Bloody hell, is all I can say to that. The next-gen re-release and PC version will add to that, and there's still plenty of strong sales ahead on current gen.
It's the same with animated films, but that sure doesn't stop A-lister from flocking to it. If anything, actors prefer voice roles because it's so much easier. And it's cheaper, so your average animation usually has like 12+ notable movie stars for the price of one.fix-the-spade said:I don't think Hollywood's triple A crew will ever want to front a video game, compared to a movie there's no money in it. Movie actors get a percentage or huge up front fees, game voice actors get a set fee and kicked out the door (which is why Nolan North is always busy).
40:10=4Anachronism said:I do think the actual number of copies sold is important to consider when we're comparing games to films. I'm not so sure about the States, but here in the UK a new console game will set you back about £40 whereas a film ticket is more like £10. Even with the boost from 3D tickets, a film needs to sell a lot more tickets to break a billion than a game needs to sell discs.Andy Chalk said:Bear in mind that GTA V isn't just the king of the videogame castle, but is lord and master of all it surveys. It took the previous videogame record holder, Call of Duty: Black Ops 2, Filmonic [http://www.escapistmagazine.com/news/view/120936-Black-Ops-II-Reaches-1-Billion-Milestone-Faster-Than-MW3] - more than six times longer.
Still, damned impressive, there's no denying it. Even if its budget was upwards of $200 million, I'm sure all concerned can agree it was a good investment.