DoPo said:
Anyway, there was a project which was called, I think, Morroblivion which aimed to use Oblivion's engine to render Morrowind. I've seen some pretty, well, pretty results. They had all the landscape just no NPCs, last I know about it. And then Bethesda made the community shut down the project. I know they continued unofficially afterwards but I don't know if they did anything or if the project fell apart for one reason or another. Anyone have news?
Lifted straight from the FAQ on morroblivion.com
»Wasn't Morroblivion shut down by Bethesda?
Several years ago, at the beginning of the Morroblivion project, the project thread was shut down on the official Bethesda forums, and hosting of it on TES Nexus was taken down at Bethesda's request, due to some apparent licensing issues with using textures from Morrowind in Oblivion.
Please respect Bethesda's legal concerns and do not post or discuss Morroblivion on the Bethesda official forums, TES Nexus, Planet Elder Scrolls, other similar sites, social networking sites etc.
These legal issues have now been circumvented with mesh and texture replacers, and community development of the project is still going on here at Morroblivion.com.
» What's changed? Last time I checked in on the project, it was a mess and nothing worked.
Today, Morroblivion is a fully playable, working game world. Quests, NPCs, creatures, items, and graphical features all have been painstakingly converted, upgraded and/or created by hand to bring a true-to-the-original experience that takes advantage of many of Oblivion's advanced features.
Current Status (version 051)
Completed: 100% of the main Morrowind game has been completed, and is fairly well debugged. There is very little that gets in the way of a complete Morrowind experience.
In Progress: Bloodmoon and Tribunal debugging
I have it, and I can say it is truly amazing.