Great game mechanics

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zombiejoe

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Sep 2, 2009
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Many games in this world have had somthing new and creative to them. Katamri had the concept of rolling a call around, making it bigger and bigger. Portal had the portal gun, which could be used for some crazy shananagans. The flash game shift let you go inside the diffrent blocks in each stage.

So, can you think of a concept that would make your video game diffrent and new? Making your game stand out from the crowed?

My idea, a game where your chased down by a gaint group off unkillable monsters. At first you may say this is just like the new Silent Hill game, but wait, there is more. At first you have a small pistal, which can only push a enemy back by a few inches. But later, you get diffrent weapons, like a freeze ray stoping an enemy in one spot for a short time, or a spear gun that pushes a monster to a wall. And you could also grab explosive weapons like a gernade launcher, and it would get rid of a lot of monsters, but there body parts would soon chase after you.

Now, your mission, think of a concept better then this one. (shoudn't be to hard)
 

Corkydog

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Aug 16, 2009
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I think a game about being a serial killer and meticulously planning your kills and evading the police investigations and living your double life could be a lot of fun.
 

khaimera

Perfect Strangers
Jun 23, 2009
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I want to see game where you get to play as different zoo animals and maul attendees. Kind of like dead rising where the whole story took place at the zoo and instead of lots of different weapons you could be lots of different animals. You could also put servbot heads on people.
 

zombiejoe

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Sep 2, 2009
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No, wait, I got another one.
A game where a large monster is trying to get out of a cave and attack earth. And people over the years have been trying to hold him back. So you start off sending people with rocks and spears after the monsters, and soon upgrade to bayonets, and so on and so on.AND THE MONSTER NEVER DIES.
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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A FPS where when you die, instead of a game over, you switch perspectives to the guy that killed you. Really only works for single player though.

Then again, that might be stupid as hell...
 

Timotei

The Return of T-Bomb
Apr 21, 2009
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One gaem I liketo hold above my head and praise for its gameplay is Valkyria Chronicles. I don't think there has been anything like before or since, which is a good thing since every gaem company isn't trying to rape the style through the eyes and ears just to make it "original".
 

SnowCub

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Dec 1, 2009
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I still just want a turn based strategy game. One that's just like all the RTSs out there but you take turns to move your dudes around. There's probably one out there but I've yet to find it. =(
 

MortalForNow

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Jan 10, 2010
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I'd like to see an FPS where a medic follows your squad around in single player and has to pull bullets out of you, injuring the body part that you get shot in and effecting how you use that body part (ex. Get shot in the arm and your effectiveness with a gun decreases).

Yes, it is similar to the Fallout system, but I'd also like to see a new type of health system with this where you die if you've lost enough blood or taken a fatal shot somewhere.

For the first, you'll need to get some blood given to you by the medic and have the wound patched up. If you don't, you'll gradually lose blood over time. For the second, at least it will stop everyone from running out Rambo-style to take down enemies.