You know, something about THQ reminds me of the tagalong kid who follows the bigger boys around, trying to look cool, but only managing to come off as annoying.
Mostly, I am annoyed at their release schedules, and how arrogant the publisher comes off as. Homefront sells moderately well, and THQ suddenly declares that they are a "major player" among the likes of EA and Activision. That alone is pretty presumptuous, but it turned to nothing the minute they closed down Kaos Studios once they realized Homefront sucked.
Then they did it again with Space Marine. Now, this game has down pretty well for itself, apparently selling 1.2 million copies. I am happy for Relic that their game managed to attract a decent crowd, but I have to question the release schedule that THQ put out. The game was put out a week or two before Gears of War 3, like they hoped they would bite into the sales of Epic's juggernaut. Now this is being pompous. You are expecting a new IP to compete with an established franchise that has most likely garnered more preorders than your new game will sell regularly.
And so THQ's net losses have apparently doubled since this time last year, which makes me wonder just what they are thinking with their release strategies. Warhammer already has an established fanbase to work with, so why not release the game at a time when it would be advantageous and without major competition. If it wasn't released within weeks of GOW3, and if it had more time put into development to iron out some kinks (like making a healing mechanic applied to range combat as well), and just release a superior product against little competition.
THQ just strikes me as being so obsessed with being recognized as a major publisher that they are letting their games suffer for it. And I want them to stop. Relic makes fucking good games, if they are given time. Let them make the best game they can, and work around that, rather than forcing them into being a new contender to fight with a heavyweight like Epic.
Also, don't kill smaller studios after YOU rush their games. Homefront might have been better had it not been thrown out the door when it was, and Kaos Studios might have had a chance to make a name for itself. But instead, we got a half baked product and another dead development team.
Mostly, I am annoyed at their release schedules, and how arrogant the publisher comes off as. Homefront sells moderately well, and THQ suddenly declares that they are a "major player" among the likes of EA and Activision. That alone is pretty presumptuous, but it turned to nothing the minute they closed down Kaos Studios once they realized Homefront sucked.
Then they did it again with Space Marine. Now, this game has down pretty well for itself, apparently selling 1.2 million copies. I am happy for Relic that their game managed to attract a decent crowd, but I have to question the release schedule that THQ put out. The game was put out a week or two before Gears of War 3, like they hoped they would bite into the sales of Epic's juggernaut. Now this is being pompous. You are expecting a new IP to compete with an established franchise that has most likely garnered more preorders than your new game will sell regularly.
And so THQ's net losses have apparently doubled since this time last year, which makes me wonder just what they are thinking with their release strategies. Warhammer already has an established fanbase to work with, so why not release the game at a time when it would be advantageous and without major competition. If it wasn't released within weeks of GOW3, and if it had more time put into development to iron out some kinks (like making a healing mechanic applied to range combat as well), and just release a superior product against little competition.
THQ just strikes me as being so obsessed with being recognized as a major publisher that they are letting their games suffer for it. And I want them to stop. Relic makes fucking good games, if they are given time. Let them make the best game they can, and work around that, rather than forcing them into being a new contender to fight with a heavyweight like Epic.
Also, don't kill smaller studios after YOU rush their games. Homefront might have been better had it not been thrown out the door when it was, and Kaos Studios might have had a chance to make a name for itself. But instead, we got a half baked product and another dead development team.