Things that would make GTA better.
1: Make it Grand Theft Equus, set it in the old-west and cast the player as a cattle-rustler.
2: Go back to San Andreas, and put a damned flying saucer in the secret military base like there should have been in the first place.
3: Force Powers.
4: Make is Grand Theft Aero, set in the future, with tons of FLYING CARS. (rip-off Fifth Element shamelessly)
5: Make the player a cop (how hard could this possibly be, I ask you?)
6: Rip-off Crank, where you need to keep stimulated or you'll die.
7: Rip-off The Transporter, where you're just a badass fighter/driver who ends up in huge continuous battles.
8: Rip-off Death Race, in which you must battle in a "Death Race" against convicted murderers, in a post-apocalyptic wasteland.
9: Set it in the '70s, and focus on heists. (rip-off The Bank Job)
10: Rip-off any Jason Statham movie.
11: Grappling hooks!
12: Extremely detailed sex-minigames with graphic depictions of genitalia, because what the hell, maybe it would keep me entertained for a few seconds.
13: No joke, I'm totally serious about this. Think about it... A Zombie Outbreak.
14: People and cars that actually GO SOMEWHERE. I can't be the only person that has noticed that none of these people ever arrive anywhere. They just perpetually wander and wait. If you follow an NPC long enough, it actually stops being funny, becomes weird, then passes through weird into creepy, then transcends creepy and becomes a nihilistic metaphor for life, at which point you consider suicide... But luckily, you accidentally brush past a policeman who then decides to beat the shit out of you, which snaps you out of your suicidal haze with the observation: "Damn, this IS realistic."
1: Make it Grand Theft Equus, set it in the old-west and cast the player as a cattle-rustler.
2: Go back to San Andreas, and put a damned flying saucer in the secret military base like there should have been in the first place.
3: Force Powers.
4: Make is Grand Theft Aero, set in the future, with tons of FLYING CARS. (rip-off Fifth Element shamelessly)
5: Make the player a cop (how hard could this possibly be, I ask you?)
6: Rip-off Crank, where you need to keep stimulated or you'll die.
7: Rip-off The Transporter, where you're just a badass fighter/driver who ends up in huge continuous battles.
8: Rip-off Death Race, in which you must battle in a "Death Race" against convicted murderers, in a post-apocalyptic wasteland.
9: Set it in the '70s, and focus on heists. (rip-off The Bank Job)
10: Rip-off any Jason Statham movie.
11: Grappling hooks!
12: Extremely detailed sex-minigames with graphic depictions of genitalia, because what the hell, maybe it would keep me entertained for a few seconds.
13: No joke, I'm totally serious about this. Think about it... A Zombie Outbreak.
14: People and cars that actually GO SOMEWHERE. I can't be the only person that has noticed that none of these people ever arrive anywhere. They just perpetually wander and wait. If you follow an NPC long enough, it actually stops being funny, becomes weird, then passes through weird into creepy, then transcends creepy and becomes a nihilistic metaphor for life, at which point you consider suicide... But luckily, you accidentally brush past a policeman who then decides to beat the shit out of you, which snaps you out of your suicidal haze with the observation: "Damn, this IS realistic."