Grand Theft Auto IV

Comieodor

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May 13, 2008
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Hi Guys. Some time reader, first time poster. I choose to stay away from the comp given this is my first review/post and its over twice the word limit. Please go easy, but I still would like constructive criticism.

GRAND THEFT AUTO IV

? Dentist Bills
? Cable TV salesmen.
? People who say "nothing" or "nowhere" when correct grammatical composition demands the term "anything" or "anywhere" be used.

These are possibly the only things I hate more than being wrong. And on the subject of Grand Theft Auto IV (GTA4) I was undeniably wrong. And it stings like a car door to the face or the rejection of a reasonably attractive girl.

Not only does it not suck, it doesn't even resemble sucking. Its fun, it's polished, it's contained in such an excellent total package that it may well reaffirm your faith in Video games.

GTA4 however is not without its flaws. Mostly small inconsequential details; but like dog turd on a side-walk, they always show up in your way at just the wrong moments. It is certainly NOT the greatest game of all time.

GTA4 comes from an overly proud family of remakes. What is essentially the same game made 9 times has managed to rise above other yearly serial games and is responsible for the creation of its very own urban-mayhem sub-genre within third person shooter/driving games. But after 8 remakes, even then shift from top down to third person had made little difference to the formula. The series hit its high point with GTA3 then stagnated. Despite the numbering conventions, this was 5 GTA games ago. Numerous sequels have seen only minor improvements; I was beginning to believe Rockstar would never again surprise us.

The Mafia Paradox

Once upon a time when people would say the words "Grand Theft Auto" to me I would almost always draw their attention to Mafia, I little golden gem of a game by Illusion Softworks (now 2K Czech) set in the 1930's that did everything GTA games did, but better.
Whilst fundamentally a GTA clone; they refined the formula, upped the storyline and characterisation offering a deeper gaming experience within a shorter single-player length. The enhanced storyline combined with superior car handling and city gorgeous city blew GTA away and to this day remains one of my personal all time favourite games. But has GTA finally ascended its greater clone?

From the 70's to the Now

Earlier games in the series have repeatedly suffered from the same weaknesses: lumpy controls and animation, poor voice acting delivered from an unusually excellent cast of A and B grade actors, as well as some appalling storytelling.
Where previous iterations have fallen flat, GTA4 comes out strong. The controls are improved but far from perfect. For starters there are too many; and despite Roclstar clearly being familiar with context sensitive functions, some defy logic. More than once I found myself pausing during the action to locate the required button; and a PS3 controller is a long way removed from an electron microscope in terms of complexity.

Script and Voice Acting is vastly improved. The shift from the diminutive earlier storylines and fairly poor voice acting (read: expecting better from Samuel L Jackson) just about warrants its own review. Characters have finally advanced to the 3 dimensional; and the cast of relatively unknown voice actors with the improvements in cutscene animation do an impeccable job in bringing the much improved storyline to life.

So we can establish that GTA4 pummels its previous incarnations into the pavement with a baseball bat and a barrage of 9mm ammunition. But how does it stack up as a stand-alone product?

Cue the death of my enthusiasm

It is a good game, that's certain, but like an excellent piece of Swiss cheese there are too many holes which provide absolutely zero taste or hunger satisfaction.

The polish on this game is almost a mirror finish. Every area of the city is finished to an extremely high standard, the in car radio stations are up to and even exceed the high standards already set by the predecessors. The soundtrack deserves all the praise it has garnered. It sets a new benchmark for all future games using licensed soundtracks.

However both the Audio and Visuals of the game contain their fair share of flaws. Despite a long time tweaking I was unable to find a happy volume, and certain sounds (car horns) are far too loud. GTA4 only allows for adjustment of sound effects and music volume. This requires almost constant tweaking when moving from music to talkback radio. It also would be nice to be able to drop the traffic volume little.
The visuals to suffer from balancing issues. During the daylight hours Liberty city looks beautiful. However at night and particularly in the earlier areas I was unable to see anything at all without adjusting the contrast way up. The transition to bright areas also deserves criticism. Rather than a fade to white then back, Rockstar have elected to use a fade from black. The effect is jarring and in a word of HDR gaming I personally expected better given the otherwise excellent graphical achievements.

Don't Trust the media

There has been almost unprecedented hype leading up to the release of GTA4. Whilst hype will usually sell high volumes, it also has a tendency to lead to poor reviews due to inflated expectations. Rockstar have avoided this via the utilization of a simple tactic of not making any promises they would be unable or unlikely to deliver (take note Lionhead). As a result the game is exactly as was expected or possibly somewhat more.

This has lead to almost universal acclaim. Some of which is deserved, most of which sadly is not. Whilst nobody can deny GTA4 is a good game. To call it the greatest ever is, at best a bit of a stretch, at worst an outright fabrication. The game will not inspire your imagination the way Shadow of the Colossus will. It will not tell you a story of epic proportions the way Deus Ex or Planescape Torment will, and it will not begin to revolutionise the way we play games the way Mario 64 or Doom have.

What we have in truth is a good stable game. The next step in the evolution of the Urban Mayhem franchise. As close to value for money as we are likely to find in 2008. This is rather a sad recognition of the state of gaming at present.
Is a Grand Theft Auto finally better than Mafia? Well No. Does a Grand Theft Auto finally match it? Maybe. Is it the best game on the new releases rack? Yes.

Does it or any new release warrant purchase? Not in Australian Money. Check your local bargain bin for Mafia instead.
$120 for a game? What has this industry come to?

Rent It
 

Talux

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Apr 9, 2008
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Pretty well-written. I haven't had a chance to play GTA 4 yet, and probably won't for a while. It really does seem like it's worth playing. Ah well...

You seem kind of ridiculously negative about current games, but that's fine. I can understand that being your opinion, even if I don't really share it.
 

Drong

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Oct 31, 2007
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Not a bad review from a literary standpoint but I'm still crazy in love with gta and personally think that because it's so good people have actively been looking for the tiny flaws and bringing the microscope down on them hard, then again it's always cool to bash whats popular.

Personally I've had no problem with the day and night, you do know most cars have multiple settings on the headlights? On foot it's alright too except in maybe the darkest alley then again you are down a dark alley at night what do you expect? Though I do play on a giant screen in hdmi but bleh.

The story will not fire your imagination? Speak for yourself but I have never known a story before that could actually make me feel betrayed at points, guilty at others, shamed by some of my actions and thrilled by others. The story is not as epic as the games you mentioned but it's not meant to be, it's a story of one person and the life he tries to make for himself, it does not have to be epic to be great.

Mafias a great game but can you honestly still hand it on the same level? the ravages of time affect us all and if you looked at the different aspects of the game, story, scale, physics, cars, AI, controls, graphics, extra content can you really declare them parallel?
 

Hey Joe

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Dec 23, 2007
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If you trim it down to 499 words, you can enter the contest at the top of the forum. That being said, welcome.
 

PurpleRain

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Dec 2, 2007
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Hey Joe said:
If you trim it down to 499 words...
500 words exact. Oh I get it, make him lose the post count so we win. Good one.

As for the review, it was pretty good. I've only found 2 problems with it so far: missions being to far away so that when you die it takes a whole other taxi to get there and racing missions. Can't stand 'em.
 

Giygas

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Mar 1, 2008
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The missions are about the same as the last games, only with even less variety. Go to X and kill Z makes up many of them
 

Damn Dirty Ape

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Oct 10, 2007
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Agreed on the bit about not being able to see at night. I play on a ( bad ) regular tv and I honestly can't see a damn thing without being right on top of the screen with my eyes. It's alot better on a hdready or hdtv of course, but it puts me at a huge disadvantage since AI aren't affected by the dark.
 

Ultrajoe

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Apr 24, 2008
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I played GTA4 and found it a great big 7/10

Its a decent, pretty game with some nifty bits... but i played it for about 3 days and have not touched it since.

Hype aside, for all the praise this game is getting circle-jerked all over it, i must be the hardest ass on the internet.
 

misterponcho

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May 13, 2008
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In the paragraph about the voice acting, you use the term "the shift" twice. Maybe change one of those.

And the games aren't remakes (well, GTA Advance was), they're sequels (of sorts). In fact, it's quite hard to decide exactly what they are as they all concentrate on different characters with only very small overlapping characters and plot points. Tomb Raider: Anniversary was a remake, none of the GTA games are.

But it was a nicely written review, and I mostly agree. Really annoyed at Nico sticking to the wrong piece of cover at the moment, but it is cool when you're running, hit the cover button, and he slides accross the floor and hides.
 

Comieodor

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May 13, 2008
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Hey guys, thanks for the responses. Really appreciated.

Drong: Was playing on a 55" Plasma in 1080i. I should clarify the jarring effect was caused from well lit indoor areas transitioning to outdoor areas. I would like to try it on a good LCD like a Bravia or similar in 1080p too see the results. don't suppose somebody wants to lend me one :p

Also with regards to the storyline; all GTA games have followed a similar story structure; thus having played the previous games (particularly GTA3) the story became very easy to predict. Had I come in fresh I would likely have enjoyed it more.

As for Mafia. I've never known a game I revisit as often, owning it on PC and PS2. Even by todays standards I think it stacks up, It simplified in the right areas and manages to remain relevant. I also appreciate the way it stayed frenetic without an overtly high body-count. Few games since have been able to manage that.

Hey Joe & PurpleRain: Thanks for the comments, I'm polishing off my GT5 review. If I have a chance I might work on a cut-down word count. I had a look through that thread and I think the competition is awful steep.

misterponcho: Cheers, that paragraph and the one about the controls I re-wrote so many times. After a while I had just confused myself trying to get the wording right. I ended up just abandoning my efforts.

The 2 things I wish I had put in: Visceral nature of gunfights (especially indoors) versus its predecessors and the sluggish controls, especially when indoors. I should also have made mention of the somewhat buggy cover system. Sadly its been done much better in the past. Anyway thanks again for all the comments guys, I'll hopefully get my review of GT5p up later tonight.
 

Hey Joe

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Dec 23, 2007
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Comieodor said:
Also with regards to the storyline; all GTA games have followed a similar story structure; thus having played the previous games (particularly GTA3) the story became very easy to predict. Had I come in fresh I would likely have enjoyed it more.
I think the enjoyment in regards to the storyline is derived from the increased interactions with NPC characters. They felt like your mates, so you felt for them more. I really connected with Dwayne oddly enough, at first I thought he was a whinger, but his character really hammered home the themes of the game.
 

moon_knight

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May 25, 2008
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Man, maybe I'll have to revist Mafia; I really wasn't tuned into that game's frequency. That said, I do agree with the remarks about the sluggish controls, and respectfully disagree about the voice acting: I mean, sure when it comes to Ray Liotta, Samuel L. Jackson and Christopher Walken (if memory serves), we're not talking about Goodfellas/Do The Right Thing/Annie Hall here; but I was satisfied with their performances.
 

RubberChickenMan

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May 26, 2008
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Am not a gta fan but i got gta4 cuz of all the hype and was amazed by how flexible the game is. Unfortunatly the more I played it the more repetitve and shallow it gets. I kinda lost intrest after the first few days. People around me in the game suddenly feel like they are inanimate objects within time. All the missions seemed the same the first few hours. (follow the dude and murder him) the dude finds out u are there to kill him so he runs to (car or bike) and then u have to chase him. All the targets are amazing drivers for some reason. What annoyed me the most and made me stop playing is this...



((Spoiler alert))




























The mission where u have to disguise urself as an albanian gang member and chase ur target on a motorcycle. The target keeps getting away and no matter how much bullet i put in his body or bike he doesnt fall down. Then I have to repeat the mission drive allllll the way to the target to trigger the chase again.

Now dont get me wrong its a nice game. But not my type of game.

back to pes2008 and dmc4 :)