So I got guild wars 2, got to level 80, and I can say the game is pretty fun.... except...... the dungeons, and the bugs.
The entire personal story questline is bugged once you reach level 60+, it simply breaks down, throws in new NPCs you have never met, acts like you did a bunch of stuff with them, adds in entire plot elements like a undead repelling krait orb that you supposedly found when you have done no such mission. At whats worse is that you cant get past the level 70 mission..... because the enemies don't stop respawning and you are supposed to clear out a base.
As for the dungeons, all Guild Wars 2's dungeons are, are places with NPCs that have 4-5 times the HP and damage as their normal counterparts, along with bosses with incredibly cheap moves. The dungeons aren't unbeatable by any means, they are just hard for all the wrong reasons. One Dungeon has a end boss that summons ghost versions of all of destinies edge, each ghost is strong enough to be an end boss by itself, and on top of that if you take down one of the ghosts the actual boss comes down from her perch rezes them, which is the point when your supposed to attack, and then teleports back to her perch and regains all of her health. But she has so much health that its nearly impossible to take her down when she comes down unless you take out all the ghosts at the exact same time. Whats even worse is that the ghost of Eir can 1 shot a warrior fully speced in health and defense, with max armor.
It's sad that the dungeons are just so poorly designed when the rest of the game is so good, its almost like Deus Ex HR all over again. It's like the dungeons were made by an entirely different developer then the rest of the game.
The entire personal story questline is bugged once you reach level 60+, it simply breaks down, throws in new NPCs you have never met, acts like you did a bunch of stuff with them, adds in entire plot elements like a undead repelling krait orb that you supposedly found when you have done no such mission. At whats worse is that you cant get past the level 70 mission..... because the enemies don't stop respawning and you are supposed to clear out a base.
As for the dungeons, all Guild Wars 2's dungeons are, are places with NPCs that have 4-5 times the HP and damage as their normal counterparts, along with bosses with incredibly cheap moves. The dungeons aren't unbeatable by any means, they are just hard for all the wrong reasons. One Dungeon has a end boss that summons ghost versions of all of destinies edge, each ghost is strong enough to be an end boss by itself, and on top of that if you take down one of the ghosts the actual boss comes down from her perch rezes them, which is the point when your supposed to attack, and then teleports back to her perch and regains all of her health. But she has so much health that its nearly impossible to take her down when she comes down unless you take out all the ghosts at the exact same time. Whats even worse is that the ghost of Eir can 1 shot a warrior fully speced in health and defense, with max armor.
It's sad that the dungeons are just so poorly designed when the rest of the game is so good, its almost like Deus Ex HR all over again. It's like the dungeons were made by an entirely different developer then the rest of the game.