Me too. That game is like Frankenstein, it just will not stay dead. It'd be on of the few Early Access games I'd support.Ultratwinkie said:Nice to see project awakened get through, that game deserves it. Lets hope they can get on early access and actually fund the game.
I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.RaikuFA said:I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.
Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
That line of reasoning makes it sound like the biggest problem you have with the game are the visuals.AzrealMaximillion said:Divekick got Greenlit?
http://i0.kym-cdn.com/photos/images/original/000/545/227/aeb.gif
Seriously, this is one of the major reasons I HATE Steam Greenlight.
That game is also the reason I do my part and vote down as much crappy games like Divekick as possible. I don't think Valve needs to be in the business of selling flash games.
Seriously, that game did NOT get what it deserved.Ultratwinkie said:Nice to see project awakened get through, that game deserves it. Lets hope they can get on early access and actually fund the game.
I believe Fist Puncher was made by Adult Swim. And people will play anything AS makes. Brand reconition will always beat a reviewer.AzrealMaximillion said:I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.RaikuFA said:I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.
Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
Fist Puncher has still sold decently thanks to that retro look and the fact that its called Fist Puncher. People think its a funny game. Too bad the game kinda blows.
Also with Mutant Mudds. Its another in a long line of overrated indie platforming titles. And its not as good as other overrated titles. I don't know what it is about the game that how people so angry its not on Steam. Someone explain this to me.
Its not the visuals. Its the everything about it. This seems like a parody of fighting games that could have been a front page Newgrounds.com game.Naeras said:That line of reasoning makes it sound like the biggest problem you have with the game are the visuals.AzrealMaximillion said:Divekick got Greenlit?
http://i0.kym-cdn.com/photos/images/original/000/545/227/aeb.gif
Seriously, this is one of the major reasons I HATE Steam Greenlight.
That game is also the reason I do my part and vote down as much crappy games like Divekick as possible. I don't think Valve needs to be in the business of selling flash games.
(also, the game is great. Like, seriously great)
Fist Puncher was published by Adult Swim, not developed by. The developers are getting quite beat up by the negative reviews from customers and publications alike. Needless to say, I don't think the brand name of AS will serve to help Team2Bit if the next game they make is just as poorly made.RaikuFA said:I believe Fist Puncher was made by Adult Swim. And people will play anything AS makes. Brand reconition will always beat a reviewer.AzrealMaximillion said:I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.RaikuFA said:I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.
Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
Fist Puncher has still sold decently thanks to that retro look and the fact that its called Fist Puncher. People think its a funny game. Too bad the game kinda blows.
Also with Mutant Mudds. Its another in a long line of overrated indie platforming titles. And its not as good as other overrated titles. I don't know what it is about the game that how people so angry its not on Steam. Someone explain this to me.
And Mutant Mudds is causing a big stir because it's for every other platform except Steam. And yet Steam not only refuses to put it on there but they won't tell the creators why. Also, its votes has surpassed other greenlit games and yet no approval.
The thing is, it's not just a satire of fighting games. It's a deconstruction of the genre as a whole, and a breath of fresh air in a genre that's spent the last 15 years stagnating below a pile of increasingly complex and unfriendly system mechanics. It boils down fighters to what they're really all about at the core: positioning, timing, mind games and match-up knowledge. Even with it's mechanical simplicity, it manages to achieve more depth than many other, far more complex games achieve. And better yet, with the low barrier of entry, it's something almost anyone can just jump into, although the better player will usually prevail.AzrealMaximillion said:Its not the visuals. Its the everything about it. This seems like a parody of fighting games that could have been a front page Newgrounds.com game.
I get that the game's a satire of fighting games but this is seriously a joke taken too far.
How much are you willing to pay for this game since you think its such a great game?
Part of the problem is that Fez got through no problem, didn't have to go through Greenlight and is the same as Mutant Mudds in concept(retro platformer). So why is one being given the full treatment and the other having to jump through hoops?AzrealMaximillion said:Fist Puncher was published by Adult Swim, not developed by. The developers are getting quite beat up by the negative reviews from customers and publications alike. Needless to say, I don't think the brand name of AS will serve to help Team2Bit if the next game they make is just as poorly made.RaikuFA said:I believe Fist Puncher was made by Adult Swim. And people will play anything AS makes. Brand reconition will always beat a reviewer.AzrealMaximillion said:I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.RaikuFA said:I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.
Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
Fist Puncher has still sold decently thanks to that retro look and the fact that its called Fist Puncher. People think its a funny game. Too bad the game kinda blows.
Also with Mutant Mudds. Its another in a long line of overrated indie platforming titles. And its not as good as other overrated titles. I don't know what it is about the game that how people so angry its not on Steam. Someone explain this to me.
And Mutant Mudds is causing a big stir because it's for every other platform except Steam. And yet Steam not only refuses to put it on there but they won't tell the creators why. Also, its votes has surpassed other greenlit games and yet no approval.
And while Mutant Mudds is causing a stir, its by no means a big one. It was rejected by Valve last year pre-Greenlight and opinion was split. Some people wanted it on Steam because its out on everything else. Others were glad it was rejected (myself included) because frankly there are too many overrated platformers and Mutant Mudds really doesn't stand out.
Naeras said:The thing is, it's not just a satire of fighting games. It's a deconstruction of the genre as a whole, and a breath of fresh air in a genre that's spent the last 15 years stagnating below a pile of increasingly complex and unfriendly system mechanics. It boils down fighters to what they're really all about at the core: positioning, timing, mind games and match-up knowledge. Even with it's mechanical simplicity, it manages to achieve more depth than many other, far more complex games achieve. And better yet, with the low barrier of entry, it's something almost anyone can just jump into, although the better player will usually prevail.AzrealMaximillion said:Its not the visuals. Its the everything about it. This seems like a parody of fighting games that could have been a front page Newgrounds.com game.
I get that the game's a satire of fighting games but this is seriously a joke taken too far.
How much are you willing to pay for this game since you think its such a great game?
It's just amazingly fun. I didn't think I'd say that after I first heard of this thing, but it really is.
As for price? I'd easily pay 15-20 dollars for this thing, which probably is the absolute worst-case scenario for the price point.
Because Fez is another overrated platformer that sold a lot on the XBL Marketplace due to kneejerk reactions by fans and its pretentious developer. But to be fair to Fez, it did take 2 years for MS to finally put the game on the damn Marketplace.(That's what you get for dealing with MS in my opinion so I don't really feeel sorry for Phil Fish in making that asinine decision.RaikuFA said:Part of the problem is that Fez got through no problem, didn't have to go through Greenlight and is the same as Mutant Mudds in concept(retro platformer). So why is one being given the full treatment and the other having to jump through hoops?
The fact that fighters have been so beginner-unfriendly for so long is the reason why I like seeing a mechanically simply game in the genre. I mean, almost every friend I have like to play fighting games in some form, but shy away from really getting into them for the very reason that they're extremely difficult to learn mechanically. The result is that outside the competitive circuit around here, there's not really anybody for me to play fighters with. In the case of Divekick, that entire problem disappears. They don't need to learn much more than what angles different characters move at and what special moves each character has, and the rest is merely a battle of wits and movement.AzrealMaximillion said:I get what Divekick is going for, but its a game that will get old reeeeaaaaaaaaal quick. There's only so much you can do to do a deconstruction the genre of fighting games. And let's be honest, fighting games have been unfriendly and complex since Street Fighter 2. And not every fighting game is stupidly complex in that manner. Its mainly the 2D Japanese arcade fighters like Blaze Blue and Marvel Vs Capcom that are stagnant and boring. 3D Fighting games are a lot easy to get into while not being basically made to pander to a more casual market. Tekken, Dissidia and surprisingly the Naruto Ultimate Ninja Storm games are great examples of that.
In other words, your biggest problem here is that you neither like the concept of the game, nor do you like 2D fighters in general. Speaking as someone who very much likes the fighting game genre, I'm not going to have that problem.A deconstruction of 2D fighters, I'll agree. But with that said, Divekick is not a game worth 15-20 dollars based on its idea alone. The gameplay itself looks like it will get boring within a few hours. And that its a problem for it because while it goes to attack a few tenets of fighting games its also goes right along with most 2D fighters in being exceedingly boring very quickly.
Incidentally also something I'm planning to do. Then again, I have a lot of people to play this with outside of drinking games as well, so I'm bound to get more out of it than you would.Divekick is a game that I'd buy fur $3-$5 bucks to utilize Steam's big Picture Mode and play a drinking game with friends. Drink every time a head shot is landed. Other than that, its not worth my time.
That is also why I said "the absolute worst case scenario". My guess is that the actual price is 5-8$. I just answered how much I'd be willing to pay.I'll say this too. If they do wind up charging $15-$20, the game will bomb. I bought Blade Symphony, a 3D sword fighting game influenced by Jedi Knight 2 with fully working servers and plenty of unlockable weapons in the vein of Soul Calibur. And the weapons have different stats and such. For $15.
Divekick doesn't even look like its worth half as much.