Good things in bad games

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Meilow

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Dec 5, 2009
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Has the idea of something in a game been really interesting, but the way that was portrayed just made it suck?

For instance, I bought Kane and Lynch (only $10, hell yea!) after playing the demo on XBL, and liked the first half of the game. The multiplayer concept in the game, to me, was an amazing concept. For those of you that don't know, it went like this:

You and a group of 3-5 others all took part in a heist. You would rob pedestrians of their money, empty the cash registers in a diner, or steal jewels from a jewelery store, and try to escape. All the while being shot at by police officers. You could shoot back, AND you could target your team mates, and take their share of the loot, or you could get everyone to escape and split the combined total of the loot between all of you.

To me, this was a great idea, and was surprisingly fun, when I could get more than 1 other person to join a lobby, and actually spoke a language that I could understand. That's the downside, though. Hardly anyone played it and the controls were horrible.

Thoughts?
 

MurderousToaster

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Personally, I quite enjoyed KUF: Circle of Doom's Hack-n-Slash style of gameplay. Despite the game itself being, not just a lesson, but an entire course on how not to do background music, visuals and level design.
 

Laft Kranz

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Mar 17, 2010
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Seems like a good concept. The "mission carry over" concept in Battle Engine Aquila (I wouldn't call it a bad game, more unpolished). The number of allies / enemies carry over in some missions, such as a 3/4 mission event (I don't remember) were you need to clear a beach head of mines and turrents in one mission so transports can land, fully secure the beach and area around it in another, take the fight to the enemy base, then battle the boss of the mission.

I found it rather interesting say if in the first mission I take time away from my mine clearing duties and go to the enemy bases and destroy their production facilities so in later missions there are alot less tanks to deal with at the cost of some my transported tanks being destroyed.
 

Raikov

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The Gundam mod for Homeworld 2. It adds passion to an otherwise really bland game that has nearly unlimited potential.
 

Onyx Oblivion

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Sep 9, 2008
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The Crytek Engine.

Becuase the game's tend to suck...but they sure are purdy and big.
 

Ultress

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The Hex combat in Wild Arms 4 was an interesting idea.Too bad it was a very broken system and everything else sucked.
 

Crispee

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Summoning C'thulhu and half a ton of C4 to kill things in Scribblenauts. Too bad half the in-game puzzles make you game over if you kill things without telling you.
 

reg42

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Casual Shinji said:
The way you extracted souls in Folklore was pretty damn cool.
Folklore would have been so damn good if they hadn't made you play each level twice.
 

Casual Shinji

Should've gone before we left.
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reg42 said:
Casual Shinji said:
The way you extracted souls in Folklore was pretty damn cool.
Folklore would have been so damn good if they hadn't made you play each level twice.
I rember playing the demo and fucking loving it. The design, the gameplay, harvesting the monsters; it was fantastic.

Then I bought the game and it was like replaying the same level over and over again. It had such unique gameplay that it could have been the next gen Okami, but it turned out to be a mediocre mess.
 

Axeli

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The callback-brawl with Liquid Ocelot near MGS4's end was pretty awesome if only for nostalgia.
 

Not G. Ivingname

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Mephiles from Sonic 06 was actually a very good villain. He had a great and intimitating voice. He was for the most part very subtle and very malipulative (case in point, his model, voice, and manerizum were a bit different depending if it was Shadow's or Silver's story). He was able to craft the entire Sonic cast to his will without half of them knowing of his existance.

Sadly, the first good villain the Sonic series has seen since SatAm Eggman was put in a game with every element being a quarter finished and broken beyond belief.
 

Arkvoodle

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The first running level in "Sonic Unleashed." First time in recent memory with an actual classic-style Sonic gameplay element that doesn't suck.
 

dommyuk

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The story line and atmosphere of koudelka, too bad the everything else was shit. Which is a shame because I want to like it.
 

Cuacuani

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Meilow said:
For instance, I bought Kane and Lynch (only $10, hell yea!) after playing the demo on XBL, and liked the first half of the game.
I also really liked the first half of Kane and Lynch. I really enjoyed the mission with the nightclub and kidnapping the guy's daughter.

I also quite liked the big set battles in Viking: Battle for Asgard. They had a real sense of size.
 

Iwata

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I liked the drug addiction aspect of Haze. It was fun to overdose the Mantel soldiers. The game pretty much sucked otherwise.
 

muffincakes

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The theater from Halo 3.

Okay, so H3 wasn't a bad game, it just seemed average to me. However, the best part about that game is the theater, because who hasn't wanted to be able to record their greatest gaming moments and share them with friends. Now if we can only get other developers to see the light and give us similar features...
 

Flour

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imahobbit4062 said:
Axeli said:
The callback-brawl with Liquid Ocelot near MGS4's end was pretty awesome if only for nostalgia.
That and the Metal Gear fight were pretty much the only reasons I kept the game for so long.
Personally I would include the whole of Act4. My Act4 save and my end-game save are the only ones I don't delete.