I recently read through a thread about Dungeons and Dragons, and the discussion renewed my curiosity in PnP roleplaying. I had always been interested in DnD, yet I had never known anyone willing to give it a go.
About a year ago, I had talked a few friends into giving PnP roleplaying a try. I figured it would be fun since we had already done alot of online(forum-based) rp'ing. For whatever reason, though, DnD was completely out of the question for them. After doing some looking around for a PnP system, I stumbled across GURPS. I was originally really taken in with the modular nature of the game. Being able to apply generic/general sets of rules to just about any setting sounded like a blast to me. After discussing it with a my friends, they were game for at least a demo run of the system. I purchased the two core books and began pouring over them. I started constructing my own mini campaign with it's own unique setting. I drew maps, designed items, created NPCs, and started setting up a general flow of the story arcs and variety of possiblities. Before I knew it, I was lost in the minutiae of details. I ended up scrapping the whole project and went back to playing video games ( =P I have a bit of a bad habit in not finishing what I start).
Anyway, I'm really considering trying to pick it back up again. However, I think originally I tried to tackle too grand an idea. Perhaps even the choice of GURPS was not the best. Maybe I should have started with something a little more structured? Since I already have the materials for GURPS, however, I think I might just stick with that for now.
I ask, though, if there is anyone in the community who has had some experience playing with GURPS? What are your thoughts on it? Are there any simple campaigns some PnP n00bs could try out first? Is there another good PnP system (non-DnD) that newbies could easily start out on?
About a year ago, I had talked a few friends into giving PnP roleplaying a try. I figured it would be fun since we had already done alot of online(forum-based) rp'ing. For whatever reason, though, DnD was completely out of the question for them. After doing some looking around for a PnP system, I stumbled across GURPS. I was originally really taken in with the modular nature of the game. Being able to apply generic/general sets of rules to just about any setting sounded like a blast to me. After discussing it with a my friends, they were game for at least a demo run of the system. I purchased the two core books and began pouring over them. I started constructing my own mini campaign with it's own unique setting. I drew maps, designed items, created NPCs, and started setting up a general flow of the story arcs and variety of possiblities. Before I knew it, I was lost in the minutiae of details. I ended up scrapping the whole project and went back to playing video games ( =P I have a bit of a bad habit in not finishing what I start).
Anyway, I'm really considering trying to pick it back up again. However, I think originally I tried to tackle too grand an idea. Perhaps even the choice of GURPS was not the best. Maybe I should have started with something a little more structured? Since I already have the materials for GURPS, however, I think I might just stick with that for now.
I ask, though, if there is anyone in the community who has had some experience playing with GURPS? What are your thoughts on it? Are there any simple campaigns some PnP n00bs could try out first? Is there another good PnP system (non-DnD) that newbies could easily start out on?