SmashLovesTitanQuest said:
Haha. Wat.
No, seriously. Just... What?
I can only see this being a disaster...
Yeah same, didn't DC Universe Online do badly on the Sexbox... Yes thats a joke on Fox News.
Zachary Amaranth said:
MatParker116 said:
As a 360 owner I refuse to pay twice for something.
Except, of course, XBox Live.
And possibly DLC.
Don't forget when your Xbox breaks and you have to buy another, or have to buy a new controller, or if your game breaks and you have to buy another.
And also, hasn't everyone learned that Kotaku is super sensationalist to gain views from people. For goodness sakes, there was something that happened a while ago where they promoted that PC gaming Labtop as the only
standard for PC gaming. It was the Razor Gaming Lab-top. Of course when they got shit for it they went behind "Why are you guys so mad, this is just a blog" is the gist of their defense.
2xDouble said:
This is just a little sensationalist journalism from Seven over at Guild Wars Insider [http://www.guildwarsinsider.com/conference-call-highlights-gw2-console-version-confirmed/] reading too much into the NCSoft business conference call.
Nothing has changed. The game is just as awesome as you've seen, and more so now that it's in beta testing (look for news about that on Monday, by the way). If you start panicking, go watch some of the awesome footage on youtube or wherever and look at how great the game really is. (Or read the brand-new World vs World news [http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world], or about the shiny, new Spanish-language localization [http://www.arena.net/blog/announcing-guild-wars-2-spanish-localization].)
The official statement from ArenaNet:
Martin Kerstein said:
I think "stay calm, don't panic" will become my new mantra.
We stated multiple times in public that we have a small team working on a console version, but that we are fully dedicated to make the most kickass game for PC
This is true, I checked it up meself.
Metalhandkerchief said:
Korten12 said:
Plus GW2 is a hell of a lot more innovative then the Secret World.
Actually, you just need to go do some reading,
then compare them. You will find that you will be more believable in your assessment of something if you actually bothered to look at more than one side.
If you looked at how they both play in comparison to other games then you would understand why comparing the two is sorta silly. Guild Wars 2 is almost like putting a action game into a MMO format, while only stuck to the shackle of hot-bars. Secret World is very much standard MMO, being drugged down the same path as the many before it. Samey quests, holy trinity, 'free' and 'open' leveling experience, which has been plenty of times before.
I go back to Guild Wars 2 is basically a action game in a MMO molding, with the only true shackle being hotkeys.
Metalhandkerchief said:
MatParker116 said:
Whenever anyone says "man, I hate how all MMOs are the same", someone else invariably says "well, wait for Guild Wars 2, then!".
Except people don't say that, they say "well, wait for The Secret World then!" as that is truly a game that is set apart from the mold. GW2 just tries to look like it's different, but it will still feel like the same old fantasy dribble, just with a few new mechanics thrown in.
Then again, Kotaku wanks GW2 so hard that it's easy to get brain washed.
Kotaku wanks
everything if it will get them precious internet views. They wanked off the Razor Blade despite it being over expensive garbage. I haven't played either one, Secret World or Guild Wars 2, and I assume you haven't played Guild Wars 2, so you can't say that it isn't a different gameplay experience. There is a heavy difference between a fan [which is a shorter word for "fanatic"] to defend something then someone trying to remain objective on the issue.
From a Objective Stand Point [from only of what I've seen], they got rid of so many trends that have been following the MMO scene forever that it is very refreshing. Story line revolves around each player, grouping through a menu is replaced with world events that encourage people to hop in, weapon's having individual skills that change based on the weapon equipped instead of a base set of skills for everything, Holy Trinity is gone, everyone can heal equally well and everyone can tank equally well. Underwater is fully explorer, has towns under there. Each class is not very different from one another but they each have skills to define themselves by, such as a Ranger's Pet or the Engineer's Traps.
The main aspect of Guild Wars 2 that garnered much love was the fact that it was encouraging players to play together, instead of apart. In a Normal MMO, you wouldn't gain credit for a kill if someone else struck the final blow. In Guild Wars 2, you both will gain equal credit for what you did, and both gain the rewards, regardless of level. So if a town is being attacked and one guy is AFK through it and the other is doing their darndest to save the town, then the person AFK will gain no credit because they didn't try, and the person that was trying very hard will gain their respective amount of payment for doing so.
Guild Wars 2 just wants to encourage teamwork in a MMO through the world instead of through a menu system, which I am a fan of.
Metalhandkerchief said:
TSW has 6 years pre-production time, soon 7 years development, a perfected pre-existing engine (saves dev time) and 110 developers on-staff.
GW2 has 2 years pre-production, 4-5 years development, a new engine (steals dev time and most likely buggy in early release) and 89 developers on staff.
Math presents TSW as the better game, I guess it's time to see if Funcom really are incompetent. But this time there's a real game director (Ragnar Tørnquist) pulling the strings, not some newly graduated Ultima player who thinks he can lift the world on his pinky finger (Gaute Godager)
I'm sure you heard of the old expression "Too many cooks in the kitchen can destroy the dish" right? If you are to be believed here, Minecraft apparently is a horrible game that everyone recognizes as such because it had a pretty short dev time, was made in Java and had a small staff making it. Yet Mojang has gained a couple million in sales.
There is definitely a difference between designing a MMO and designing a regular game. I would trust the Ultima player more because they know what Ultima did wrong and right, and know the formula at hand. I wouldn't trust Hideo Kojima to make a MMO because he has no past experience in it, at least as far as I know.
Dev Times and Staff don't necessarily mean that one is better then the other. For zombie baby jesus's sake [no offense] no one in this thread has
played either, while I'm definitely being as opinionated as you when it comes to defending Guild Wars 2, saying that your faulty math formula is correct is incorrect. Since it doesn't show which one is better, just the dev time and staff. And yes,
everything has to be based on a engine for it to be not glitchy. Which is almost complete crap because Fallout New Vegas had tons of glitches, and was based on a engine made by Bethesda.
I know I'm coming off as a asshat in this last one but straight up saying "I'm right, your wrong" gets me a little steamed. Thats basically your whole message to the person above.