RT-Medic-with-shotgun said:
Abedeus said:
Top 3 reasons to be cautious as freaking hell about GW 2.
1. They shifted their philosophy by 180' - from PvP focused game to PvE grind, from regular content every 6 months and weekly-biweekly skill balances to QUARTERLY balances and shops where you buy event items...
2. They can't make PvE fun. Sure missions are good, but it's one time only. Dungeons are new in 50% - half of them are identical to others, and the rest is simply a matter of 2 days before someone finds a way to breeze through all levels, get to boss and kill him in time normal groups CAN'T achieve.
3. They don't care about balance when releasing new content.
That's some out-dated intel you have there champ.
Would you point out which is outdated?
1. They don't care about GvG or HA anymore. The last thing they did for PvP was adding Codex Arena... but they removed the spectacular failure that Heroes' Arena was. Last good, long content was... Nightfall. Eye of the North added even more grind, along with only few skills for each class that could be used in PvP. No elite skills. PvE skills? OP and promote grinding titles. Not to mention Ursal Blessing, dear God...
2. Some people took time to compare dungeons. Literally every other had exact same textures and even in some cases same rooms, taken from other dungeons. And basically 90% of those dungeons can be ran from A to Z with a Shadow Runner. Again thanks to Glyph of Swiftness from EotN.
3. They remade Dervish class. But while they were already OP in PvP, they were useless in PvE. They are a little more useful in PvE (though still boring to me), they are GODLY in PvP - heavy damage, survivability, mobility and conditions. It's like a sick combo of Assassin and Warrior who can hit 3 people at same time.
Also, people are being accused of DDoSing guilds that still partake in GvG. They were banned when they found out about it, but even now they do it just out of spite. And A.Net can't do ANYTHING to protect their own customers.