Guild Wars 2 - Top 10 Reasons to be Interested

Recommended Videos

No_Remainders

New member
Sep 11, 2009
1,871
0
0
Can't wait for this. I probably clocked in well over a few hundred hours on Guild Wars and all of its expansions, and I loved every second of it (but that's probably only because I never played as a monk, I was terrible with healing others, so I just rained fire down on stuff or smacked them with a hammer).

This shall be a day one purchase.
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.

RT-Medic-with-shotgun said:
We are talking about GW2 not GW1. Your info is outdated BECAUSE WE ARE TALKING ABOUT DIFFERENT GAMES!

1. PvP was not the main focus; never was.
2. Well no shit. They only happen to share a back story of being made by the same beings so they should all have 100% different architecture.
3. You try balancing that many combos. Players are ass holes and will instantly home in on the most potent combo and they need to find the way to kill it.(if you understood GW2 you would know that the games skill combos AVOID THIS LIKE THE PLAGUE!)

The problems with GW1 are to be fixed with GW2 so please. UPDATE YOUR GOD DAMNED INFORMATION!
1. Yes, it was. The whole point of campaign was getting experience required to play PvP. Heroes Ascent used to be in PvE part of the game. Even Factions' main selling point were... FACTIONS. People choosing Luxon or Kurzicks and battling PvP for control. GW was probably one of the most balanced PvP games at the time. Then came Dervishes and Paragons...
2. Yes, the Asurans and Charrs made same dungeons, Norns and Destroyers also same architecture.

Or they were just lazy and wanted quick cast on a rushed, 13-hour expansion pack.
3. It's not about "combos". It seems they don't even play the game anymore. How to fix Dervishes? Remake them to have same damage, but more conditions! Everyone loves conditions. How to make Paragons useful for PvE? Give them an OP skill to turn them into one-trick ponies! How to balance Elementalists in PvE, Rangers in PvE? Uhh... Ignore till playerbase forgets they exist. Sometimes I even wonder why they bothered to do the PvE/PvP split - they ruined so many PvE builds, while still forgetting how to make sure some builds stay viable in at least one of the modes.
 

JWRosser

New member
Jul 4, 2006
1,365
0
0
I will definitely be getting this game. I loved the first Guild Wars.

It does sadden me that people instantly compare Guild Wars - and many other MMOs - to WoW straight away and tend not to give it a chance...
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
RT-Medic-with-shotgun said:
Abedeus said:
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.
 

ThreeKneeNick

New member
Aug 4, 2009
741
0
0
Aside from the combat system, events, no monthly fees and familiarity with Guild Wars 1 (im a fan) the main reason im interested is that it has all the systems in place to appeal to my explorer side. Since you will not be needing to follow a quest line to progress, you are free to roam and see what the world has to offer to you, and when i see those graphics and events and all the attention to detail, boy do i want to.

I can't wait to explore all the cities, the human city is just enormous and beautiful:
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.
That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?
They were a PvP-focused game for 2 chapters.

Also, they fixed SOME of it. Mesmers useless in PvE? Fixed. But Mesmers were already powerful in PvP - so they now had even MORE anti-caster annoying spells. Warriors useless in PvE? Let's make it so they have a super-powerful AoE skill that has synergy with PvE-only skill from Nightfall. It is constantly used for fast farming and speed clears, two things they wanted to fix ever since they started nerfing Monks and Necromancers doing Underworld. Rangers being OP in PvP? Nerf traps, spirits, attack skills. Rangers balanced in PvP. Useless in PvE. Paragons eating people in PvP? NERF!!! Uselessness in PvE of course, except for 1 single build.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.
That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?
Guild Wars as far as I played (which was a lot) never seemed PvP focused at all. Since he probably didn't realize 95% of the content was PvE...
 

Count Igor

New member
May 5, 2010
1,781
0
0
Hmm.. I never played GW1, but this is looking pretty awesome.
I think I'll get it. The rangers look great!
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.
That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?
They were a PvP-focused game for 2 chapters.

Also, they fixed SOME of it. Mesmers useless in PvE? Fixed. But Mesmers were already powerful in PvP - so they now had even MORE anti-caster annoying spells. Warriors useless in PvE? Let's make it so they have a super-powerful AoE skill that has synergy with PvE-only skill from Nightfall. It is constantly used for fast farming and speed clears, two things they wanted to fix ever since they started nerfing Monks and Necromancers doing Underworld. Rangers being OP in PvP? Nerf traps, spirits, attack skills. Rangers balanced in PvP. Useless in PvE. Paragons eating people in PvP? NERF!!! Uselessness in PvE of course, except for 1 single build.
You seem highly invested emotionally in this argument so i am going to back away leaving you with these words.
Which campaigns were pvp focused? Not pvp-ish pvp focused.
Korten12 said:
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.
That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?
Guild Wars as far as I played (which was a lot) never seemed PvP focused at all. Since he probably didn't realize 95% of the content was PvE...
Bingo!
Facepalm to both of you.

Yes, 95% of the content NOW is PvE. In Prophecies, you played campaign just to get to Tombs. Even in Factions half of the game was about Factions and battles (PvP) between players.

This also perfectly shows why GW2 will be ideal for everyone but the PvP players, you can't even tell what is left of the original game in GW.
 

Tony2077

New member
Dec 19, 2007
2,983
0
0
holy fuck a mmo that make me want to play it and may actually be better then wow and all its knockoffs
 

Nocta-Aeterna

New member
Aug 3, 2009
709
0
0
Abedeus said:
They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Methinks there was NEVER a central demographic: PVP and PVE were just heavily segregated. I myself was never much into PVP.
If you must play it for yourself before saying ANYTHING positive, go to PAX Prime next August, since they have had playable demos at every convention they've exhibitted at. Also, same lead designer ≠ same design decisions. Apart from realm PVP, GW 2 will still have ranked and strict structured PVP.

As for grind, the combat is now far more involved, with positioning, the ability to actively dodge enemy attacks and attack skills involving movement ánd required EXP to level plateaus at higher levels rather than increase exponentionally, meaning you din't need to grind for all eternity to get to max level. The outcome of events cascade over the world map, opening different events for different outcomes, meaning you can play the game multiple times, and always experience new things.

Regarding customisation, granted, the skillbar is no longer as configurable as in GW 1 and attributes do not influence skills directly, which is kind of a shame. Instead, however, there's the trait system, which grants special effects to skills, improves their effectiveness, reduces recharge etc. Here, go play with it for a moment.
 

evilstonermonkey

New member
Oct 26, 2009
216
0
0
I've been excited about this since it was announced, and this vid does a really good job of explaining why. I generally prefer to solo RPGs, so the self-sufficiency side of things is very relevant to mine interest. That may make a person wonder why I would want to play an MMORPG as opposed to a non-MMO RPG, but the thing is I said GENERALLY - me and my best friend would play Guild Wars 1 all the time just chatting while we played, grouping every now and then to overcome particularly hard missions or areas, trading equipment and just generally helping out each otehrs characters. And while I usually avoided grouping with people I didn't know, helping out newbie guild members felt really rewarding. You can't get that in a purely single player RPG.

I am hoping minimum specs aren't too harsh though. My comp is pretty basic - my gaming machine is a PS3, all I use this for is uni work, interwebs and Guild 1.
 

Boneasse

New member
Jul 16, 2008
1,960
0
0
Tremendous video. I had actually forgotten about Guild Wars 2, in the wake of several new oncoming games (Mainly The Witcher 2), but I'll definetely be buying this on day one. It lookes sweet.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
evilstonermonkey said:
I've been excited about this since it was announced, and this vid does a really good job of explaining why. I generally prefer to solo RPGs, so the self-sufficiency side of things is very relevant to mine interest. That may make a person wonder why I would want to play an MMORPG as opposed to a non-MMO RPG, but the thing is I said GENERALLY - me and my best friend would play Guild Wars 1 all the time just chatting while we played, grouping every now and then to overcome particularly hard missions or areas, trading equipment and just generally helping out each otehrs characters. And while I usually avoided grouping with people I didn't know, helping out newbie guild members felt really rewarding. You can't get that in a purely single player RPG.

I am hoping minimum specs aren't too harsh though. My comp is pretty basic - my gaming machine is a PS3, all I use this for is uni work, interwebs and Guild 1.
I wouldn't worry about specs, since they said they would be similar to GW1.
 

Nocta-Aeterna

New member
Aug 3, 2009
709
0
0
evilstonermonkey said:
I've been excited about this since it was announced, and this vid does a really good job of explaining why. I generally prefer to solo RPGs, so the self-sufficiency side of things is very relevant to mine interest. That may make a person wonder why I would want to play an MMORPG as opposed to a non-MMO RPG, but the thing is I said GENERALLY - me and my best friend would play Guild Wars 1 all the time just chatting while we played, grouping every now and then to overcome particularly hard missions or areas, trading equipment and just generally helping out each otehrs characters. And while I usually avoided grouping with people I didn't know, helping out newbie guild members felt really rewarding. You can't get that in a purely single player RPG.

I am hoping minimum specs aren't too harsh though. My comp is pretty basic - my gaming machine is a PS3, all I use this for is uni work, interwebs and Guild 1.
I believe the specs are pretty mild. As far as I know, they've designed it so an average computer can run it. If you can play GW 1, you most likely can play GW 2.
 

banksy122

New member
Nov 12, 2009
155
0
0
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.
That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?
They were a PvP-focused game for 2 chapters.

Also, they fixed SOME of it. Mesmers useless in PvE? Fixed. But Mesmers were already powerful in PvP - so they now had even MORE anti-caster annoying spells. Warriors useless in PvE? Let's make it so they have a super-powerful AoE skill that has synergy with PvE-only skill from Nightfall. It is constantly used for fast farming and speed clears, two things they wanted to fix ever since they started nerfing Monks and Necromancers doing Underworld. Rangers being OP in PvP? Nerf traps, spirits, attack skills. Rangers balanced in PvP. Useless in PvE. Paragons eating people in PvP? NERF!!! Uselessness in PvE of course, except for 1 single build.
You seem highly invested emotionally in this argument so i am going to back away leaving you with these words.
Which campaigns were pvp focused? Not pvp-ish pvp focused.
Korten12 said:
RT-Medic-with-shotgun said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Nocta-Aeterna said:
Abedeus said:
RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.

1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?

1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.

Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.
You seem to be mistaking Guild Wars 1 with Guild Wars 2.
Oh, no, not at all. Same developer. Same lead developers.

They switched from one gaming demographic (PvP players) to another (PvE player) in just one chapter and an expansion pack. I already made a promise to myself to never take their word for anything until I experience it on my own. They already broke a lot of promises to the loyal fanbase, now they are simply abandoning it by ignoring requests and problems with balance.
Ok now i may not have been with GW since beginnings but when was this? When did they switch from a solely PvP oriented game to pve? Because from what i saw it was pretty damn well pve focused.
Arrround the time they introduced Heroes, allowed Heroways to dominate HA (Mesmer and Necromancer heroes, dear God save us...) and GvG, added powercreep, made PvE a liiittle easier with introduction of new, powerful elites... but in the process made PvP unplayable for few months. Anyone who remembers on-release Paragons and Dervishes will say same thing.
That doesn't mean they were a pvp focused game to begin with. It means they had trouble balancing skills for pve and pvp; when they added new content. Also didn't they fix some of this in one of last years patches?
Guild Wars as far as I played (which was a lot) never seemed PvP focused at all. Since he probably didn't realize 95% of the content was PvE...
Bingo!
Facepalm to both of you.

Yes, 95% of the content NOW is PvE. In Prophecies, you played campaign just to get to Tombs. Even in Factions half of the game was about Factions and battles (PvP) between players.

This also perfectly shows why GW2 will be ideal for everyone but the PvP players, you can't even tell what is left of the original game in GW.
I played the game for 1,500 hours, started in factions, and I never PvP'd. All the people I know who played from the start all played just PvE. Not sure what you are talking about. Of course they are switching from PvE to PvP with Guild wars 2, they are SHOWING YOU WHAT IS IN THE GAME, it is still in development. They are just showing all sides of it, not what they are making the game focus on.
 

Cowabungaa

New member
Feb 10, 2008
10,804
0
0
Never digged Guild Wars thanks to it's heavy instancing. One of the main reason I loved WoW was because I could see a river sprouting in the mountains, and then follow it aaaaall the way down to the sea. Guild Wars 2 however seems to be doing that as well, and that's making me interested.

It also helps that the environments look absolutely stunning. As long as I can explore them like I did in WoW, I'm a happy panda.
 

evilstonermonkey

New member
Oct 26, 2009
216
0
0
Korten12 said:
Nocta-Aeterna said:
Sweet. Though looking at those graphics I would guess that that is true for running it at it's gentlest settings. Not that I think that's a problem, if I really wanted lavish graphics on my computer games I would invest in a computer that can handle it. I think that would be a really cool thing for game designers to do more often actually - design a game to be scalable, so it can run smoothly on low-level computers while hardcore computers can have the settings maxed out and really do something impressive.

Ah noo, a hideous post-eating beast is nomming my quotes...
 

Master10K

New member
Feb 12, 2010
210
0
0
Nocta-Aeterna said:
evilstonermonkey said:
I've been excited about this since it was announced, and this vid does a really good job of explaining why. I generally prefer to solo RPGs, so the self-sufficiency side of things is very relevant to mine interest. That may make a person wonder why I would want to play an MMORPG as opposed to a non-MMO RPG, but the thing is I said GENERALLY - me and my best friend would play Guild Wars 1 all the time just chatting while we played, grouping every now and then to overcome particularly hard missions or areas, trading equipment and just generally helping out each otehrs characters. And while I usually avoided grouping with people I didn't know, helping out newbie guild members felt really rewarding. You can't get that in a purely single player RPG.

I am hoping minimum specs aren't too harsh though. My comp is pretty basic - my gaming machine is a PS3, all I use this for is uni work, interwebs and Guild 1.
I believe the specs are pretty mild. As far as I know, they've designed it so an average computer can run it. If you can play GW 1, you most likely can play GW 2.
Well sure, the specs will be pretty mild when compared to graphically intensive games and if you're just doing simple dynamic events (helping a poor farmer) then you shouldn't have any trouble running it. However if you're exploring then a biga$$ dragon descends upon you [http://www.youtube.com/watch?v=pX8GJcGIVbI], the your basic PC may start chugging a little... or a lot.