Grand Theft Lego

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bamforth

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Mar 10, 2008
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Since you have clicked on the link to this thread, I am sure you are wondering what I could possibly have to link the brightly coloured plastic world of lego bricks which f**king hurts if you step on them and the gun shooting, ho busting, pig killing world of the Grand Theft Auto games. Well gather round...


Back in the year 2001, DMA Design (now Rockstar North) released the game GTA 3. A game which has enjoyed huge sucess and the even bigger sucess of its various sequels. The unique point about the game was the total freedom to go anywhere within the designated area. The designated area being rather large and also combined with guns, cars and the ability to break more laws than Hannibal Lector made the game incredibly fun and exciting. The reason I start on number 3 rather than the first two is that number 3 is the game most synonymous with my next point. This theme of non-linear gameplay in a large space has always been assosciated with GTA 3 and its sucessors. Any game which tries to copy or emulate that theme is instantly compared to GTA but is this actually right? Is it actually correct to use GTA 3 as the first proper non-linear freedom gameplay game and to judge all other sandbox style games by the bar set by it and its counterparts?

I bring you to the hillarious world of Lego Island, a colourful, comedic game which was developed by LEGO (obviously) and Mindscape and was released in to the market in 1997. A rather childish charm and the way that the lego plants and trees explode when you run them over in what could be said to be the first destructable terrain made the game a classic albeit aa forgotten classic. You could drive anywhere on cars, motorcycles, jet skis and even your own custom vehicles, you could follow the (rather small and irrelevant) story or simply have fun in the races and making ridiculous vehicles, you could even deliver pizza and also save the island from "the brickster" ; an evil crook who steals bricks believe it or not.

The point is that everything (excluding obviously the guns and crime) in GTA 3 that made the game great such as the non-linearity etc is present in Lego Island. I'm not trying to suggest a rip off. I don't think anyone even if they had the world's most hyperactive imagination could look at the basic colour world of bricks and think "hey I bet if we took that but made it bigger and introduced guns, whores, crime and violence we could make a killer game". I simply think it is thought provoking in that the majority of the things that will keep console owners saliva glands working overtime whilst they stare unblinkingly at the new trailers for GTA IV are present in something that was developed for 6-12 year olds over 10 years ago(though it is still enjoyed by at least one person who is older. Yes it is childish but I am mystifying like that).
 

broadband

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Dec 15, 2007
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lego island, i played that game long ago, it was fun but i think it lacked of more customization
 

JakubK666

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Jan 1, 2008
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oooh...I remember playing that...throwing donuts to distract Brickster was a WIN.

The reason why everybody treats GTA like that is because it's mainstream.If you dig long enough you'll realise that Wolfenstein 3D wasn't the first FPS either.I'm not gonna go into the history of gaming but Catacomb 3D was the first shooter(ironically made by Id Soft. too) if we don't want to look beyond 90's.

PS: God of War Sequences first appeared in Shenmue if Yahtzee is to be believed.Another great example.
 

eggdog14

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Oct 17, 2007
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I lovved that game.
I got 100% completion, (which basically consisted of repeating the same missions with different characters.)

But yeh, you could go anywhere and do anything, and talk to NPC's. It was a pretty advanced game, considering the time of release.

Anyone play "Lego Racers"?
 

josh797

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Nov 20, 2007
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oh man! thanks for bringing my childhood back to me. i loved that game!!! i remmeber finding the cave with the treasure, and racing cars and boats and fixing stuff. it was amazing!! and you are right it was kind of a predecessor to gta. not so complex, but much more fun! thats right, flame me if you will but i found lego island to be a much more excitting and interesting game. there was so much to do, but unlike gta the things you could do were imaginative and fun, and interesting.yay for the information guy he was awesome. cant forget the top quality remakes of great songs. personal fav being the brickolini song. man that game rocked so hard. hehe thanks bamforth for bringing back the memories!
 

GeeseH

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Mar 22, 2008
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PS: God of War Sequences first appeared in Shenmue if Yahtzee is to be believed.Another great example.
I personally liked Q.T.E.'s in shenmue, they were a lot more more forgiving than dragon's lair (the whole game was a giant Q.T.E. with no clues :( had a love/hate relationship with it, and is available on dvd i think? *god I don't miss laserdisc* :)

Also in die hard arcade, they do work well btw as long as it's a sequence where full interaction would hinder the storytelling.

oh, incredible crisis was full of them too, the game needs a sequel with ironed out controls :)

ps. read the wiki after writing this post & feel quite proud of my memory :D

but to actually be on topic, most genres started somewhere & the 1st examples are rarely the best known, designers have to get their inspiration somewhere!

Most game styles have been done to death & each successive era brings newer versions of old ideas & why not? an idea doesn't have to be original to be good but for the sake of the target audience it just has to be original enough.
 

Anarchemitis

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Dec 23, 2007
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I loved Lego Island. Sigh....
But now it seems all games are about 'press button makes mans fall down, press other button makes things a splode.'
Whatever happened to fun games?
 

Anarchemitis

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Dec 23, 2007
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Khell_Sennet said:
Anarchemitis said:
I loved Lego Island. Sigh....
But now it seems all games are about 'press button makes mans fall down, press other button makes things a splode.'
Whatever happened to fun games?
Fun games died alongside common sense, quality products, and message boards with good moderators. We sure haven't left our progeny a decent world to live in have we?
Touché
 

Strafe Mcgee

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Jan 25, 2008
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Wiersly enough I was discussing Grand Theft Lego with a mate before I came home to check my e-mails. Wierd. Off topic, but there was an April fools spoof somewhere on the internet today that the next lego game would be Halo:Lego. Which would be AWESOME. Much as I dislike Halo, the prospect of a first person shooter done with lego is extremely appealing.
 

TheFishIsSad

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Mar 23, 2008
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Lego Island!

I have that upstairs in my room!

I might have to play it now.
I loved that game! The final bit where you throw donuts and pizzas at the crook to slow him down.
That was just brilliant.
 

Scammy

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Dec 15, 2007
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Oh man, I spent entire days on the Jet Ski track. Although that giant skeleton in the racing track was pretty epic.

What was the deal with the cave, though? Could you do anything more in there besides talk to the coffin or what?