Johnny Novgorod said:
Xprimentyl said:
Silentpony said:
Xprimentyl said:
Silentpony said:
Xprimentyl said:
Silentpony said:
Glitch speed runs don't impress me at all. They didn't beat the game, they simply got to the end screen and that's not the same. Using glitches and bugs the programmers did not intend to be in the code to 'win' in a speedrun is like me saying I 'watched' the entire 9 hours of the LoTR trilogy in under 2 mins by simply skipping to the end credits.
At this point why not just write a line of code into the game that once you hit Start Game it automatically takes you to the end screen? I could speed run every game in under 2 seconds!
Oh, I completely get it; I?m not calling this is a legit breaking of the record (being slightly misleading in the title for the click bait; gotcha,) just in awe of the commitment to finding and stringing together the exploits, working
within the confines of the existing code (i.e.: NOT simply writing an ?I win? code as you suggest,) and being able to execute them with impeccable precision to ?beat? the game.
Oh no I wasn't harshing you. I fully get the story. And there is a level of...commitment to these types of play throughs to see what glitches can be found without the game crashing or some other huge glitch happening later. Like an OoT glitch that lets you skip all 3 spirit stones, but Ganon ends up being invulnerable.
I just feel like its not speed running, its glitch diving. Which is a thing in its own right for sure. I guess I don't like it when its listed as they 'beat' the game, when no they didn't, they glitched to the end credit screen.
Speed runs are players using skill and optimal pathing to complete a game
as the developer intended as quickly as possible. Glitch runs are players finding cracks in the code of the game and squeezing through them to minimize the time between the beginning and end. The former is playing the game as closely to perfection as possible; the latter is weaving a continuous path through the weak spots of the game?s code without it collapsing around you. Insofar as the semantics surrounding ?beating? the game, I think it applies to both; a speed runner ?beats? the game on the game?s terms; a glitch runner ?beats? the game at its genetic level. Personally, I find both impressive as both are tests of skills few people, least of all myself, can claim to have.
Par exemple, the laser dance [https://youtu.be/mr834Cs9ncs] from
Ocean?s 12. A speed run would show the Night Fox locating the laser field?s control panel and typing in the disarm code to shutting it down properly as fast as possible; a glitch run is what the video shows.
See I disagree. The Night Fox doesn't glitch the laser system, he simply dodges around it. That's a skill run. A speed run would just cut the power. A Glitch run would realize he can jump up 37 times on a park bench around the corner and on the 38th jump the Matrix breaks and he's teleported past the lasers. That's a glitch 'cause its going against the intended experience, ie reality.
The
intention of the laser field is to allow passage to only those who properly disarm it (i.e.: play the game correctly,) and it sets off alarms (i.e.: crashes, bugs out) when someone transgresses otherwise. The Night Fox uses his intimate knowledge of the laser field?s operation to work AROUND it, subverting it entirely and achieving
objectively the same end result as disarming it properly.
I don't agree at all.
The lasers are the obvious, immediate obstacle. To bypass them successfully is to meet a challenge like you do in a videogame.
If glitching a game is 'thinking outside the box' and damning the game's rules, then the equivalent would be to just defuse the grid.
I disagree with this. To glitch something is to go against not just something intended purpose, but to do something not meant to be physically possible. when a game glitches and you fall through the floor, well the floor was meant to be fall-through-proof.
To go back to our laser grid, to bypass them is the skill used to beat a video game, but disarming them is still within the confines of what the system allows. The laser grid is meant to be turn off-able and turn on-able. You haven't done something physically impossible. I'll say it again: A Glitch run would realize he can jump up 37 times on a park bench around the corner and on the 38th jump the Matrix breaks and he's teleported past the lasers. That's a glitch 'cause its going against the intended experience, ie reality. Something happened that wasn't physically supposed to be possible.
So when we see a Goldeneye speed run where looking at the ground and shooting a gun backwards increases your speed beyond what was supposed to be physically possible, that's a glitch. That's using an oversight in the code to move faster than what the code was programmed to allow.