you don't have any weapons, just your wits, and it makes for some really intense moments. Especially when your character starts going mad.
 

WayOutThere

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Nutcase said:
WayOutThere said:
FEAR was beyond reality . It was deep, profound, and mysterious; it leaves you in awe. It?s the same thing the first Matrix film did.
I liked the game, but come on... :p
This whole "beyond reality" thing is the most effective form of art I know of. However, I can think of very few examples of it. There is FEAR, The Matrix, and a handful of anime (anime is the best place to find it). I appriciate what little of it I know of.

I was overdoing it a little I admit but FEAR is a pretty solid example of what I'm talking about.

Edit: I should also add that I was trying to descibe what I meant by "beyond reality" as much as I was describing FEAR.
 

Cuddly Knife

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Hmm, FEAR sounds interesting. I never had an interest in it because I'm not really a fan of FPS. But I just might have to check it out now.
 

Kenjitsuka

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theSovietConnection said:
WayOutThere said:
If you have a computer that can run it, I recommend Cryostasis: Sleep of Reason. For lack of a better immediate description, think of it as a Russian Bioshock. If you want to know more, simply ask.
Oi, never heard of that one before. But sounds nice ^_^
Gotta check it out ;-)
 

tthor

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Time Fcuk
http://www.newgrounds.com/portal/view/511754

its this really good flash game, it reminds me a lot of Portal (except less cake)
i love the atmosphere of this game, its so dark and creepy
 

Timewave Zero

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WayOutThere said:
Timewave Zero said:
F.E.A.R was good, but Silent Hill wasn't?
Indeed...are tou sure you're looking for something good?
I really tried to like Silent Hill.

Actually I very much intend to buy Shattered Memories for its emphasis of psychological horror. Maybe Silent Hill will impress me then.

Timewave Zero said:
Also try 'The Call of Cthulhu: Dark Corners of the Earth' for the original Xbox. It's awesome. it has fish people. A cult. Alien gods. It's awesome. It's Lovecraft.
Yeah, it can be pretty damned hard, though.


A game based on Lovecraft's work, I'm intrigued.
 

Timewave Zero

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BlueMartian said:
Timewave Zero said:
Other than that, I have nothing. I don't play many horror games. But Condemned rocks. Stay away from the sequel. It's shit, ruins everything.
Shit man, it wasn't THAT bad.
The hotel level was pretty creepy, remeber those mutated guys in diapars giggling at you? I shat myself when I saw one sprinting at me in the reflection of a medicine cabinet.

Anyway, I would probably recommend Siren: Blood Curse
Yeah, but it relied more on shick scares than actual atmosphere. Sure, the graphics and fighting system were better, but weapon disintegration? Bad idea.
 

Timewave Zero

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WayOutThere said:
Kenjitsuka said:
You found FEAR a good horror game, but Silent Hill not?
Ehm, ok...
Flying-Emu said:
FEAR wasn't psychological horror at all...
Timewave Zero said:
F.E.A.R was good, but Silent Hill wasn't?
Indeed...are tou sure you're looking for something good?
FallenJellyDoughnut said:
Anyway F.E.A.R relies mostly on cheap, jump out scares than actual psychological effects.
Chaosut said:
I respectfully disagree in that i'd consider FEAR to be psychological horror about as much Dead Space is.
Aw-kward said:
I find it surprising that you seem to value games as an art form, and seek psychological horrors as a potential pinnacle of that, yet find FEAR a good example.
Alright, I'm rather feeling the need to defend my calling FEAR psychological horror.

I said earlier the psychological horror is >about< what I want most out of gaming. I can think of one thing I like more and that is something FEAR delivers. What this is actually feeds into the games psychological horror. The two fit together very well.

FEAR was beyond reality . It was deep, profound, and mysterious; it leaves you in awe. It?s the same thing the first Matrix film did.
It has been pointed out that you are well defended in FEAR where as in other games such as Silent Hill you are a normal hapless person. While you are quite well defended against the super soldiers after Alma effortlessly and brutally wipes out your squad in the beginning of the game you always feel vulnerable to her. The psychological part comes from how the game plays off this combined with its profound feel.

If you?ve played Project Origin you can contrast the two to see what I?m talking about as Project Origin is basically FEAR minus everything I loved about it.

Good plot in the most crucial prerequisite of psychological horror and FEAR had that and also told the story without cut-scenes.

Another thing, yes the creepy little girl angle has been taking before but FEAR is the only time I've experienced it.

Here is my singular biggest complaint against Silent Hill. It was atmospheric and scary at times but I found myself running around from room to room with certainty that nothing was going to happen. The entire environment is one big empty threat. Some boo scares can do the psychological parts well; let's not completely devaluate them.


Take Half Life 2 as an example. They say the game is immersive (it is a least designed to be). I scoff at that. The shooty action is nice but it?s far too familiar to keep you immersed. Run up shoot a lot of guys, its almost second nature. No, to really be immersive something unique has to be happening.

In FEAR all the scares are unique. Well, some repeat themselves. I got really bored of corpses falling from the ceiling. I can understand the "OH PLEASE" reaction as I a bit felt that way myself. FEAR wasn't even that scary so much as it was immersive.

I believe that FEAR is a step in the right direction for psychological horror though I don't believe it hit as hard as it could have scary-wise. Have other games been a better step in that direction: how would I know? I created this thread so I could find out about them.
Bottom line, psychological horror if the scares never change.

Edit: Let me change this last line: Psychological horror can't work if the game can't immerse you in the experience. I found FEAR to be immersive but I can't really say the same for SH.

Let's take another look at SH:

For stuff about SH3
The fun house
The boss fight where heather fights her original self
The room you walk into where the quickening (think its called that) starts happening all around you
The monster thats trapped in the locker and can't escape
The very creepy organic looking walls
Edit: I'll also add in the Leviathan you have destroy with a spell

All of these are great, unique examples of psychological horror. There just weren't neary enough of them in the game.

Here's some stuff about SH2

The manniquine monsters and the nurses are designed with sexual overtones to represent Jame's libido

Maria only existed so she could get killed over and over again- mostly by Pyrimid Head as James needed someone to punish himself.

I like this about SH2 but I never noticed them during the actualy game and have to read up on the game to realize what is was about. SH2 is an incredible concept and I hope games explore it again in the future.

Hell, this would do well as the definition of psychological horror.

psychological horror- a game that throws a guy alone into a possessed town who's soul purpose is to fuck with his head

It just needs to be subtly apparent during the game, requiring and compelling you to do a little bit of reading between the lines.

One more thing, if my arguments don't seem very strong understand that I'm developing my thoughts as I go. Let it also be noted that this post is written just as choppy as my thoughts are.
I didn't like FEAR, it just didn't do it for me. But each to his or her own!
As you said about Half Life 2, it was shooty. FEAR is a lot like that, too. It's an FPS. Condemned, the best psychological horror in my opinion, was so up close and personal that you couldn't help but feel scared becuase you knew WHAT your enemy was, but not WHY. The dead and forgotten places filled with litter and inhabited by the homeless gone mad, it's the atmosphere which is the important thing in psychological horror. Yes, Condemned had jump scares, but that's really a must. It frightens you, but it sets the adrenaline off in you and creates that primal fight or flight feeling. But it's the atmosphere that pervades you; that's omnipresent. Every dark corner or door might hide a psychotic madman...it might not. That is fear. And, as Lovecraft said 'the oldest and greatest emotion of mankid is fear. And the strongest of this is fear of the unknown.'
Make your player fell there is a threat everywhere when they're really isn't, scare him with shadows, sounds of ambient oddity, and remember, the dark might be scary, but it's the light which shows us that fear in all it's nameless horror.
 

WayOutThere

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Timewave Zero said:
I didn't like FEAR, it just didn't do it for me. But each to his or her own!
As you said about Half Life 2, it was shooty. FEAR is a lot like that, too. It's an FPS.
The shooting action in FEAR, while excellent, was just filler meant to connect horror sequences. At least, that is how I view it.
 

PxDn Ninja

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Fatal Frame. It's the only game that has truly scared me. Forget that Resident Evil and Silent Hill garbage, this is the series for fear fans.

EDIT: For the record, Silent Hill was a great game, just not much on the fear side of things. I never felt scared or worried in Silent Hill, but was always nervous and scared in Fatal Frame.