Sorry, but I'm fairly certain you're thinking of Dune II.Fat_Hippo said:The original Dune. It may be the mother of the RTS genre, but good god. It's practically unplayable these days.
And I still quite enjoy it...
Sorry, but I'm fairly certain you're thinking of Dune II.Fat_Hippo said:The original Dune. It may be the mother of the RTS genre, but good god. It's practically unplayable these days.
You played it with the analogue joystick, didn't you?TizzytheTormentor said:The original Driver! My god the controls were clunky! It really did make the game hard to play, even though free roam was good fun.
Ah, those days when looking up was really a secondary option...felbot said:well in gog's case they really are just making sure the game works on newer systems, thats kind of their thing, everything else is just like the originals.
although the controls on old faux 3d shooters really are bad though, not sure how anybody could do anything back then with those controls, i can only assume they rebinded everything which must have been a pain.
2 games in particular that have this is duke nukem 3d and redneck rampage both of which have awful controls, although with duke nukem you can sort of fix this by down loading eduke which sort of remakes the game with a proper modern control scheme. theres also a mod which gives you actual 3d models throughout the game which is cool.
Oh, I didn't notice that. KoM is probably newest game I played so far.Yopaz said:I think we've got a very different view on what an old game is. Personally, I don't consider a game released less than a year ago is old, but that might just be me.Vhite said:Kingdoms of Amalur.
It's ok when you get used to it but when I tried to get back into it while ago I couldnt dodge or block a single enemy attack.
OT: As have been said before, the original Resident Evil games is a great example of clunky controllers. This doesn't ruin the game since it gives you a feeling of being powerless, which is good in a survival horror game.
Ah, you're completely right of course.Rabish Bini said:Sorry, but I'm fairly certain you're thinking of Dune II.Fat_Hippo said:The original Dune. It may be the mother of the RTS genre, but good god. It's practically unplayable these days.
And I still quite enjoy it...
Yeah. Not only that, but the controls are completely counterintuitive if you are used to modern games like I was when I played those. But the story and characters are pretty great, they managed to keep me interested long enough to learn the controls.DovaChiief said:KOTOR 1/2 all the way. The movement was pretty twitchy and unresponsive, and all the characters acted like they were on ice skates.
Timesplitters 2 control wise didnt really aged all that well comparing to the controls of modern games. That zoom mechanic was terrible to get used to and the game does rely a lot on auto-aim for new comers. Timesplitters 3 on the other hand is more user-friendly for the current generation.daveman247 said:Also, go find timesplitters 2-3. They have aged quite well i think.
Where did you played these games ?mohit9206 said:ok since am fairly young and just recently had got into gaming in 2008 i know i had missed a lot of the great classic games of late 90's and early 2000's. so i decided to play as many older games as i could which were very highly regarded and almost universally praised by critcs and people alike. i wanted to get in on the most beloved classic games of ps1 and ps2 era.
but when i started playing these games there was always this one thing which felt like it not letting me enjoy the game and prove to be a big hurdle and nuisance and that was poor controls.
for example i had recently downloaded the first 3 tomb raider games from gog and was very excited to play them. but the controls are just bad. i mean i can get over the poor graphics coz graphics are not that imp to me but those archaic dated controls just put me off. the way you have to first align lara in the direction you want using d-pad is just not fun.
another example is dino crisis for ps1 and resident evil code veronica x, onimusha warlords etc for ps2.
again such dated archaic controls that its impossible to enjoy the game coz you are always wrestling the controls and its so frustrating. mostly the fixed camera, weird and frustrating d-pad movement controls, no analog control etc are the issue.
i know in those days this is how it used to be but for someone who is only used to the current control scheme but wants to enjoy those older games then its a problem.
i mean when the publishers re-release older games shouldn't they overhaul the controls and make it more modern rather than just making the game HD graphics ?
i really want to play silent hill 2,3,final fantasy 7, but again i fear the controls might ruin it for me
has a game ever put you off because of poor controls even though the game itself is amazing has great story good gameplay etc but the controls ruin it for you ?
The turok had pretty good control schemes i find . I used the analogue stick to look/aim , and the c butons to straft and move foward and back . The Z button was to shoot , A/B to cycle weapons . R was to jump. It was pretty good if you ask me.Laggyteabag said:Im pretty sure that Turok for the N64 was pretty bad, I think it used the D-pad to aim and the analogue stick to move which was pretty weird, that and that god-awful controller.
Pretty much any FPS game on an iOS device, 'nuff said.
josemlopes said:Timesplitters 2 control wise didnt really aged all that well comparing to the controls of modern games. That zoom mechanic was terrible to get used to and the game does rely a lot on auto-aim for new comers. Timesplitters 3 on the other hand is more user-friendly for the current generation.daveman247 said:Also, go find timesplitters 2-3. They have aged quite well i think.
Either way TS2 doesnt have bad controls, just not exactly good ones either.
OT: GTA 2, its a fun game to play but if it allowed you to use guns like a twin stick shooter it would be a lot better.
i played the old tomb raiders on pc with keyboard controls while i played onimusha and code veronicaX on ps2.Stavros Dimou said:Where did you played these games ?
On their original hardware ? Or did you used an emulator to play on them on your PC ?
And if you used an emulator,did you used a keyboard,or maybe a controller,and which controller ?
There are so many possible reasons that might be making it harder for you to play these games with good controls.
Now I know what you are saying about Capcom's games. Yeah most Capcom's games where like that,but to me this control scheme seemed weird even back then. And the awful camera system most of Capcom's games had in ps1 made it even worse. That's why I skipped most premier games and the first Resident Evil game I ever bought was Code Veronica. The only thing holding me from playing a Resident Evil was that awful camera system RE1,2,and 3 had.
The most easy to get used controls in old games are founded mostly on platformers and somewhat FPSs. Most of these kind of games were very straight forward,if you pushed the stick to the right you would move right,if you pushed it forward,you would move forward.