To each their own I guess. For me it's as great now as it was then- not just for pioneering zoomable scopes, location based damage in an FPS and nonlinear open levels (sharing that one with Turok, let's be fair), but also for it's pixel perfect hit detection (which even modern games often bafflingly struggle with), different objectives per difficulty levels (again, games since never learned how much that does for actually bringing players back) and having stealth and objectives in the first place. Even PC shooters hadn't really worked that out yet. This game and Dark Forces dragged FPSes kicking and screaming out of the dark ages of 'kill everyone, find the key' and forced them to *think* their way through.DeliveryGodNoah said:Yeah...no, I'm not using two controllers by myself for one game. No one used it because it's absurd. And yeah, the C-buttons worked fine enough for movement, ala Turok style, but the N64 controller was not suited to precise aiming. That analog stick is garbage, as much as I love and still play the system. It's the first 3D console I grew up on. Goldeneye was a okay shooter at the time, but I don't think it was a great shooter at the time.Squilookle said:Yeah... no. Auto aim could be turned off at any time, and the hardest difficulty switched it off completely if I remember it right. This made it harder, sure. But the controls themselves were still rock solid.DeliveryGodNoah said:I don't think Goldeneye was even great at the time. It was barely a shooter considering the entire game aimed for you.American Tanker said:I'm just going to state the obvious here: GoldenEye 007 was a great game, when it came out.
But holy fucking shit, is it a horrible game now.
Don't misunderstand, like anyone, Goldeneye has a very special place in my heart for its objective-based missions that intended to emulate what being Bond is like, and it's multiplayer fun, but it was severely limited by the platform it was on. I feel the same about Perfect Dark really.
Even one of my favorite games of all time, Turok: Dinosaur Hunter is guilty of the obscene amounts of auto aim because of the platform. Replaying the PC remaster with auto-aim turned off has made the game feel much more involved than before. Like I'm actually playing something rather than relying on a crutch to get the game playable on a certain console.
Thank god for dual analog sticks later on, or I think console FPS games would have just been held back forever.
It even allowed for controller configurations that used two controllers at once, delivering your beloved dual analog stick option before it even officially existed. Nobody opted for it though, because the C buttons -were- the second joystick, and they worked just fine, strafing, leaning and all.
The stick wasn't nearly as good as the gamecube/ps2 onwards sticks, true, but I've looked after mine and they still handle fine.
What, no love for Tetris? That game doesn't even need to calculate trajectory!Basement Cat said:I concur. PONG RULES!!!Ezekiel said:None of them. If it "aged horribly," it wasn't great to begin with. Games don't "age."
I'm probably not even gonna reply to any opponents, because I don't feel like having this argument again. You're wrong.
...
Unfortunately Pong is pretty much the only game that will truly ever stand up to the test of time over the years, decades and (hopefully) centuries to come.
It's beauty is its simplicity.