So one of the big things people have been criticizing about AC Odyssey is how it's a bit grindy due to the map being controlled using the beef gate(AKA higher level enemies) method, because the enemies get increasingly higher leveled as the you get to certain parts of the map and anything a couple levels above you will be difficult to fight.
Apparently Origins had a similar system but a lot of people apparently feel it wasn't as bad in Origins.
I haven't played Origins or Odyessy yet but I've played most of the other games preceding it(bar Unity because I still can't get myself to plop down money for it, no matter how cheap it gets). I do remember that several of the other gates also use gating methods. Syndicate, which I recently finished, uses a system where story missions and certain parts of the city have recommended levels on a scale of 1-10(in Syndicate 10 is max level) and trying to fight enemies 2 levels above you is painful if not suicidal. While there's only 10 levels progress through, it'll take you much of the game to rank up that far and that's assuming you're actually liberating the burroughs at something resembling a reasonable pace. And since weapons are gated behind levels(not you need the xp to rank up your abilities) you need to level regardless.
I remember Black Flag had enemy levels at sea(I can't remember if the land enemies did as well) and the forts were rated on a difficulty scale, and while you didn't have to take down the forts(except the one during a story mission), it made it much easier to sail across the map unmolested because they created restricted areas around them.
And of course, previous games had those areas protected by Templar towers you had to take down before you could do anything productive in the area, but I don't think they were level gated.
I guess what I'm asking is: Is Odyssey as grindy as it's made out to be? How is it compared to Oirgins or even Syndicate? I didn't think Syndicate was bad as far as grind though I was having fun liberating the map, at least for a bit and I did enough side missions I was pretty much fully leveled before I hit endgame.
Apparently Origins had a similar system but a lot of people apparently feel it wasn't as bad in Origins.
I haven't played Origins or Odyessy yet but I've played most of the other games preceding it(bar Unity because I still can't get myself to plop down money for it, no matter how cheap it gets). I do remember that several of the other gates also use gating methods. Syndicate, which I recently finished, uses a system where story missions and certain parts of the city have recommended levels on a scale of 1-10(in Syndicate 10 is max level) and trying to fight enemies 2 levels above you is painful if not suicidal. While there's only 10 levels progress through, it'll take you much of the game to rank up that far and that's assuming you're actually liberating the burroughs at something resembling a reasonable pace. And since weapons are gated behind levels(not you need the xp to rank up your abilities) you need to level regardless.
I remember Black Flag had enemy levels at sea(I can't remember if the land enemies did as well) and the forts were rated on a difficulty scale, and while you didn't have to take down the forts(except the one during a story mission), it made it much easier to sail across the map unmolested because they created restricted areas around them.
And of course, previous games had those areas protected by Templar towers you had to take down before you could do anything productive in the area, but I don't think they were level gated.
I guess what I'm asking is: Is Odyssey as grindy as it's made out to be? How is it compared to Oirgins or even Syndicate? I didn't think Syndicate was bad as far as grind though I was having fun liberating the map, at least for a bit and I did enough side missions I was pretty much fully leveled before I hit endgame.