I'm scared. I'm scared because I'm pretty sure all of Guild Wars' competitive magic will die in its successor. You don't compete with Wal-Mart, McDonald's, or World of Warcraft. You find the niche of consumers unsatisfied by the juggernauts and be their little whore. Guild Wars was always more interesting than WoW to me because of its emphasis on tactical PvP.
Guild Wars was never about one character proccing a big critical or sweeping a game. It's not about remarking that "asuran necromancers sure hit harder than humans." It's more like chess. The limits are easily identfiable and everybody is given the same tools to work with. You win with superior coordination and creative implementation.
I feel like GW2 is well on its way to missing the point. PvP appears to blend WoW battlegrounds with League of Legends mechanics, and will eradicate all possibility of creativity in the form of builds like IWAY, touch rangers, bunny thumpers, and fast casting elementalists. While this may be a welcome change to some (and trust me, I was always an "honor balance" type of person myself), it feels like trading genuine innovation for mediocrity - my summarizing prediction for the sequel.
Somebody make me feel better and prove me wrong.
Guild Wars was never about one character proccing a big critical or sweeping a game. It's not about remarking that "asuran necromancers sure hit harder than humans." It's more like chess. The limits are easily identfiable and everybody is given the same tools to work with. You win with superior coordination and creative implementation.
I feel like GW2 is well on its way to missing the point. PvP appears to blend WoW battlegrounds with League of Legends mechanics, and will eradicate all possibility of creativity in the form of builds like IWAY, touch rangers, bunny thumpers, and fast casting elementalists. While this may be a welcome change to some (and trust me, I was always an "honor balance" type of person myself), it feels like trading genuine innovation for mediocrity - my summarizing prediction for the sequel.
Somebody make me feel better and prove me wrong.