BloatedGuppy said:
1. The AI cheats. This is typified by Civilization style games, perhaps most notoriously Civilization itself. The AI is bone stupid and barely understands the rules of its own game, but is gifted with enormous bonuses and/or gets to ignore the rules entirely, in a fashion that is immediately transparent to the player. It's hard, but it feels "gamey" hard. The masochism of knowingly playing against stacked decks.
Was a big reason why I quit Civ games after III. Not that the games I've played since then have had good AI "(TW series, ugh), but it was less blatant.
It's also factoring into a bit of souring with me and Paradox games where the devs have pretty much said they hate improving the AI and will no longer both doing it, just give it bonus'. The latest tweak in EUIV being that the AI doesn't suffer from the stacking attrition pentalty where if a province has a supply limit of 50 and 100 factions each have a 40 stack army they won't suffer attrition, but YOU do if if you're 40 stack is in one with an AI army that goes over the limit.
At first I welcomed this until I realized they'd left out the player since it always pissed me off sieging only to have a friendly or neutral army walk by me and knock a few thousand troops off my besiegers.
2. One right way to play. It's not so much about strategy or tactics as following the single preordained path the developers created for you. Aside from the aforementioned Valkyria Chronicles, I'm reminded of things like The Last of Us and their sniper level, where the sniper doesn't even exist to shoot until you enter his room from behind, it's just a gun floating in space, shooting you.
Sounds to me like this would be an RPG I'd never touch.
For FPS', I'd say it's ok for little junk food games like CoD single player, however annoying, but for a game like The Last of Us it's there's no reason.
3. Rubber banding. The AI will get bonuses at specific times, to give the illusion of narrow competition. Primarily seen in racing games, but exists in strategy as well (Civilization 5's shameful "espionage" comes to mind, where the most secure/powerful nation in the word will leak secrets like a hole-riddled dinghy).
CivV has that? Thank God I stopped playing the series 7 years ago.
I have a very specialized way of playing strategy games where I'm aware of my advantages and deliberately handicap myself while focusing on helping weaker AI factions. In Civ I'd always help out weaker powers under attack while in games like CK2 I like to create large empires only engineer their collapse and fragment into successor states and see how they bicker and play out over time.
A rubberband pigeonholes you into always playing one style against the AI and leaves you no free room to go madly paint the map, then lay back and let them get an advantage over you.
As for racing games, it's a big reason why I've never liked them.
5. Bags of HPs. Unique to RPGs, in which "harder" means the enemy is still hopelessly incompetent but now has eleventy billion HP. Not interesting difficulty, often results in numbing tedium.
Only exception to this would be an MMO raid mob with loot balanced to risk vs reward.
It's inexcusable in a single player game.