BloatedGuppy said:
Tohuvabohu said:
And I figured the mechanics wouldn't live up to the hype.
Some might jump down my throat for knocking it without trying it, but I really really never felt a single ounce of appeal for this game.
I'm not going to "jump down your throat", but I will point out that this is the living definition of a confirmation bias.
But doesn't that ever happen to you? When something just, remains unappealing, when people gush over things that go over your head or just ultimately have no care for at all?
I gotta admit, once I'm at this stage it's really hard for me to give a game a second chance. But it's not like I glossed through every single post in this thread, saw Jdb's post and went "I KNEW IT THIS GAME IS SHIT." I read through every page here, read every positive thing people have to say - and like I said, I don't deny the game itself must be a solid game.
But nothing I read changes my personal problems with the game, namely - it's fantasy setting, and lore. I think I've just had enough of these sort of fantasy themed MMO's. What do I do when Guild Wars 2, a fantasy themed MMO, comes along? I'm pretty much fucked.
So the setting and lore wouldn't do it for me. That's why I said that mechanics would be the only thing that could sell the game for me. And everything I've read about it's mechanics from player impressions, and dev diary videos, seem like things I've already seen before, or would do little to rouse my interest.
MMO's don't typically excel in the 'gameplay' department, so for me, setting and lore HAS to be appealing to keep my attention. And I personally am not endeared by the setting and lore in Guild Wars. I don't feel it, and it drags the whole game down with it for me.
It's too bad because I do enjoy MMO's and like the idea of playing one without a monthly sub. But in this case, I don't think I would be able to do it.