Guns jamming in video games

PedroSteckecilo

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Feb 7, 2008
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The jamming in Stalker was fun, gave me a good reason to keep my trusty Double Barrel around, I also liked it in Gears of War, though that was more a punishment for attempting and failing the damage boost reload, still, it was a good mechanic.
 

L33tsauce_Marty

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Jun 26, 2008
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There will be guns jamming in Farcry 2 IF you use them for too long. Or you can just ditch them. I see why people don't put gun jamming into games though, I mean imagine how frustrating it would be. But if you can do it right it would be awesome.
 

ElArabDeMagnifico

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Dec 20, 2007
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It's such a minor feature that I don't care if it is in there or isn't. I'd like to see it depending on various weapons and environments but still, I can live without it.

Gears of War has that "sloppy reload" thing which is cool but I still don't see how reloading your gun really fast will give you a damage bonus.
 

BigDaddy02

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Jul 27, 2008
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Yeah, when you play something like Silent Hill and the weapon breaks it heightens the thrill of being up against hordes of zombies, but when playing, oh for example America's Army, and in the midst of a shootout and the gun jams...that's not a good thing. It's just another "Christ, not again" moment.
 

shufflemonkey16

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Mar 7, 2008
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the only game I eve played that had gun jams was Red Barron 2 (amazing flight simulator that just needed a crap-ton of pollish, some patches and mods did that though). Usually if you fired the machine guns for too long they would jam and you'd have to unjam them by hitting a key that would make you "hit the handle to attempt to unjam it". considering how incredibly realistic the dogfights in that game were, it made it really intense.

Unfortunately, I don't think that kind of realism would pass in today's gaming. Games are getting way too easy. Red Barron 2 was freakishly hard at times.
 

BigDaddy02

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Jul 27, 2008
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teknoarcanist said:
Lol that was the exact same thing I said
Really? Sorry, didnt see that. Was reading through kinda quickly...

EDIT: Yeah I saw that now. Well as I said, I'm sorry.
 

goodman528

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Jul 30, 2008
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Ever played Jagged Alliance 2 or any of its mods?

In that jamming a constant fear, and guns' reliability decreases if it rains. The number of times I had a horde of enemy soldiers charging at me, and I suddenly find my M16A1 or Type 80 has just jammed..... unbelievable. But it's kind of fun if you leg it and survive. The other thing that happens even more frequently is running out of ammo, especially when the enemy has surrounded your house. Terrifying. Your entire squad charging out, and running away, hoping they don't all die. Or fighting melee, proper hard core. Wow! (and then you reload the map, of course)

If you want realism in terms of guns, get Jagged Alliance 1.13, it has thousands of different guns, all modelled as realistically as you are gonna get in a game.
 

danosaurus

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Mar 11, 2008
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I like the idea, then again i only like it because i'm picturing it being executed properly.

If it's done unfairly or in a manner that serves little purpose to enhance the 'Oh Shit' moments in the game then i reckon the dev's should stay away from it, stay away from it like clean on a whore.
 

TheIceface

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May 8, 2008
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Play America's Army, it's a free good FPS. The guns occasionally jam in that game, it has nothing to do with the skill level of the wielder. Guns jam all the time whether you're a paintball addict or a regular James Bond, it just happens.

I don't think there's anything cheap about it either, but it needs to be put in it's proper place. A gun jam in TF2 should not be, however in a game like AA where it is supposed to be uber realistic, it fits right in.
 

Imbrium

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Jul 2, 2008
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In reality, guns jam either through poor maintenance, inexperienced operator or hostile environment, or some combination of the three.
My personal theory is that if a game that had a wide variety of weapons introduced a system where these three factors are taken into account, it would be frigging awesome. If you're using an M4A1 in a dusty/sandy environment and you're diving to the ground every few seconds and leaning the weapon on a wall on its magazine then it jams perhaps every 20 or 30 rounds, with real possibilities of a more serious malfunction, like stove piping. If you're using an AK47 in a clean urban environment, then it shouldn't jam at all.
A system like this which takes into account environmental factors would be ideal for this feature, especially if you have an option to clean and maintain your weapon. This probably means it's best suited to an FPS/RPG gun porn fest like S.T.A.L.K.E.R., although that particular game gave players no means of repairing weapons.
 

HSIAMetalKing

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Jan 2, 2008
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It might be a neat idea in theory, but I have a feeling that, in practice, all it would do would be piss people off.
 

Saevus

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Jul 1, 2008
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Imbrium said:
If you're using an M4A1 in a dusty/sandy environment and you're diving to the ground every few seconds and leaning the weapon on a wall on its magazine then it jams perhaps every 20 or 30 rounds, with real possibilities of a more serious malfunction, like stove piping. If you're using an AK47 in a clean urban environment, then it shouldn't jam at all.
Sorry to derail the train of discussion but I absolutely have to say wat.

Stovepiping in a rifle is caused by shooting from the hip, usually in combination with weaker loads or having your gas regulator set inappropriately (i.e. venting excessive gas in a hostile environment). And it isn't that serious. Stovepipes are usually cleared just by cycling the action manually. Something like, say, a double-feed would be serious. And AKs don't actually tend to jam because of debris in the action, but due to shit magazines with worn out/weak follower springs and such.

And an M4A1 should not jam that much. It may have reliability issues, but stress tests show about 88 jams for 6,000 rounds fired in 'sandstorm' conditions. 2 jams of those 88 would require skilled maintenance and/or parts replaced. So unless you're stomping your mags before loading them and dumping sand and excrement into the action at every opportunity...

Jams work in a game like S.T.A.L.K.E.R., where you're using a found weapon without replacing individual parts and it suffers from wear over time. In that game, a weapon in good condition would jam every couple hundred rounds or so, and jam-o-matics (every other mag) were the result of guns at 50% reliability rating. Trying to do anything more than weapon degradation would require to whole works (take into account firing mode, firing from shoulder or hip, ammo fired, environment, player's movement, number of rounds loaded in mag, etc.) or you couldn't really justify it. It's the difference between rewarding players for careful, realistic play, and a piss-off game mechanic.