YEah, on the question of spraying, or more specifically learning not to, I tend to do a warm up with some bots whenever I get back into CSS. I often take just the deagle and only allow myself to shoot at heads... gets you into the right mind set for the game.
Also another rather more pro tip will be to get your mouse sensitivity right, there is some disagreement on exactly what sens is right but the source engine does support some pretty fine mouse configuration.
Some advocate high sens because the fights are quick and you need to get your cross hair onto the target quick, and as people go down so quick there is relatively little need for tracking say compared to UT... On the other hand many (myself included) advocate a medium or high sens to give you that extra accuracy, getting the crosshair onto the target quick is fine but if you can't consistently place the crosshair on their head then the effort is wasted.
I suggest you google mouse sens in CSS, you will get a lot of configurable settings come back plus a lot of suggestions.
Remember sens is usually measured in how far you have to move your mouse on the pad to create a certain amount of turn from your character in game. Personally I play at 10 inches per 360 degrees of turn, which is pretty much moving my mouse from one end of the pad to the other to turn my character around in a complete circle.
There is a lot to be said on the subject of your mouse, which one to use, and how to set it up... http://www.overclock.net/mice/173255-cs-s-mouse-optimization-guide.html
Also another rather more pro tip will be to get your mouse sensitivity right, there is some disagreement on exactly what sens is right but the source engine does support some pretty fine mouse configuration.
Some advocate high sens because the fights are quick and you need to get your cross hair onto the target quick, and as people go down so quick there is relatively little need for tracking say compared to UT... On the other hand many (myself included) advocate a medium or high sens to give you that extra accuracy, getting the crosshair onto the target quick is fine but if you can't consistently place the crosshair on their head then the effort is wasted.
I suggest you google mouse sens in CSS, you will get a lot of configurable settings come back plus a lot of suggestions.
Remember sens is usually measured in how far you have to move your mouse on the pad to create a certain amount of turn from your character in game. Personally I play at 10 inches per 360 degrees of turn, which is pretty much moving my mouse from one end of the pad to the other to turn my character around in a complete circle.
There is a lot to be said on the subject of your mouse, which one to use, and how to set it up... http://www.overclock.net/mice/173255-cs-s-mouse-optimization-guide.html