Any other Metroidvania suggestions for PS4 then in that case?Meiam said:Guacamelee is the better one, axiom verge is a bit too limited because it's trying to be so close to meteoroid 1.
Although I honestly didn't find Guacamelee to be that great, it was okay but the exploration and combat were a bit meh. Hollow knight is where you want to be if your looking for a metroidvania, but it's not on PS4 sadly.
Which is the best out of those other ones?Xsjadoblayde said:Guacamelee hands down. I'll fight to the death anyone who says otherwise
for other metroidvanias, perhaps Shadow Complex, Dust: An Elysian Tail, Child of Light, Strider, Song of the Deep, Headlander, Salt and Sanctuary, Teslagrad, perhaps Steamworld Dig 2 from what I hear, but I only tried the original game
What bugged you about it specifically?Kotaro said:I've played both, myself, and while you can't go wrong with either, Axiom Verge does have some minor design choices that bug me, and I found Guacamelee to be overall a slightly more satisfying game.
I am also going to second the recommendations for Hollow Knight, Shadow Complex, and Dust: An Elysian Tail.
It depends largely on personal preference, but the most commonly appreciated is Shadow Complex, and my fave is Dust: An Elysian Tail, which apparently other people also like a lot, but it's never talked about so it's in a bit of a strange aether where I feel a bit uncertain/self-conscious bringing it updscross said:Which is the best out of those other ones?Xsjadoblayde said:Guacamelee hands down. I'll fight to the death anyone who says otherwise
for other metroidvanias, perhaps Shadow Complex, Dust: An Elysian Tail, Child of Light, Strider, Song of the Deep, Headlander, Salt and Sanctuary, Teslagrad, perhaps Steamworld Dig 2 from what I hear, but I only tried the original game
Mostly it's the fact that, more than any other Metroidvania I've played, it can get really frustrating trying to figure out where to go next. You've got multiple tools for opening paths, and checking for secret passages is tedious as hell. Metroid relies a lot on destroying walls and stuff to open secret passages, too, but in a Metroid game (well, a good Metroid game), the rooms are designed in a way that your attention is naturally drawn to the most likely spots for a secret passage to be, so you rarely end up needing to check every single tile individually for the one breakable one you need to find to move on to the next part of the game. In Axiom Verge, the rooms do not have nearly the same level of clever design, so I found myself in that situation numerous times, and it completely destroyed the pacing.dscross said:What bugged you about it specifically?Kotaro said:I've played both, myself, and while you can't go wrong with either, Axiom Verge does have some minor design choices that bug me, and I found Guacamelee to be overall a slightly more satisfying game.
I am also going to second the recommendations for Hollow Knight, Shadow Complex, and Dust: An Elysian Tail.
Played half of them and I'd say shadow complex, it doesn't do much to differentiate itself but is a solid metroidvania.dscross said:Which is the best out of those other ones?Xsjadoblayde said:Guacamelee hands down. I'll fight to the death anyone who says otherwise
for other metroidvanias, perhaps Shadow Complex, Dust: An Elysian Tail, Child of Light, Strider, Song of the Deep, Headlander, Salt and Sanctuary, Teslagrad, perhaps Steamworld Dig 2 from what I hear, but I only tried the original game
Well, I do like scrolling beat em ups like Streets of Rage and fighting tournaments like Street Fighter, so if it's fist fighting like that I'm onboard. Wouldn't have expected that to be the main focus of a Metroidvania though...Bad Jim said:Haven't played Axiom Verge, but I did enjoy Guacamelee! a lot. It does mix a lot of fist fighting, which may or may not be your thing, but the move set is well thought out, with most moves doubling as ways to get around, not just more ways to kill monsters.