Guild Wars 2 coming to consoles

GrandmaFunk

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i've been pretty curious about the secret world since it was announced and it does look like a much needed breath of fresh air.

however, your earlier statement was absurd, it's almost impossible to read through an mmo thread without ppl mentioning GW2..whereas the secret world remains largely un-discussed.

it might do well, and I hope it does, but it's a brand new IP coming from a team that's mostly known for one of the worst mmo launches ever. gw2 on the other hand has been getting a lot of hype because ppl believe that the team can deliver on it's promises.

that and they have THE most amazing art direction team on the planet.
 

Korten12

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Aug 26, 2009
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Metalhandkerchief said:
Korten12 said:
Plus GW2 is a hell of a lot more innovative then the Secret World.
Actually, you just need to go do some reading, then compare them. You will find that you will be more believable in your assessment of something if you actually bothered to look at more than one side.
TSW has:

Holy Trinity
Standard Quests: Go here, get that, kill that, come back.
A slightly more action based combat.
Unqiue and Flexible leveling up and skill using. (Unqiue, but not completely innovative.)
and a unqiue setting.

Besides that, as from what I could tell. It's a much more standard MMO though, then GW2.
 

2xDouble

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This is just a little sensationalist journalism from Seven over at Guild Wars Insider [http://www.guildwarsinsider.com/conference-call-highlights-gw2-console-version-confirmed/] reading too much into the NCSoft business conference call. Nothing has changed. The game is just as awesome as you've seen, and more so now that it's in beta testing (look for news about that on Monday, by the way). If you start panicking, go watch some of the awesome footage on youtube or wherever and look at how great the game really is. (Or read the brand-new World vs World news [http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world], or about the shiny, new Spanish-language localization [http://www.arena.net/blog/announcing-guild-wars-2-spanish-localization].)

The official statement from ArenaNet:
Martin Kerstein said:
I think "stay calm, don't panic" will become my new mantra.

We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC
 

Something Amyss

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Limecake said:
excuse me if I'm wrong but wasn't the final fantasy MMO on Xbox?

why would guild wars have trouble if it's been done years ago?
Was it well-received on the Xbox? I thought it wasn't.

MatParker116 said:
As a 360 owner I refuse to pay twice for something.
Except, of course, XBox Live.

And possibly DLC.
 

hazabaza1

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Nov 26, 2008
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Does this mean that the PC version can work with a gamepad?
I hope it does. I generally prefer gamepads.
 

Blindrooster

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SmashLovesTitanQuest said:
Korten12 said:
SmashLovesTitanQuest said:
Korten12 said:
SmashLovesTitanQuest said:
Haha. Wat.

No, seriously. Just... What?

I can only see this being a disaster...
Guild Wars 2 already only has 10 skills and with it's more twitch based combat, it can work perfectly for it.
Im not saying it wont work, im saying it wont sell.
DC Universe has more players on PS3 then PC. So it shows it can work.
And how many players is that?

Exactly. DC Universe was a bit of a failure all around.

Im not trying to moan about GW2 going to consoles, by the way - as long as the PC version doesnt suffer for it im glad more people can enjoy the game - I just cant see it being successful on consoles. And DC Universe? Haha. When trying to find an example of successful MMOs, DC Universe is the last place I would look.
I feel alot of people are like me, and consoles are the only shot at games like this. I'm still psyched the witcher 2 is coming to consoles. I would definately buy Guild wars 2 should it as well, as would lots of people.
 

Captain__Cookies

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Since I don't have a PC good enough to play Guild Wars 2, but I quite like the idea of a non-subscription decent quality MMO, I can't really see the problem, although it will probably be better on PCs due to the control scheme.
However I can't see it being that popular on consoles, since Guild Wars was PC only, they're going to need quite a marketing push to get it across.
 

Aprilgold

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WALL OF TEXT, WALL OF TEXT, WALL OF TEXT!
SmashLovesTitanQuest said:
Haha. Wat.

No, seriously. Just... What?

I can only see this being a disaster...
Yeah same, didn't DC Universe Online do badly on the Sexbox... Yes thats a joke on Fox News.

Zachary Amaranth said:
MatParker116 said:
As a 360 owner I refuse to pay twice for something.
Except, of course, XBox Live.

And possibly DLC.
Don't forget when your Xbox breaks and you have to buy another, or have to buy a new controller, or if your game breaks and you have to buy another.

And also, hasn't everyone learned that Kotaku is super sensationalist to gain views from people. For goodness sakes, there was something that happened a while ago where they promoted that PC gaming Labtop as the only standard for PC gaming. It was the Razor Gaming Lab-top. Of course when they got shit for it they went behind "Why are you guys so mad, this is just a blog" is the gist of their defense.

2xDouble said:
This is just a little sensationalist journalism from Seven over at Guild Wars Insider [http://www.guildwarsinsider.com/conference-call-highlights-gw2-console-version-confirmed/] reading too much into the NCSoft business conference call. Nothing has changed. The game is just as awesome as you've seen, and more so now that it's in beta testing (look for news about that on Monday, by the way). If you start panicking, go watch some of the awesome footage on youtube or wherever and look at how great the game really is. (Or read the brand-new World vs World news [http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world], or about the shiny, new Spanish-language localization [http://www.arena.net/blog/announcing-guild-wars-2-spanish-localization].)

The official statement from ArenaNet:
Martin Kerstein said:
I think "stay calm, don't panic" will become my new mantra.

We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC
This is true, I checked it up meself.

Metalhandkerchief said:
Korten12 said:
Plus GW2 is a hell of a lot more innovative then the Secret World.
Actually, you just need to go do some reading, then compare them. You will find that you will be more believable in your assessment of something if you actually bothered to look at more than one side.
If you looked at how they both play in comparison to other games then you would understand why comparing the two is sorta silly. Guild Wars 2 is almost like putting a action game into a MMO format, while only stuck to the shackle of hot-bars. Secret World is very much standard MMO, being drugged down the same path as the many before it. Samey quests, holy trinity, 'free' and 'open' leveling experience, which has been plenty of times before.

I go back to Guild Wars 2 is basically a action game in a MMO molding, with the only true shackle being hotkeys.

Metalhandkerchief said:
MatParker116 said:
Whenever anyone says "man, I hate how all MMOs are the same", someone else invariably says "well, wait for Guild Wars 2, then!".
Except people don't say that, they say "well, wait for The Secret World then!" as that is truly a game that is set apart from the mold. GW2 just tries to look like it's different, but it will still feel like the same old fantasy dribble, just with a few new mechanics thrown in.

Then again, Kotaku wanks GW2 so hard that it's easy to get brain washed.
Kotaku wanks everything if it will get them precious internet views. They wanked off the Razor Blade despite it being over expensive garbage. I haven't played either one, Secret World or Guild Wars 2, and I assume you haven't played Guild Wars 2, so you can't say that it isn't a different gameplay experience. There is a heavy difference between a fan [which is a shorter word for "fanatic"] to defend something then someone trying to remain objective on the issue.

From a Objective Stand Point [from only of what I've seen], they got rid of so many trends that have been following the MMO scene forever that it is very refreshing. Story line revolves around each player, grouping through a menu is replaced with world events that encourage people to hop in, weapon's having individual skills that change based on the weapon equipped instead of a base set of skills for everything, Holy Trinity is gone, everyone can heal equally well and everyone can tank equally well. Underwater is fully explorer, has towns under there. Each class is not very different from one another but they each have skills to define themselves by, such as a Ranger's Pet or the Engineer's Traps.

The main aspect of Guild Wars 2 that garnered much love was the fact that it was encouraging players to play together, instead of apart. In a Normal MMO, you wouldn't gain credit for a kill if someone else struck the final blow. In Guild Wars 2, you both will gain equal credit for what you did, and both gain the rewards, regardless of level. So if a town is being attacked and one guy is AFK through it and the other is doing their darndest to save the town, then the person AFK will gain no credit because they didn't try, and the person that was trying very hard will gain their respective amount of payment for doing so.

Guild Wars 2 just wants to encourage teamwork in a MMO through the world instead of through a menu system, which I am a fan of.

Metalhandkerchief said:
TSW has 6 years pre-production time, soon 7 years development, a perfected pre-existing engine (saves dev time) and 110 developers on-staff.

GW2 has 2 years pre-production, 4-5 years development, a new engine (steals dev time and most likely buggy in early release) and 89 developers on staff.

Math presents TSW as the better game, I guess it's time to see if Funcom really are incompetent. But this time there's a real game director (Ragnar Tørnquist) pulling the strings, not some newly graduated Ultima player who thinks he can lift the world on his pinky finger (Gaute Godager)
I'm sure you heard of the old expression "Too many cooks in the kitchen can destroy the dish" right? If you are to be believed here, Minecraft apparently is a horrible game that everyone recognizes as such because it had a pretty short dev time, was made in Java and had a small staff making it. Yet Mojang has gained a couple million in sales.

There is definitely a difference between designing a MMO and designing a regular game. I would trust the Ultima player more because they know what Ultima did wrong and right, and know the formula at hand. I wouldn't trust Hideo Kojima to make a MMO because he has no past experience in it, at least as far as I know.

Dev Times and Staff don't necessarily mean that one is better then the other. For zombie baby jesus's sake [no offense] no one in this thread has played either, while I'm definitely being as opinionated as you when it comes to defending Guild Wars 2, saying that your faulty math formula is correct is incorrect. Since it doesn't show which one is better, just the dev time and staff. And yes, everything has to be based on a engine for it to be not glitchy. Which is almost complete crap because Fallout New Vegas had tons of glitches, and was based on a engine made by Bethesda.

I know I'm coming off as a asshat in this last one but straight up saying "I'm right, your wrong" gets me a little steamed. Thats basically your whole message to the person above.
 

Deshin

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Final Fantasy XI had players on the PC, PS2, Xbox 360, and even PS3 (old ones) all playing in the same party without a hitch for years. It also didn't need an Xbox Gold account to play online, Silver (free) was allowed.

People need to stop kneejerking til some real details emerge

Edit: The only reason we don't have more cross platform games is because, get ready for it, publishers don't give two shits about you. If you like a game and it's on the 360/ps3/pc why should they enable cross content play when it's more likely you'll just end up having to buy 2x or 3x copies of the game to play with friends? (looking at you, Borderlands)

Honestly, Square Enix did this with the PLAYSTATION 2. TEN YEARS AGO. Cross platform play without a single hitch, ya know those USB pads on the PS2? yeah plug a keyboard in there and people use those. Why don't publishers let you plug in keyboard to the system for all of their games? Once again: they don't give a shit. If a Publisher actually WANTS to bring us cross-platform multiplayer that works we should be encouraging them, not demonising them and saying it'll insta suck.
 

Random Fella

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Should be interesting
As long as they don't cross over pc with PS3/Xbox
Because PC players will have such an upper hand it would just be unfair.
 

Davey Woo

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How you could even manage a combat system like Guild Wars on a console I can't fathom. I know GW 2 is supposed to be quite different to GW1, but even so, movement, attacking AND 10 different skills at any one time on a controller just doesn't seem possible.
 

CrazyBlaze

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Have never played Guild Wars but how hard could it be to adapt the a control scheme? Top shoulder buttons each have four skills mapped to them that then you use the face buttons to use and the bottom two have the remaining skills mapped to it. The face buttons, when not holding down the shoulder buttons, have what else you need.
 

Don Savik

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Casually playing the game on a console, I have no problems. HOWEVER a keyboard/mouse is a lot more precise. Can a person using a controller be on the same level of skill/percision as someone with keyboard/mouse? Especially in a pvp or dungeon setting where they need to be? Its very tricky. I can see it working, but its probably highly likely.

As for TSW, yes its cool but the fact thats its pay to play really doesnt mean much. Yes, nowadays we have a lot of freemium garbage thrown at us, but anyone with a job can pay 15 dollars a month, especially if they aren't buying every single 60 dollar game that comes out. Will GW2 attract more people? probably, but I'm getting both games and I will be enjoying both worlds so it doesn't matter to me.

Debating which one is better when neither is out though is silly.
 

GrandmaFunk

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CrazyBlaze said:
Have never played Guild Wars but how hard could it be to adapt the a control scheme? Top shoulder buttons each have four skills mapped to them that then you use the face buttons to use and the bottom two have the remaining skills mapped to it. The face buttons, when not holding down the shoulder buttons, have what else you need.
here's what controls are needed:

-one stick/pad for movement
-one stick/pad for camera control

18 buttons:
-jump
-dodge
-10 skills
-4 affinity/toolkit skills
-weapon swap
-use/interact

plus chat/emotes and some kind of system that allows you to select/target entities
 

TsunamiWombat

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2xDouble said:
This is just a little sensationalist journalism from Seven over at Guild Wars Insider [http://www.guildwarsinsider.com/conference-call-highlights-gw2-console-version-confirmed/] reading too much into the NCSoft business conference call. Nothing has changed. The game is just as awesome as you've seen, and more so now that it's in beta testing (look for news about that on Monday, by the way). If you start panicking, go watch some of the awesome footage on youtube or wherever and look at how great the game really is. (Or read the brand-new World vs World news [http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world], or about the shiny, new Spanish-language localization [http://www.arena.net/blog/announcing-guild-wars-2-spanish-localization].)

The official statement from ArenaNet:
Martin Kerstein said:
I think "stay calm, don't panic" will become my new mantra.

We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC
Repeating this gentleman's statement since people seem to have missed it. Cheerio!
 

Triangulon

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Metalhandkerchief said:
Korten12 said:
TSW has:

Holy Trinity
No. Both GW2 and TSW have different "responsibilities" in each encounter. Each single responsibility can be fulfilled by more than one person. For example, in TSW, 2 half-healers can heal enough for 1 full healer. In GW2, almost everyone can heal. The only difference in this respect between TSW and GW2, is that in TSW the players have a choice to not play holy trinity, but in GW2 it is forced upon them.
I disagree here. There is no reason that you could not spec to play exclusively as a Tank or DPS for example in GW2 if that is what you wanted to do (depending on weapon choice and skills). The idea is that you can chop and change if you so wish.

Metalhandkerchief said:
Korten12 said:
Standard Quests: Go here, get that, kill that, come back.
That is completely wrong. TSW has investigation missions, sabotage missions, story missions and action missions. Only the action missions are what you call "standard", except it's all fully voiced and cinematic and linked to a greater plot. It's never just "go here, kill this"
GW2 also has a range of dynamic and personal quests which on the face of it appear to be different than standard MMOs (or at least much better interpretations of those found in WAR).


Metalhandkerchief said:
Korten12 said:
Unqiue and Flexible leveling up and skill using. (Unqiue, but not completely innovative.) and a unqiue setting.
There are also states and team combos. One player can put an enemy into an "on fire" state, where a different player can exploit that with other skills. Team combos are skills that require timing and coherency between all team members to pull off, and they are different based on what skill types are represented in the group.
Team combos are also present in GW2. In fact your example of setting a target on fire would work in a similar fashion. There is also buffing of ranged attacks with elemental effects for example.



Metalhandkerchief said:
I would keep typing, but I just remembered having to do this way too many times to keep it interesting. It's baffling how little most GW2 fans know about the other games. But hey, I'm not saying GW2 will be a bad game at all, just that it's not reasonable to tout ignorance.

I do know the maths though.

TSW has 6 years pre-production time, soon 7 years development, a perfected pre-existing engine (saves dev time) and 110 developers on-staff.

GW2 has 2 years pre-production, 4-5 years development, a new engine (steals dev time and most likely buggy in early release) and 89 developers on staff.

Math presents TSW as the better game, I guess it's time to see if Funcom really are incompetent. But this time there's a real game director (Ragnar Tørnquist) pulling the strings, not some newly graduated Ultima player who thinks he can lift the world on his pinky finger (Gaute Godager)
I didn't know these details of TSW (in terms of staff numbers etc), they are interesting. However, I refuse to believe that these number = a better game. There are a huge number of games created by a smaller team which are superior to vast, bloated development teams (to throw in a random example; Magicka vs Duke Nukem: Forever). I also think you are forgetting the experience gained and groundwork laid by the original Guild Wars.

I think that these two offer the next best hope for MMOs in general. I honestly think that GW2 offers more in terms of the evolution of MMO gameplay (although I am very intrigued by TSW's levelling system). The world of TSW (hehe) looks brilliant however. Possibly the most interesting background for a game in years and the idea of ARG style meta games and puzzles sounds amazing. Nedless to say I am looking forwards to both very much. Come on closed beta!