Graphics, Gaming and Innovation

Recommended Videos

chronicfc

New member
Jun 1, 2011
328
0
0
Game graphics are a fickle thing, games that looked fine in the 80's look like sheer arse today. Games like Far-Cry(Far-Cry 1 to clarify) or Just Cause(1) that looked beautiful on released now look quite bad, this is because games that go for the realism look tend to look worse quicker, however WoW and Fallout: A Post Apocalyptic RPG(the original Fallout) still look quite nice, mainly because of the more cartoon-y look, which ages beautifully, like your mum, but games that try to be graphical powerhouses tend to age as gracefully as Joan Rivers, that is to say, not at all graceful. There are some exceptions to this rule, the
Elder Scrolls IV engine, that looked fine in Oblivion and Fallout 3, both games had some beautiful landscapes, and it even didn't look overly bad in New Vegas not bad for what is, essentially the same graphics as used in a now 4-5 year old game.

Games have came a long way since 1-bit Space Invaders and PacMan for the Atari 2600, and I'm not sure how much further they can go, look at games like Crysis 2 that look utterly realistic, but then again I did say the same thing for CoD 3 and Halo 2. Nintendo take the cartoon-y look and run as far as they possibly can with it, obviously because the Wii has, to be fair, the same graphical capabilities as the Gamecube, and this shows in games that try to be realistic, like Conduit, which looks adequate at best, but Super Paper Mario and Mario Kart, which look near perfect, because Nintendo knows how to whore out its top franchises to make a grossly huge pile of cash.

But there is only so far nostalgia and cartoons can get you, made very clear by Nintendo's intention to make a console that can actually perform to the current generation standards, as they realize that the Wii is not going to last forever, cheap gimmicks and Zelda can only do so much. However I think the Xbox 360 and PS3 could carry on for a while now, the graphics are getting better and Microsoft and Sony, keen to cash in on the Wiis only unique feature, have both released hugely successful cash cows, I mean motion controls, that improve on what the Wii does, both giving better graphics and Microsoft actually improving on the concept, rather than Sony, who have just painted the Wii controller black and stuck a huge purple ball on the end, oh, Mr. Stringer you crafty fox, you.

Now, I admit that I did fall for this and I own both a Wii and Kinect and I have to say that the Kinect is quite impressive, the Wii, less so, sure the gimmick is fun for a while but after about a week you start to see limitations, the Wii motion sensor seems to be the worlds most pickiest bastard, and I refuse to pay £20 for a thing that only makes the Wii do what it should have always done, it also makes the Wii looked rushed out, if they had spent a few more months on development that could've made the original Wii-mote more responsive, and maybe put a better graphics engine in, and not the same fucking one from the Gamecube you lazy bitches, but I digress. And Kinect only works if your sitting room has nothing in it at all, or you live in Buckingham Palace.

Developers need to stop trying to force any innovation down our necks, and instead improve on the Status Quo. A game is more immersive if the graphics are decent and the controllers are good, and not just a bunch of arm flails that may or may not punch your opponent(a which technique which my dad calls the Windmill). Not that that will stop Nintendo, who seem so keen to innovate that you can actually smell it, see The Power Glove and the Virtual Boy(and maybe even the 3DS, but only time will tell, time and consumers).

If you can think of any other old games with nicely aged graphics, or successful innovations please list them below.
 

veloper

New member
Jan 20, 2009
4,596
0
0
chronicfc said:
Game graphics are a fickle thing, games that looked fine in the 80's look like sheer arse today. Games like Far-Cry(Far-Cry 1 to clarify) or Just Cause(1) that looked beautiful on released now look quite bad, this is because games that go for the realism look tend to look worse quicker, however WoW and Fallout: A Post Apocalyptic RPG(the original Fallout) still look quite nice, mainly because of the more cartoon-y look, which ages beautifully, like your mum, but games that try to be graphical powerhouses tend to age as gracefully as Joan Rivers, that is to say, not at all graceful.
FO1 still looks OK because it's visuals were medium resolution 2D, unlike it's early 3d contempories.
You don't need much tech to display scanned images as they should. A better example would have been BG2, because the scanned backdrops actually look good there.

There are some exceptions to this rule, the Elder Scrolls IV engine, that looked fine in Oblivion and Fallout 3, both games had some beautiful landscapes, and it even didn't look overly bad in New Vegas not bad for what is, essentially the same graphics as used in a now 4-5 year old game.
That engine has been updated since TES4, but FO3, NV and TES4 have always looked bad.
But it's not the gamebryo engine that makes it so bad; the games suffer from very inconsistant modeling, texturing and atrociously bad animation.

HL2 actually looks better and is 2 years older than TES4 and would be a better example.

Developers need to stop trying to force any innovation down our necks, and instead improve on the Status Quo. A game is more immersive if the graphics are decent and the controllers are good, and not just a bunch of arm flails that may or may not punch your opponent(a which technique which my dad calls the Windmill). Not that that will stop Nintendo, who seem so keen to innovate that you can actually smell it, see The Power Glove and the Virtual Boy(and maybe even the 3DS, but only time will tell, time and consumers).
It made Nintendo money and the gimicky wii dwarfs all competition. It's just not for us. They won't stop.

If you can think of any other old games with nicely aged graphics, or successful innovations please list them below.
Most of the 2D latecomers at 800x600 rez and up, that looked great then, still look good enough now.
Examples: Tropico, Majesty, BG2, Kohan, D2.
 

chronicfc

New member
Jun 1, 2011
328
0
0
Good point about Half Life 2, momentary lapse. I would consider the Gamebryo engine "bad" though, even if all the characters look basically the same, it still has some decent environment modeling, at least in my opinion. And it is true that the Source engine still does the job brilliantly, like in Portal 2. I've never played Baldurs Gate 2, although I did look up some screenshots and you're right, it still looks good.
 

fulano

New member
Oct 14, 2007
1,685
0
0
I like the, yes, Halo games by Bungie. They've never been relics of high fidelity but the art design really keeps them fresh.
 

The Apothecarry

New member
Mar 6, 2011
1,051
0
0
Halo's graphics have aged pretty well, and I never get sick of the graphics from Total Annihilation.

Resident Evil has also stayed pretty consistent with its graphics.
 

Palademon

New member
Mar 20, 2010
4,167
0
0
I like developers shoving innovation down our necks, but it's only good when that innovation is in THE GAME, and not how I'm playing it.