Grouchy Imp said:
josemlopes said:
Meh, still never had any reason to buy money so cant really complain. Im saving some money now to buy a buzzard and the only expenses that I am having is the need to buy ammo, other then that I just stopped pimping out cars and my character and I will eventually be able to buy it.
Pretty much this. My character has over the course of his career had incomings/outgoings of $12m/$11m respectively - money is
so easy to acquire in-game why people would pay real world cash for it is beyond me. Especially as if you just click your fingers and buy something it's rendered meaningless. I value my Buzzard so much precisely because it took me forever to save up for the damn thing.
Besides, if a bunch of impatient people with more money than sense want to
pay to remove the replay value from their game, let them. Myself and my crewmates only play in private sessions anyway, so Internet randoms flooding the online lobbies with tanks affects us not at all.
BTW, when the Buzzard gets destroyed how do you get it back? Do you have to pay it entirely or is the repair just a portion? Especially if its in a mission.
One thing that I would have liked to see were some of those more mundane jobs that appear on the singleplayer like the taxi and the ambulance from previous games. I know not all people are into that sort of stuff but it would be rather easy to implement, I assume.
A thing that I liked about the San Andreas multiplayer mod was that you could be a mechanic, a pilot, a truck driver or a journalist among many other things. It felt nice to be what could be called a law abbiding citizen and earn your money by working your way up a career.
Its amazing how the mod made being a taxi driver work since there were no NPCs, all you had to make money was actually drive around other players (cars are expensive and all you have at the start is a bike).
I dont know, I guess it would give the actual missions a sort of underground criminal activities sort of vibe being something that you werent always part of.