Everything that was being developed on the original DOOM engine right before ID revealed Quake...
I also have a huge soft spot for the studio. tri-Ace knows how to make a game fun and that's a rarer and more valuable skill than some people assume. Their storylines and characters are often kinda silly, but they always deliver an entertaining experience thanks to some of the best and most innovative battlesystems out there.FoolKiller said:I'll add to the Tri-Ace love with my love of Infinite Undiscovery, possibly the stupidest title in the history of titles, but an awesome game with a memorable story.Foolery said:God bless Tri-Ace, they make some pretty decent overlooked JRPGs like Valkyrie Profile. Interestingly enough, it was Tri-Ace that worked on most of Final Fantasy XIII-2.NPC009 said:Resonance of Fate (PS3/X360)- March 16, 2010
Final Fantasy XIII (PS3/X360) - March 9, 2010
Sega made a fairly niche but certainly interesting JRPG go head to head with the newest and highly anticipated installement of Square Enix' juggernaut. You can guess how well that ended. And the saddest part is, Final Fantasy XIII wasn't all that amazing anyway.
GabeZhul said:I loved that game immensely too, sad that it wasn't the success it should have been...i mean even the music was awesomeFallow said:The Freespace series (1998, 1999).
For my five cents:
The flop of Beyond Good and Evil baffles me even to this day. It had great reviews. It won a plethora of awards. It had a great community reaction. All my friends played it and we all absolutely adored it. Even today it is still considered a cult classic, yet it had terrible sales, and no one really knows why. It's just sad.
Vengeance didn't fail because of bad timing, it failed because it abandoned everything good about the prior games. The one and only good thing it did was give itself a story (which was more than Tribes 1 or 2 had) and tie that story back to the earlier games.GabeZhul said:As for others... Well, there's Tribes: Vengeance. It is an extremely fun FPS with a decent single player campaign following five different characters through almost two decades, great gameplay- and movement-mechanics (different armor-suits with different abilities, "skiing", jet-packs and so forth) and map-design. The only problem was that it was released just a few months after Doom 3 and just a bit before HL2, with practically zero advertisement support (not to mention it was using the updated Unreal 2 engine at a time where everyone was trying to wow the public with high-def graphics and textures and physics and whatnot). It was a commercial fail, and I don't think it had much of a cult following either, but it was still a pretty good, fast-paced old-school FPS. Yathzee would probably love it too.![]()