Greenlight Goes On For 14 More Games

Naeras

New member
Mar 1, 2011
989
0
0
Divekick! :D

Now, if you'd all excuse me, me and my friends is going to have a drinking game in which you have to drink whenever you get headshot, perfected or frauded in that game.
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
Ultratwinkie said:
Nice to see project awakened get through, that game deserves it. Lets hope they can get on early access and actually fund the game.
Me too. That game is like Frankenstein, it just will not stay dead. It'd be on of the few Early Access games I'd support.
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
Divekick got Greenlit?




Seriously, this is one of the major reasons I HATE Steam Greenlight.

That game is also the reason I do my part and vote down as much crappy games like Divekick as possible. I don't think Valve needs to be in the business of selling flash games.
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
RaikuFA said:
I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.

Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.


Fist Puncher has still sold decently thanks to that retro look and the fact that its called Fist Puncher. People think its a funny game. Too bad the game kinda blows.


Also with Mutant Mudds. Its another in a long line of overrated indie platforming titles. And its not as good as other overrated titles. I don't know what it is about the game that how people so angry its not on Steam. Someone explain this to me.
 

Naeras

New member
Mar 1, 2011
989
0
0
AzrealMaximillion said:
Divekick got Greenlit?

http://i0.kym-cdn.com/photos/images/original/000/545/227/aeb.gif

Seriously, this is one of the major reasons I HATE Steam Greenlight.

That game is also the reason I do my part and vote down as much crappy games like Divekick as possible. I don't think Valve needs to be in the business of selling flash games.
That line of reasoning makes it sound like the biggest problem you have with the game are the visuals.

(also, the game is great. Like, seriously great)
 

A Weakgeek

New member
Feb 3, 2011
811
0
0
BRO FOOOOOOOOOOOOOOOORCE!​

Steam is about to become 300% more manly. It might be have been 30 years, but real troopers remember. 80's, never forget.
 

Azaraxzealot

New member
Dec 1, 2009
2,403
0
0
Ultratwinkie said:
Nice to see project awakened get through, that game deserves it. Lets hope they can get on early access and actually fund the game.
Seriously, that game did NOT get what it deserved.
 

RaikuFA

New member
Jun 12, 2009
4,370
0
0
AzrealMaximillion said:
RaikuFA said:
I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.

Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.


Fist Puncher has still sold decently thanks to that retro look and the fact that its called Fist Puncher. People think its a funny game. Too bad the game kinda blows.


Also with Mutant Mudds. Its another in a long line of overrated indie platforming titles. And its not as good as other overrated titles. I don't know what it is about the game that how people so angry its not on Steam. Someone explain this to me.
I believe Fist Puncher was made by Adult Swim. And people will play anything AS makes. Brand reconition will always beat a reviewer.

And Mutant Mudds is causing a big stir because it's for every other platform except Steam. And yet Steam not only refuses to put it on there but they won't tell the creators why. Also, its votes has surpassed other greenlit games and yet no approval.
 

Dfskelleton

New member
Apr 6, 2010
2,851
0
0
I'm excited for Deadly Premonition, but utterly ecstatic about BROFORCE.
I've played the beta "Brototype" so many times, and I now love it even more with the inclusion of Ash, seeing as how I'm quite the Evil Dead fan.
 

Midniqht

Beer Quaffer
Jul 10, 2009
523
0
0
Hell. Yes. I've been waiting for Divekick to be greenlit since I saw it at PAX East.
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
Naeras said:
AzrealMaximillion said:
Divekick got Greenlit?

http://i0.kym-cdn.com/photos/images/original/000/545/227/aeb.gif

Seriously, this is one of the major reasons I HATE Steam Greenlight.

That game is also the reason I do my part and vote down as much crappy games like Divekick as possible. I don't think Valve needs to be in the business of selling flash games.
That line of reasoning makes it sound like the biggest problem you have with the game are the visuals.

(also, the game is great. Like, seriously great)
Its not the visuals. Its the everything about it. This seems like a parody of fighting games that could have been a front page Newgrounds.com game.

I get that the game's a satire of fighting games but this is seriously a joke taken too far.

How much are you willing to pay for this game since you think its such a great game?
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
RaikuFA said:
AzrealMaximillion said:
RaikuFA said:
I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.

Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.


Fist Puncher has still sold decently thanks to that retro look and the fact that its called Fist Puncher. People think its a funny game. Too bad the game kinda blows.


Also with Mutant Mudds. Its another in a long line of overrated indie platforming titles. And its not as good as other overrated titles. I don't know what it is about the game that how people so angry its not on Steam. Someone explain this to me.
I believe Fist Puncher was made by Adult Swim. And people will play anything AS makes. Brand reconition will always beat a reviewer.

And Mutant Mudds is causing a big stir because it's for every other platform except Steam. And yet Steam not only refuses to put it on there but they won't tell the creators why. Also, its votes has surpassed other greenlit games and yet no approval.
Fist Puncher was published by Adult Swim, not developed by. The developers are getting quite beat up by the negative reviews from customers and publications alike. Needless to say, I don't think the brand name of AS will serve to help Team2Bit if the next game they make is just as poorly made.

And while Mutant Mudds is causing a stir, its by no means a big one. It was rejected by Valve last year pre-Greenlight and opinion was split. Some people wanted it on Steam because its out on everything else. Others were glad it was rejected (myself included) because frankly there are too many overrated platformers and Mutant Mudds really doesn't stand out.
 

Naeras

New member
Mar 1, 2011
989
0
0
AzrealMaximillion said:
Its not the visuals. Its the everything about it. This seems like a parody of fighting games that could have been a front page Newgrounds.com game.

I get that the game's a satire of fighting games but this is seriously a joke taken too far.

How much are you willing to pay for this game since you think its such a great game?
The thing is, it's not just a satire of fighting games. It's a deconstruction of the genre as a whole, and a breath of fresh air in a genre that's spent the last 15 years stagnating below a pile of increasingly complex and unfriendly system mechanics. It boils down fighters to what they're really all about at the core: positioning, timing, mind games and match-up knowledge. Even with it's mechanical simplicity, it manages to achieve more depth than many other, far more complex games achieve. And better yet, with the low barrier of entry, it's something almost anyone can just jump into, although the better player will usually prevail.

It's just amazingly fun. I didn't think I'd say that after I first heard of this thing, but it really is.

As for price? I'd easily pay 15-20 dollars for this thing, which probably is the absolute worst-case scenario for the price point.
 

face_head_mouth

New member
Sep 16, 2010
126
0
0
I'm surprised at all the Divekick hate I'm seeing. I know that it's not
the prettiest game in the world, and that the humorous aspects will
probably get a little old after a while. However, it's an addictive
game that can be picked up by anyone in 5 minutes, but it still manages
to teach the principles of fighting games.

There are plenty of videos on Youtube of professional fighting gamers
enjoying Divekick (even Daigo!), and of people losing their shit during
Divekick tournaments. It's a legit game too, not random or haphazard;
otherwise, people like Justin Wong, Chris G and Mike Ross wouldn't be
placing so high or winning Divekick tournaments. I can't wait to have it
on my PS3, so I can have a fighting game to play with friends who
otherwise would be too intimidated to play.

Oh yeah, I almost forgot: since we're always complaining about a lack of
diversity in videogames, I should mention that Divekick has TWO bi-racial
characters (Dive is Asian and White, Kick is African American and White) and a
female character (Redacted) that is both a single mother and completely
non-sexualized, despite being naked (or as naked as a mutant anthropomorphic
skunk-bear can be, anyway).
 

RaikuFA

New member
Jun 12, 2009
4,370
0
0
AzrealMaximillion said:
RaikuFA said:
AzrealMaximillion said:
RaikuFA said:
I really don't like greenlight and wonder why it even exists in the state it's in. All it is now is just a popularity contest with only arty and/or "retro tribute" games being approved while actual games that people put their heart into have to keep giving Valve $100 just for another chance(I just realized, Greenlight is the War Z when it comes to this.). Then you have to make sure that totalbiscuit guy dosen't hate it and if he hates it, well, don't expect any sales.

Plus, if Mutant Mudds can't get greenlit even after the controversy surrounding the game being put on there through normal means then it has fucked up.
I agreed with you up until You mentioned Total Biscuit. I saw him give a review on Fist Puncher. It was less of a review and more of TB being filled with rage at the fact that so many games go the "retro tribute" route and half ass the game itself. (Evoland....) Needless to say, he hated Fist Puncher.


Fist Puncher has still sold decently thanks to that retro look and the fact that its called Fist Puncher. People think its a funny game. Too bad the game kinda blows.


Also with Mutant Mudds. Its another in a long line of overrated indie platforming titles. And its not as good as other overrated titles. I don't know what it is about the game that how people so angry its not on Steam. Someone explain this to me.
I believe Fist Puncher was made by Adult Swim. And people will play anything AS makes. Brand reconition will always beat a reviewer.

And Mutant Mudds is causing a big stir because it's for every other platform except Steam. And yet Steam not only refuses to put it on there but they won't tell the creators why. Also, its votes has surpassed other greenlit games and yet no approval.
Fist Puncher was published by Adult Swim, not developed by. The developers are getting quite beat up by the negative reviews from customers and publications alike. Needless to say, I don't think the brand name of AS will serve to help Team2Bit if the next game they make is just as poorly made.

And while Mutant Mudds is causing a stir, its by no means a big one. It was rejected by Valve last year pre-Greenlight and opinion was split. Some people wanted it on Steam because its out on everything else. Others were glad it was rejected (myself included) because frankly there are too many overrated platformers and Mutant Mudds really doesn't stand out.
Part of the problem is that Fez got through no problem, didn't have to go through Greenlight and is the same as Mutant Mudds in concept(retro platformer). So why is one being given the full treatment and the other having to jump through hoops?
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
Naeras said:
AzrealMaximillion said:
Its not the visuals. Its the everything about it. This seems like a parody of fighting games that could have been a front page Newgrounds.com game.

I get that the game's a satire of fighting games but this is seriously a joke taken too far.

How much are you willing to pay for this game since you think its such a great game?
The thing is, it's not just a satire of fighting games. It's a deconstruction of the genre as a whole, and a breath of fresh air in a genre that's spent the last 15 years stagnating below a pile of increasingly complex and unfriendly system mechanics. It boils down fighters to what they're really all about at the core: positioning, timing, mind games and match-up knowledge. Even with it's mechanical simplicity, it manages to achieve more depth than many other, far more complex games achieve. And better yet, with the low barrier of entry, it's something almost anyone can just jump into, although the better player will usually prevail.

It's just amazingly fun. I didn't think I'd say that after I first heard of this thing, but it really is.

As for price? I'd easily pay 15-20 dollars for this thing, which probably is the absolute worst-case scenario for the price point.

I get what Divekick is going for, but its a game that will get old reeeeaaaaaaaaal quick. There's only so much you can do to do a deconstruction the genre of fighting games. And let's be honest, fighting games have been unfriendly and complex since Street Fighter 2. And not every fighting game is stupidly complex in that manner. Its mainly the 2D Japanese arcade fighters like Blaze Blue and Marvel Vs Capcom that are stagnant and boring. 3D Fighting games are a lot easy to get into while not being basically made to pander to a more casual market. Tekken, Dissidia and surprisingly the Naruto Ultimate Ninja Storm games are great examples of that.

A deconstruction of 2D fighters, I'll agree. But with that said, Divekick is not a game worth 15-20 dollars based on its idea alone. The gameplay itself looks like it will get boring within a few hours. And that its a problem for it because while it goes to attack a few tenets of fighting games its also goes right along with most 2D fighters in being exceedingly boring very quickly.

Divekick is a game that I'd buy fur $3-$5 bucks to utilize Steam's big Picture Mode and play a drinking game with friends. Drink every time a head shot is landed. Other than that, its not worth my time.

I'll say this too. If they do wind up charging $15-$20, the game will bomb. I bought Blade Symphony, a 3D sword fighting game influenced by Jedi Knight 2 with fully working servers and plenty of unlockable weapons in the vein of Soul Calibur. And the weapons have different stats and such. For $15.

Divekick doesn't even look like its worth half as much.
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
RaikuFA said:
Part of the problem is that Fez got through no problem, didn't have to go through Greenlight and is the same as Mutant Mudds in concept(retro platformer). So why is one being given the full treatment and the other having to jump through hoops?
Because Fez is another overrated platformer that sold a lot on the XBL Marketplace due to kneejerk reactions by fans and its pretentious developer. But to be fair to Fez, it did take 2 years for MS to finally put the game on the damn Marketplace.(That's what you get for dealing with MS in my opinion so I don't really feeel sorry for Phil Fish in making that asinine decision.

Another problem is that aesthetically Mutant Mudds looks like a run of the mill platformer. Fez at least has its "3D" puzzle features to carry its retro look. Mutant Mudds looks boring at first glance to a lot of people. It's also not getting a crazy amount of votes either, as it barely cracks the top 80 over the Greenlight list.

I think Steam is worried that the game won't sell as well as the hype that surrounds it suggests.

On the other hand I think that Steam is running Steam Greenlight like shit and needs to fix it.
I just don't think Mutant Mudds is the best example to use for why Valve sucks at handling Greenlight.

Paranautical Activity's situation is a much more effective case against Greenlight.
 

Naeras

New member
Mar 1, 2011
989
0
0
AzrealMaximillion said:
I get what Divekick is going for, but its a game that will get old reeeeaaaaaaaaal quick. There's only so much you can do to do a deconstruction the genre of fighting games. And let's be honest, fighting games have been unfriendly and complex since Street Fighter 2. And not every fighting game is stupidly complex in that manner. Its mainly the 2D Japanese arcade fighters like Blaze Blue and Marvel Vs Capcom that are stagnant and boring. 3D Fighting games are a lot easy to get into while not being basically made to pander to a more casual market. Tekken, Dissidia and surprisingly the Naruto Ultimate Ninja Storm games are great examples of that.
The fact that fighters have been so beginner-unfriendly for so long is the reason why I like seeing a mechanically simply game in the genre. I mean, almost every friend I have like to play fighting games in some form, but shy away from really getting into them for the very reason that they're extremely difficult to learn mechanically. The result is that outside the competitive circuit around here, there's not really anybody for me to play fighters with. In the case of Divekick, that entire problem disappears. They don't need to learn much more than what angles different characters move at and what special moves each character has, and the rest is merely a battle of wits and movement.

Also, 3D games aren't necessarily easier to get into. I haven't tried Dissidia, but the Naruto-fighters, Soul Calibur and Dead or Alive are reasonably easy to pick up. On the other hand you have stuff like Tekken* and Virtua Fighter, which are probably the hardest fighting games to get into. At the same time you have 2D fighters like Persona 4: Arena, where you can get half-decent auto-combos simply by mashing the light attack button.

*yes, you heard me. Out of all the games I've played, Tekken-games are easily some of the hardest games to get into, fighting games or not.
A deconstruction of 2D fighters, I'll agree. But with that said, Divekick is not a game worth 15-20 dollars based on its idea alone. The gameplay itself looks like it will get boring within a few hours. And that its a problem for it because while it goes to attack a few tenets of fighting games its also goes right along with most 2D fighters in being exceedingly boring very quickly.
In other words, your biggest problem here is that you neither like the concept of the game, nor do you like 2D fighters in general. Speaking as someone who very much likes the fighting game genre, I'm not going to have that problem.

Divekick is a game that I'd buy fur $3-$5 bucks to utilize Steam's big Picture Mode and play a drinking game with friends. Drink every time a head shot is landed. Other than that, its not worth my time.
Incidentally also something I'm planning to do. Then again, I have a lot of people to play this with outside of drinking games as well, so I'm bound to get more out of it than you would.

I'll say this too. If they do wind up charging $15-$20, the game will bomb. I bought Blade Symphony, a 3D sword fighting game influenced by Jedi Knight 2 with fully working servers and plenty of unlockable weapons in the vein of Soul Calibur. And the weapons have different stats and such. For $15.

Divekick doesn't even look like its worth half as much.
That is also why I said "the absolute worst case scenario". My guess is that the actual price is 5-8$. I just answered how much I'd be willing to pay.

Blade Symphony sounded interesting though, even though I generally dislike stat-based weapons in fighters.