AzrealMaximillion said:
I get what Divekick is going for, but its a game that will get old reeeeaaaaaaaaal quick. There's only so much you can do to do a deconstruction the genre of fighting games. And let's be honest, fighting games have been unfriendly and complex since Street Fighter 2. And not every fighting game is stupidly complex in that manner. Its mainly the 2D Japanese arcade fighters like Blaze Blue and Marvel Vs Capcom that are stagnant and boring. 3D Fighting games are a lot easy to get into while not being basically made to pander to a more casual market. Tekken, Dissidia and surprisingly the Naruto Ultimate Ninja Storm games are great examples of that.
The fact that fighters have been so beginner-unfriendly for so long is the reason why I like seeing a mechanically simply game in the genre. I mean, almost every friend I have like to play fighting games in some form, but shy away from really getting into them for the very reason that they're extremely difficult to learn mechanically. The result is that outside the competitive circuit around here, there's not really anybody for me to play fighters with. In the case of Divekick, that entire problem disappears. They don't need to learn much more than what angles different characters move at and what special moves each character has, and the rest is merely a battle of wits and movement.
Also, 3D games aren't necessarily easier to get into. I haven't tried Dissidia, but the Naruto-fighters, Soul Calibur and Dead or Alive are reasonably easy to pick up. On the other hand you have stuff like Tekken* and Virtua Fighter, which are probably the hardest fighting games to get into. At the same time you have 2D fighters like Persona 4: Arena, where you can get half-decent auto-combos simply by mashing the light attack button.
*yes, you heard me. Out of all the games I've played, Tekken-games are easily some of the hardest games to get into, fighting games or not.
A deconstruction of 2D fighters, I'll agree. But with that said, Divekick is not a game worth 15-20 dollars based on its idea alone. The gameplay itself looks like it will get boring within a few hours. And that its a problem for it because while it goes to attack a few tenets of fighting games its also goes right along with most 2D fighters in being exceedingly boring very quickly.
In other words, your biggest problem here is that you neither like the concept of the game, nor do you like 2D fighters in general. Speaking as someone who very much likes the fighting game genre, I'm not going to have that problem.
Divekick is a game that I'd buy fur $3-$5 bucks to utilize Steam's big Picture Mode and play a drinking game with friends. Drink every time a head shot is landed. Other than that, its not worth my time.
Incidentally also something I'm planning to do. Then again, I have a lot of people to play this with outside of drinking games as well, so I'm bound to get more out of it than you would.
I'll say this too. If they do wind up charging $15-$20, the game will bomb. I bought Blade Symphony, a 3D sword fighting game influenced by Jedi Knight 2 with fully working servers and plenty of unlockable weapons in the vein of Soul Calibur. And the weapons have different stats and such. For $15.
Divekick doesn't even look like its worth half as much.
That is also why I said "the absolute worst case scenario". My guess is that the actual price is 5-8$. I just answered how much I'd be willing to pay.
Blade Symphony sounded interesting though, even though I generally dislike stat-based weapons in fighters.