Playing Resi 2 as a 5 year old kid, Lickers and G ripping your head off and making you go back to when you last saved, made me wet myself, get frustrated and get me cous to do the game for me. (NO I DID NOT WET SELF LITERALLY!).
Not really. There's the Regenerators/Iron Maidens, and there's the Oven Man. That is all.SsilverR said:resident evil 4 had some pretty serious mind fuckery in its arsenal
That one is going at the top of my to-play list.CoziestPigeon said:Call of C'Thulu, Dark Corners of the Earth.
If you have a computer that can run it, I recommend Cryostasis: Sleep of Reason. For lack of a better immediate description, think of it as a Russian Bioshock. If you want to know more, simply ask.WayOutThere said:*SNIP*
I liked the game, but come on...WayOutThere said:FEAR was beyond reality . It was deep, profound, and mysterious; it leaves you in awe. It?s the same thing the first Matrix film did.
Play some hendrix or Pink Floyd while you play that game. It's BETTER than any drug ever concocted.Dommyboy said:Legend of Zelda: Majoras Mask, that whole game is an acid trip.
And so it should. Scariest game I've ever played and I've got nerves of steel. For the first third of the game you don't have any weapons, just your wits, and it makes for some really intense moments. Especially when your character starts going mad.WayOutThere said:That one is going at the top of my to-play list.CoziestPigeon said:Call of C'Thulu, Dark Corners of the Earth.
This whole "beyond reality" thing is the most effective form of art I know of. However, I can think of very few examples of it. There is FEAR, The Matrix, and a handful of anime (anime is the best place to find it). I appriciate what little of it I know of.Nutcase said:I liked the game, but come on...WayOutThere said:FEAR was beyond reality . It was deep, profound, and mysterious; it leaves you in awe. It?s the same thing the first Matrix film did.![]()
Oi, never heard of that one before. But sounds nice ^_^theSovietConnection said:If you have a computer that can run it, I recommend Cryostasis: Sleep of Reason. For lack of a better immediate description, think of it as a Russian Bioshock. If you want to know more, simply ask.WayOutThere said:*SNIP*
WayOutThere said:I really tried to like Silent Hill.Timewave Zero said:F.E.A.R was good, but Silent Hill wasn't?
Indeed...are tou sure you're looking for something good?
Actually I very much intend to buy Shattered Memories for its emphasis of psychological horror. Maybe Silent Hill will impress me then.
Yeah, it can be pretty damned hard, though.Timewave Zero said:Also try 'The Call of Cthulhu: Dark Corners of the Earth' for the original Xbox. It's awesome. it has fish people. A cult. Alien gods. It's awesome. It's Lovecraft.
A game based on Lovecraft's work, I'm intrigued.
Yeah, but it relied more on shick scares than actual atmosphere. Sure, the graphics and fighting system were better, but weapon disintegration? Bad idea.BlueMartian said:Shit man, it wasn't THAT bad.Timewave Zero said:Other than that, I have nothing. I don't play many horror games. But Condemned rocks. Stay away from the sequel. It's shit, ruins everything.
The hotel level was pretty creepy, remeber those mutated guys in diapars giggling at you? I shat myself when I saw one sprinting at me in the reflection of a medicine cabinet.
Anyway, I would probably recommend Siren: Blood Curse
I didn't like FEAR, it just didn't do it for me. But each to his or her own!WayOutThere said:Kenjitsuka said:You found FEAR a good horror game, but Silent Hill not?
Ehm, ok...Flying-Emu said:FEAR wasn't psychological horror at all...Timewave Zero said:F.E.A.R was good, but Silent Hill wasn't?
Indeed...are tou sure you're looking for something good?FallenJellyDoughnut said:Anyway F.E.A.R relies mostly on cheap, jump out scares than actual psychological effects.Chaosut said:I respectfully disagree in that i'd consider FEAR to be psychological horror about as much Dead Space is.Alright, I'm rather feeling the need to defend my calling FEAR psychological horror.Aw-kward said:I find it surprising that you seem to value games as an art form, and seek psychological horrors as a potential pinnacle of that, yet find FEAR a good example.
I said earlier the psychological horror is >about< what I want most out of gaming. I can think of one thing I like more and that is something FEAR delivers. What this is actually feeds into the games psychological horror. The two fit together very well.
FEAR was beyond reality . It was deep, profound, and mysterious; it leaves you in awe. It?s the same thing the first Matrix film did.
It has been pointed out that you are well defended in FEAR where as in other games such as Silent Hill you are a normal hapless person. While you are quite well defended against the super soldiers after Alma effortlessly and brutally wipes out your squad in the beginning of the game you always feel vulnerable to her. The psychological part comes from how the game plays off this combined with its profound feel.
If you?ve played Project Origin you can contrast the two to see what I?m talking about as Project Origin is basically FEAR minus everything I loved about it.
Good plot in the most crucial prerequisite of psychological horror and FEAR had that and also told the story without cut-scenes.
Another thing, yes the creepy little girl angle has been taking before but FEAR is the only time I've experienced it.
Here is my singular biggest complaint against Silent Hill. It was atmospheric and scary at times but I found myself running around from room to room with certainty that nothing was going to happen. The entire environment is one big empty threat. Some boo scares can do the psychological parts well; let's not completely devaluate them.
Take Half Life 2 as an example. They say the game is immersive (it is a least designed to be). I scoff at that. The shooty action is nice but it?s far too familiar to keep you immersed. Run up shoot a lot of guys, its almost second nature. No, to really be immersive something unique has to be happening.
In FEAR all the scares are unique. Well, some repeat themselves. I got really bored of corpses falling from the ceiling. I can understand the "OH PLEASE" reaction as I a bit felt that way myself. FEAR wasn't even that scary so much as it was immersive.
I believe that FEAR is a step in the right direction for psychological horror though I don't believe it hit as hard as it could have scary-wise. Have other games been a better step in that direction: how would I know? I created this thread so I could find out about them.
Bottom line, psychological horror if the scares never change.
Edit: Let me change this last line: Psychological horror can't work if the game can't immerse you in the experience. I found FEAR to be immersive but I can't really say the same for SH.
Let's take another look at SH:
For stuff about SH3The fun house
The boss fight where heather fights her original self
The room you walk into where the quickening (think its called that) starts happening all around you
The monster thats trapped in the locker and can't escape
The very creepy organic looking walls
Edit: I'll also add in the Leviathan you have destroy with a spell
All of these are great, unique examples of psychological horror. There just weren't neary enough of them in the game.
Here's some stuff about SH2
The manniquine monsters and the nurses are designed with sexual overtones to represent Jame's libido
Maria only existed so she could get killed over and over again- mostly by Pyrimid Head as James needed someone to punish himself.
I like this about SH2 but I never noticed them during the actualy game and have to read up on the game to realize what is was about. SH2 is an incredible concept and I hope games explore it again in the future.
Hell, this would do well as the definition of psychological horror.
psychological horror- a game that throws a guy alone into a possessed town who's soul purpose is to fuck with his head
It just needs to be subtly apparent during the game, requiring and compelling you to do a little bit of reading between the lines.
One more thing, if my arguments don't seem very strong understand that I'm developing my thoughts as I go. Let it also be noted that this post is written just as choppy as my thoughts are.
The shooting action in FEAR, while excellent, was just filler meant to connect horror sequences. At least, that is how I view it.Timewave Zero said:I didn't like FEAR, it just didn't do it for me. But each to his or her own!
As you said about Half Life 2, it was shooty. FEAR is a lot like that, too. It's an FPS.