I wouldn't worry, they promised that the console is just a secondary port (they're probably just testing the waters, seeing if consoles is even interesting at all for bringing money).Assassin Xaero said:Multiplatform? Uh oh. This could either go one of two ways:
1. The game is a lot easier and you don't die as fast (bad).
2. The game won't go over very well on consoles because it isn't like Halo or Call of Duty where you can take a hundred bullets to the head and live while the enemies only take a 9mm round to the toe to die (good).
No it's not the same engine: some of the guys* from GSC left after Soc and did Metro, but they made a new engine. I wish they would merge back together however: Metro definitely could benefit from the stalker spirit and length of gameplay, and [my beloved] s.t.a.l.k.e.r. could benefit from some more intense cinematic.Chrono212 said:Isn't the A4 Engine what they used for Metro 2033? if it is, it looks sort of ok on the Xbox but not great...
How would dumbing it down to the generic style of Halo/Call of Duty, instead of staying true to its difficulty be a good thing? Like I said, half the fun of the game was because it it wasn't like those other generic shooters were you could survive being shot a billion times. I'm just saying it probably wouldn't go over well because it isn't as easy as most shooters. Hopefully Demon's Souls proved that games can be difficult and still survive, but if they make this another generic shit shooter, I'm done with STALKER, and probably FPS games in general.dogstile said:Why is it doing bad on consoles a good thing? Surely if they do well on consoles they get more money, and more money = more good games.Assassin Xaero said:Multiplatform? Uh oh. This could either go one of two ways:
1. The game is a lot easier and you don't die as fast (bad).
2. The game won't go over very well on consoles because it isn't like Halo or Call of Duty where you can take a hundred bullets to the head and live while the enemies only take a 9mm round to the toe to die (good).
Half the fun of the game was that you couldn't go running in guns blazing...
Also, BOO FACTION WARS BEING OUT
No, you're reading my words wrong sir.Assassin Xaero said:How would dumbing it down to the generic style of Halo/Call of Duty, instead of staying true to its difficulty be a good thing? Like I said, half the fun of the game was because it it wasn't like those other generic shooters were you could survive being shot a billion times. I'm just saying it probably wouldn't go over well because it isn't as easy as most shooters. Hopefully Demon's Souls proved that games can be difficult and still survive, but if they make this another generic shit shooter, I'm done with STALKER, and probably FPS games in general.dogstile said:Why is it doing bad on consoles a good thing? Surely if they do well on consoles they get more money, and more money = more good games.Assassin Xaero said:Multiplatform? Uh oh. This could either go one of two ways:
1. The game is a lot easier and you don't die as fast (bad).
2. The game won't go over very well on consoles because it isn't like Halo or Call of Duty where you can take a hundred bullets to the head and live while the enemies only take a 9mm round to the toe to die (good).
Half the fun of the game was that you couldn't go running in guns blazing...
Also, BOO FACTION WARS BEING OUT
As a side note, these fucking captcha things are really getting on my nerves. If they are going to stay forever, at least get ones that are legible.
On the one side, it's an ex Soviet Union state where communism was preached, which is another word for "equality". On the other hand, you don't have militant feminists demanding to be appointed CEO of a company on the basis that the company would be sexist if they didn't have a female. I wouldn't say there's none in the business, but given the lack of political correctness where Thou Shalt Hire A Female Regardless Of Skill isn't as common, on a percentage basis you'd expect to not see many at all. Given first the amount of females in the industry, and secondly how many Ukraine developers make it to the world stage. I know of.. Two? GSC and 4A Games. And 4A Games is ex GSC, with no female devs. So out of the 20 Ukraine devs I have heard of, none of them are female.wildpeaks said:No it's not the same engine: some of the guys* from GSC left after Soc and did Metro, but they made a new engine. I wish they would merge back together however: Metro definitely could benefit from the stalker spirit and length of gameplay, and [my beloved] s.t.a.l.k.e.r. could benefit from some more intense cinematic.Chrono212 said:Isn't the A4 Engine what they used for Metro 2033? if it is, it looks sort of ok on the Xbox but not great...
*are there no kickass female developer in Ukraine btw ? It's only guys in the dev teams as far as I could tell
Yay, so once again I can POO MY PANTS (metaphorically) - personally I found the mutants and locations in SoC and CoP scary enough, but if GSC can do better, bravo to them; I'm waiting to jump out my skin again, because the two aforementioned games were brilliant. I always felt the X-labs were the worst (scariest that is) bits in the game and if they can outdo them and add more of them, then that will make a REALLY scary game*. So already I have something to look forward to in 2012 and this year has only just begun, wait, actually we're already 24th of the way in (aieee!). All I can hope is they beef the AI up a bit and this could become a very influential series.Andy Chalk said:Faction wars are out, new mutants are in and there will be more "X-Labs" and other underground complexes to explore and be terrified by.
I admit I have never done X-18, but now that I have the game again, I will and I bet that it will scare me more than any "horror" game such as the Resident Evil games (personally, they were a let down - I had expected a bit more atmosphere).Cuy said:MORE X LABS YOU SAY?!
Ohhhh... I get it now. I dunno, if they wanted to conform and make more money or something. I didn't think it could happen, but when I saw videos of Crysis it looked like MW2 with nano suits.dogstile said:No, you're reading my words wrong sir.Assassin Xaero said:How would dumbing it down to the generic style of Halo/Call of Duty, instead of staying true to its difficulty be a good thing? Like I said, half the fun of the game was because it it wasn't like those other generic shooters were you could survive being shot a billion times. I'm just saying it probably wouldn't go over well because it isn't as easy as most shooters. Hopefully Demon's Souls proved that games can be difficult and still survive, but if they make this another generic shit shooter, I'm done with STALKER, and probably FPS games in general.dogstile said:Why is it doing bad on consoles a good thing? Surely if they do well on consoles they get more money, and more money = more good games.Assassin Xaero said:Multiplatform? Uh oh. This could either go one of two ways:
1. The game is a lot easier and you don't die as fast (bad).
2. The game won't go over very well on consoles because it isn't like Halo or Call of Duty where you can take a hundred bullets to the head and live while the enemies only take a 9mm round to the toe to die (good).
Half the fun of the game was that you couldn't go running in guns blazing...
Also, BOO FACTION WARS BEING OUT
As a side note, these fucking captcha things are really getting on my nerves. If they are going to stay forever, at least get ones that are legible.
How would it doing bad on consoles be a good thing. I personally still think it won't be dumbed down.
Yes, 4A is what powers Metro 2033. It looks only okay on the 360, but holy jesus it looks good on the PC. If you go into the ini settings and turn on a few settings you can't normally access like Global Illumination, the graphics become mind blowing. Metro 2033 was actually the first game to use GI, and you wouldn't think it's that big a deal until you see it in action.Chrono212 said:I enjoyed the hell out of Shadow of Chernobyl.Jennacide said:Did you play Call of Pripyat, the newest one? It had a more open world to it, as the world was only subdivided into three major sections.Chrono212 said:Please, please, please be open world!
If there's one thing that discoraged me, and this is a personal thing, was the real lack of going nuts and anywhere but where I'm meant to be like in the new Fallout games.
But still, more survival elements will be welcomed by me as I <3 hardcore mode in Fallout: New Vegas plus the harshness of the first S.T.A.L.K.E.R.
Either way I'm psyched for the next game. I really hope they've worked out thier issues with 4A Games and can use the 4A Engine (which was basically a fixed and better looking X-ray) or something of that caliber for STALKER 2. The only thing that worries me is the same thing as always, hope they've learned finally how to make better end segments. The final areas of all three STALKER games so far have been awful. The warzone outside Chernobyl in SoC and the entirity of Pripyat in Call were just beyond bad, when the rest of the games up to those point were amazing.
Isn't the A4 Engine what they used for Metro 2033? if it is, it looks sort of ok on the Xbox but not great...
Jennacide said:Yes, 4A is what powers Metro 2033. It looks only okay on the 360, but holy jesus it looks good on the PC. If you go into the ini settings and turn on a few settings you can't normally access like Global Illumination, the graphics become mind blowing. Metro 2033 was actually the first game to use GI, and you wouldn't think it's that big a deal until you see it in action.Chrono212 said:I enjoyed the hell out of Shadow of Chernobyl.Jennacide said:Did you play Call of Pripyat, the newest one? It had a more open world to it, as the world was only subdivided into three major sections.Chrono212 said:Please, please, please be open world!
If there's one thing that discoraged me, and this is a personal thing, was the real lack of going nuts and anywhere but where I'm meant to be like in the new Fallout games.
But still, more survival elements will be welcomed by me as I <3 hardcore mode in Fallout: New Vegas plus the harshness of the first S.T.A.L.K.E.R.
Either way I'm psyched for the next game. I really hope they've worked out thier issues with 4A Games and can use the 4A Engine (which was basically a fixed and better looking X-ray) or something of that caliber for STALKER 2. The only thing that worries me is the same thing as always, hope they've learned finally how to make better end segments. The final areas of all three STALKER games so far have been awful. The warzone outside Chernobyl in SoC and the entirity of Pripyat in Call were just beyond bad, when the rest of the games up to those point were amazing.
Isn't the A4 Engine what they used for Metro 2033? if it is, it looks sort of ok on the Xbox but not great...
I think they could. The big difference between STALKER and Fallout is tension. Only in a few places of Fallout 3 or New Vegas are you ever really worried about where you are. The Dunwich building for instance was nice and creepy and tense because it was one of the few areas the game allowed itself to spawn mobs near you and ignore the perception radar mechanic. STALKER has always been tense, doing things to screw with your head and make you paranoid. The walk through Chernobyl in SoC for instance is creepy as hell. Moreso for anyone that doesn't speak Russian and has NO CLUE what the voice keeps saying. Or wandering around and suddenly being flung into the middle of an anomaly field and now a controller is trying to rip your mind from your body.Chrono212 said:Don't hurt me! I'm only a console gamer!! DX
LoL
Anyway...is that so? Well...I did enjoy Metro 2033 and the first S.T.A.L.K.E.R., like I said, but after two mind blowingly (again) huge Fallout games, I don't know if GSC has the resources to make such a game but I like the dark mood that it gives off.
Although the games have visited Pripyat, it could do with... *thinks* TIME TRAVEL SEQUENCE!!
Sorry, but that has to be in the game, like that short bit in Metro 2033 and you go around trying to warn people about it and they think your some crazy ex-soldier...
Back to OT
The games could do with just a big open world and try to let the anomalies be a little less daunting...unless that's the point X3
I have to confess the Dunwich Building scared me too much so I left [sub][sub]I was Level 25...[/sub][/sub] X3Jennacide said:I think they could. The big difference between STALKER and Fallout is tension. Only in a few places of Fallout 3 or New Vegas are you ever really worried about where you are. The Dunwich building for instance was nice and creepy and tense because it was one of the few areas the game allowed itself to spawn mobs near you and ignore the perception radar mechanic. STALKER has always been tense, doing things to screw with your head and make you paranoid. The walk through Chernobyl in SoC for instance is creepy as hell. Moreso for anyone that doesn't speak Russian and has NO CLUE what the voice keeps saying. Or wandering around and suddenly being flung into the middle of an anomaly field and now a controller is trying to rip your mind from your body.Chrono212 said:Don't hurt me! I'm only a console gamer!! DX
LoL
Anyway...is that so? Well...I did enjoy Metro 2033 and the first S.T.A.L.K.E.R., like I said, but after two mind blowingly (again) huge Fallout games, I don't know if GSC has the resources to make such a game but I like the dark mood that it gives off.
Although the games have visited Pripyat, it could do with... *thinks* TIME TRAVEL SEQUENCE!!
Sorry, but that has to be in the game, like that short bit in Metro 2033 and you go around trying to warn people about it and they think your some crazy ex-soldier...
Back to OT
The games could do with just a big open world and try to let the anomalies be a little less daunting...unless that's the point X3
I love both series', but STALKER has that beautiful tension that I love so much. Fallout has beauty of it's own in the desolation and ruin of the world, with mystery of some environments. The biggest problem Fallout has against it is no matter how geared you are in STALKER games, enemies are always a threat. In Fallout 3/NV, once you gear up you are a walking death God that nothing can touch.
Actually, the Soviets had more foresight than us when it comes to nuclear winter, which is part of what Metro 2033 is about. The entire subway system is designed as a fallout shelter of massive size, that isn't something Metro made up, it really is designed that way.Chrono212 said:*snip*
*nodnod* I take a particular interest in that peiord of history because of M.A.D. and how people coped with it :3Jennacide said:Actually, the Soviets had more foresight than us when it comes to nuclear winter, which is part of what Metro 2033 is about. The entire subway system is designed as a fallout shelter of massive size, that isn't something Metro made up, it really is designed that way.Chrono212 said:*snip*