Verlander said:
Hum, he said that he liked people watching and that the world of Los Santos was well rendered with a lot of people and designs but that the game elements like bad path AI and insane death scenes break it.
Yes, games are illusions but good writing and art can make it so that we don't care that it's an illusion and we just absorb ourselves into the world. Anything that can break that absorption and we immediately take notice and argue lack of investment.
Yeah sorry but no.
Even if GTA can have some bad AI at times its nowhere near as bad as say, every other game, if he complains about how the AI reacts in GTA he might aswell not try to play any game. What happens if you get in front of a person and just keep staring at them in most games? Nothing, most of the times they dont even look at you. In GTA they take notice and sometimes get annoyed, they may leave or they may start telling you to stop and insult you, if you keep staring they may start a fight.
The other example of the ambulance, I would like to hear him say any game that did that flawlessly when most games still have the cops running over pedestrians.
And if the cougar was an example of an insane death scene then what would he think of STALKER?
He saw the cougar before he attacked, he chose to ignore it, there was nothing insane about it.
To me it feels like the game did so much more then others but still had some things that were at the same level making that stuff stick out more, what I dont get is how that is a bad thing since making the game worse overall to compensate those parts that arent as evolved is a terrible idea.