Ground Zeroes: Thoughts?

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SnakeTrousers

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I've recently gotten around to purchasing Ground Zeroes, though not on its own, obviously. I saw it bundled with Peace Walker on the PSN store for $20, and given that both games cost $20 separately anyway I saw it as akin to getting a free demo alongside the main feature.

Having played through GZ now, demo definitely feels like the most accurate way to describe it. A good one, I won't deny, but a demo nonetheless and certainly not worth $20 dollars on its own (or $30 or $40 for that matter.)

As I said though, it was good for what it was. Playing it felt natural and fun in a way that no game in the series has for me since the first. The controls are simple, intuitive and well explained without being as over bearing as MGS usually is, the animation is fluid and the level design allows for a lot of freedom while still maintaining its focus as a stealth game. I would be a little more annoyed with some of the concessions to modern game design, such as the "reflex mode" and seeing enemies through walls and such, but these are thankfully optional.

That said, I did have issues too. I've been playing through again on hard and I'm impressed to see a stealth game, particularly in this franchise, where enemies have a half-way realistic line of sight and don't have to stare slack-jawed at you for five seconds before sounding the alarm, but once combat starts it's far too easy for my liking. Regenerating health was a bad choice, I think, and while the AI has improved considerably since MGS4, people seem to have a very hard time shooting you from more than ten meters away. I stood around a big open parking lot area for a good ten minutes or so taking down wave after wave of soldiers and, as long I kept low found that very few of them could hit me.

All in all, though, GZ got me interested in MGS5 again. Still wouldn't recommend it at full price, but if you can get it bundled with another game or maybe just seriously discounted, it might be worth a look.
 

josemlopes

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delta4062 said:
Well worth the price. Anyone who labels it a demo either hasn't played it at all, or hasn't seen all the extra content there is. It's got plenty of shit to do once the mission is complete.

Full game? No, but then again it was never branded as one. But it's certainly not a demo, nor is that an accurate way to describe it.
To me its more of a stand alone DLC if anything. Like if that Dark Souls DLC was stand alone.

Although the game could have gotten a bit more of scenery variety since most of it is always played the same way (open-ish box with some shit in it surrounded by patrolled roads that lead to other open-ish boxes with some other shit), its like it only has two settings, the small corridors at the end or the open cell/tents areas.

Basicly every secondary mission played out the same way with the same tactics.

So yeah, even the Dark Souls DLC felt more packed to me.
 

Sean Hollyman

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I wish there was more variety in the side missions, but overall I liked it and it got me excited for Phantom Pain :D
 

SnakeTrousers

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I recant my statement I've made elsewhere saying that Ground Zeroes was just a demo. It's more of a really short game. It is overpriced at $20, but I got it for $10 when XBL had it on sale. I liked it, but it is short.
 

Wasted

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Dec 19, 2013
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delta4062 said:
Well worth the price. Anyone who labels it a demo either hasn't played it at all, or hasn't seen all the extra content there is. It's got plenty of shit to do once the mission is complete.

Full game? No, but then again it was never branded as one. But it's certainly not a demo, nor is that an accurate way to describe it.
I own it and bought it full price since I am a huge MGS fan. I have played through most of the extra content. I still consider it incredibly overpriced. Sure it's fun but the complaints that it's a $30 Phantom Pain demo is pretty accurate.
 

UberGott

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I played through it at a friend's place on release, and bought a copy myself during the E3 sale. It's a damned solid demo with a bunch of bonus missions sprinkled on top, and it bumped Phantom Pain to the top of my list for things I want to play in the foreseeable future... but it's hardly worth the $30~40 price tag.

The big problem I have with it is that a lot of ideas seem to have been dropped midway through production. Guard dogs are shown in cut scenes, but aren't actually in the game. Plenty of dumpsters to hide bodies are scattered around Camp Omega, but you can't use them to hide bodies. There's no boss battle, despite that being one of the best things about any Kojima game. There's no box and no knock, which are such basic mechanics in this series that I refuse to believe they didn't plan to have something in their place. There's even a lot of dialogue from Chico about how...
he watched Paz die, which the cut scene at the end establishes is in no way true.

The gameplay is arguably more solid than any previous entry, and there's both enough story tidbits and hidden items/unlockable bonus missions to to warrant several playthroughs. But the more I've played, the more obvious it becomes that this was an unpolished, introductory level of a much bigger game that was cut out of TPP per the higher-ups orders, stuffed with just enough bonus goodies to pretend it's not an extended tutorial, the equivalent to the Tanker Mission or the Virtuous Mission with a couple VR Missions tossed in for good measure. It's fun, it's exciting... but it was the first chapter of a much larger whole. And nothing Konami or anyone else can say changes that.

The saddest part is I'm sure when I buy a PS4, I'll re-buy this dumb thing. The PS3 version ain't too great, but it was enough to keep me satisfied until Sony releases something else that justifies the price of a new console. I feel bad for a buddy of mine who bought his PS4 specifically to play this and didn't read up on how short it was, though. Poor guy was heartbroken when he beat it in an hour and change. It's worth playing if you're a fan, but it's not worth more than $15~20.
 

SnakeTrousers

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delta4062 said:
Well worth the price. Anyone who labels it a demo either hasn't played it at all, or hasn't seen all the extra content there is. It's got plenty of shit to do once the mission is complete.

Full game? No, but then again it was never branded as one. But it's certainly not a demo, nor is that an accurate way to describe it.
Offering replayability doesn't elevate it to something else, it just makes it a good demo, and I've played a few that offered more without expecting $20.

This one, [http://download.cnet.com/The-Witcher-demo/3000-7536_4-10784034.html] for example.
 

SnakeTrousers

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I consider it nothing more or less than a demo.I payed $15 for it and i still felt ripped off.(big fan of mgs too)
 

Lovely Mixture

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I like it, I've been replaying it a lot and I think it ultimately is worth 20 dollars, but only to hardcore MGS fans who really enjoy replayability (of which I am).

But I also agree with Ralphie2449, as a preview for MGSV it could be a lot better. I mean it doesn't even feature wall knocking or cardboard boxes.