http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
on the guild wars 2 site they explain how the dynamic events system will work and how it will (I believe) replace questing and quest text walls.
quotes from it (saw another guy do this on his topic of a GW2 thing)
on the guild wars 2 site they explain how the dynamic events system will work and how it will (I believe) replace questing and quest text walls.
quotes from it (saw another guy do this on his topic of a GW2 thing)
Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an outdated form of storytelling.
and more in the acutal page.For example, in a traditional MMO, the character who gives you a quest will tell you ogres are coming to destroy the character's home, and you need to kill them. You then get a quest which says, "Kill 0/10 ogres" and you proceed to kill a bunch of ogres standing around in a field picking daisies. Since every player in the game needs to be able to do this quest, the ogres will never actually threaten the character's home - they will just eternally pick daisies in the field. The ogres aren't actually doing what the quest says they are - the game is lying to you!