I don't get this, it has colours other than brown and grey, it's got no DLC, there's no mocap dogs, or fish, and you can't control it with Smart Glass?
How did this sell any copies?
How did this sell any copies?
My point is the article glosses over all these issues so it can have celebration at how cheap it is to make a game. It's disingenuous and it gives people the false impression that making games is cheap when it is the exact oposite. In this world only the very richest of the rich can dream of making games and making money off of them. 30$ is a red herring that hides the truth from the reader and reflects poorly on the ethics of the news outlet.The_Darkness said:-snip-JudgeGame said:SNIP
Only the "richest of rich" can make games? Um... no. How many people do you think enter the indie market being rich already? Answer, probably none of them. Some of the biggest Indie developers known started out working normal day-to-day jobs. Heck, that's where Notch started, and look at him now. He didn't get rich to afford to make his games, he GOT rich from making his games.JudgeGame said:My point is the article glosses over all these issues so it can have celebration at how cheap it is to make a game. It's disingenuous and it gives people the false impression that making games is cheap when it is the exact oposite. In this world only the very richest of the rich can dream of making games and making money off of them. 30$ is a red herring that hides the truth from the reader and reflects poorly on the ethics of the news outlet.The_Darkness said:-snip-JudgeGame said:SNIP
No... its not, and I think that most of the grammatical errors are in the last sentence (like spended, even I should have known better lol) so you can still get the point without having to endure the pain of reading a poorly written sentence (it was late and I was tired, not exactly an excuse but a justification).Parakeettheprawn said:...English not your first language, friend?josemlopes said:I understand what he says by having a budget of only 30$ but not taking into account the fact that as a developer you enjoy making games (like most budgets are made) that budget would go a lot higher then 30$.
Imagine that he wasnt a good artist and had trouble doing the art, he would have to hire an artist and right there the budget would rocket sky-high in comparision.
I myself am doing a 3D animation and I havent spended any money on it (and wont) so I guess my budget would be 0$ but budgets dont work like that, its kind of weird.
That said, yeah. Speaking personally as someone who can cover level design and game design but not much else, I'm lucky to have the 3D animator/modeller as a partner that I've got. We're presently looking at finally getting a new coder and a replacement concept artist, and everyone understands we aren't getting paid until the project is done because... well... most if not all of us either put our expenses into RL or are broke in terms of money we could genuinely spend on development. I'm glad to see the Gunpoint dev do well, as it's clear he's got some fantastic talent under his belt and is a funny writer to boot. Who knows, maybe he'll be the next Ken Levine. You can never tell until the time has passed.
My impression: He bought a piece of software (programming, basic engine, etc) for thirty bucks and made it in his spare time... for fun.JudgeGame said:I'm going to say upfront that I have little to no respect for this article.
Where do I even begin?
No one can make a working game on 30$.
Unless he built his PC out of discarded beer cans and powered it with potatoes the cost would be way above 30$.
Unless he sustains himself by sucking the moss off the surface of rocks and saves up rainwater in a bowl made of palm leaves he must have spent more than 30$.
Unless he was born as an all-knowing enlightened being he needed an education which cost more than 30$.
Unless he has the reflexes of a humming bird he must of spent quite a few hours of his life to code this game, hours that were worth more than 30$.
Unless his work as a journalist that he has been doing for many years was in fact volunteer work he wasn't payed for he must have used more than 30$ of the money he earnt towards making his game.
You might think I'm missing the point, that we are supposed to laugh at the absurdity of the statement, but it is a very harmful statement. I don't want kids to think living off of game development is easy. It's hard and it's dangerous and we are in the obligation to make them aware of those risks.
Most people don't have access to all the resources Tom Francis has. Most people can't afford to spend hundreds of hours creating a game. Most people don't have the luxury of a stable, high paying job that allows you to spend your free time designing games. Most people haven't had the chance to be so immersed in the world of gaming for so many years and they haven't learnt what the developer has.
I'm not attacking the developer. I have no idea if he was born into a wealthy family or if he earnt everything he has with sweat and blood. That is completely irrelevant. The reality is that the developer set out to create his game from a very privileged position. As far as making a video game goes, there are a handful of people in the world who had better odds at making a game and earning a living out of it than this man. To gloss over that truth is morally unacceptable in my opinion and not something I would expect from a self-respecting games journalist. I apologize for my bluntness but I feel someone needed to say this.
Uhhhhhhhhhhhhhh.JudgeGame said:My point is the article glosses over all these issues so it can have celebration at how cheap it is to make a game. It's disingenuous and it gives people the false impression that making games is cheap when it is the exact oposite. In this world only the very richest of the rich can dream of making games and making money off of them. 30$ is a red herring that hides the truth from the reader and reflects poorly on the ethics of the news outlet.The_Darkness said:-snip-JudgeGame said:SNIP
Eeexactly.lacktheknack said:My impression: He bought a piece of software (programming, basic engine, etc) for thirty bucks and made it in his spare time... for fun.JudgeGame said:snip
I don't tend to say that my attempts to learn Russian are costing me thousands of dollars because of all the money I spent on food, life and savings, plus the computer and internet connection I use. I say it cost me $15 for the Russian-English dictionary I bought to supplement it. Same logic.
It would be nice to believe you are just taking the piss but my faith in humanity is not that strong. I'll let you know Sweden is one of if not the most obcenely rich countries in the world. It's specifically people like Notch that I am referring to when I say the richest of the rich. I have nothing against Notch but it is in no way realistic to compare the resources he has to make a game with the resources an average gamer might have.Gregg Johnson said:Only the "richest of rich" can make games? Um... no. How many people do you think enter the indie market being rich already? Answer, probably none of them. Some of the biggest Indie developers known started out working normal day-to-day jobs. Heck, that's where Notch started, and look at him now. He didn't get rich to afford to make his games, he GOT rich from making his games.JudgeGame said:My point is the article glosses over all these issues so it can have celebration at how cheap it is to make a game. It's disingenuous and it gives people the false impression that making games is cheap when it is the exact oposite. In this world only the very richest of the rich can dream of making games and making money off of them. 30$ is a red herring that hides the truth from the reader and reflects poorly on the ethics of the news outlet.The_Darkness said:-snip-JudgeGame said:SNIP
I'm sorry but where is your experience as an indie game developer? Or any kind of game developer? You talk like as if you're all knowing but I'm failing to see how you actually prove your point. If you couldn't make a game on a shoestring or non-existent budget, then why bring up Minecraft? That was literally just a project Markus (Notch) took on in his free time. Becoming a full time developer of the game was sort of an accident for him.JudgeGame said:It would be nice to believe you are just taking the piss but my faith in humanity is not that strong. I'll let you know Sweden is one of if not the most obcenely rich countries in the world. It's specifically people like Notch that I am referring to when I say the richest of the rich. I have nothing against Notch but it is in no way realistic to compare the resources he has to make a game with the resources an average gamer might have.Gregg Johnson said:Only the "richest of rich" can make games? Um... no. How many people do you think enter the indie market being rich already? Answer, probably none of them. Some of the biggest Indie developers known started out working normal day-to-day jobs. Heck, that's where Notch started, and look at him now. He didn't get rich to afford to make his games, he GOT rich from making his games.JudgeGame said:My point is the article glosses over all these issues so it can have celebration at how cheap it is to make a game. It's disingenuous and it gives people the false impression that making games is cheap when it is the exact oposite. In this world only the very richest of the rich can dream of making games and making money off of them. 30$ is a red herring that hides the truth from the reader and reflects poorly on the ethics of the news outlet.The_Darkness said:-snip-JudgeGame said:SNIP
You clearly don't understand the meaning of budget.JudgeGame said:snip
... And subway don't forget subway.But seriously props to that.The Rogue Wolf said:That graph is the best laugh I've had all month. Congrats to you, Mr. Francis; you earned it.
Never mind all that... he didn't even do a promotional thing with Mountain Dew and Doritos! THIS IS INSANITY!Parakeettheprawn said:And no focus testing dammit! And where's the sex scene? Where's Mark Meer voicing the main protagonist in a strangely metrosexual vibe? Where's the QTEs? Why isn't there DLC to have the ability to brutally punch someone -- you can't just have that in there as-is! Mod tools? What is this man thinking!DVS BSTrD said:How can that be? They didn't even create a new game engine for it!
Some people like being contrarian for the fun of it. Also, HE IS THE LAW.CriticKitten said:$30 development costs make perfect sense in the context of a guy who makes games in his spare time. You're being ignorant for no real reason. >_>