I like the idea of more representation in some games, though I'd be curious about the whole mute protagonist thing, as I'm not sure how that will play out. There wouldn't have to be a scene depicting anything more than subtle but obvious emotion (hand on the side of the face, those specific glances, maybe a kiss or so) with dialogue fit to match. It would be as meaningful as anything else in games (if not more so, really), with the added bonus of then going on with the story in the way desired. It really is time for gaming to grow up and develop more, maybe even go through that college experimental phase, following up with that perfect analogy.
That is a phenomenal idea, but I think it would go over better if you used a more neutral name, something fairly ambiguous, with no cutscenes of the partner, and never let him use a clarifier like he, she, him, her, etc. I think it would be a big step forward to see such a step in gaming, though I'd suggest putting in a big final sequence where the two of you have to work together to complete the goal, ie kill the boss, making it something you couldn't do on your own, something that required your lover to be there with you to do.bourgtai said:Or if their entire quest is to save "Ashley" and the first you see of Ashley is your manly guy kissing him at the very end of the game :3Mashirafen said:I'd love to see a game that had a big, manly, space marine type character, where you killed lots of people and everything, and it's just mentioned nonchalantly like, halfway through that he's gay or whatever. It'd be interesting to see the reaction.