If you actually read the blasted thing the author is making the point that Gordon Freeman is "you". That's why he's such a strong character, because you make him one. This is the point that has been repeated by numerous people throughout the thread.Gladion said:I quit reading after this: "In Gordon Freeman, Valve have very skillfully created the best-realised and most believable protagonist in gaming."Joeshie said:Holy shit. Thank you. That perfectly sums up why the idea of Gordon Freeman works perfectly.orannis62 said:You know what, here [http://www.gamesradar.com/f/gordon-freeman-strongest-personality-in-gaming/a-20080118104744203035]. It's a bit biased, but he says it better than I can.
Half-Life's biggest weakpoint is and has always been it's main character - because he is no character at all. Just a camera running around, never answering people or in fact saying a single word at all and he is being loved by everybody. How could this be the most believable protagonist in gaming, and what did Valve do when saying they "have very skillfully created" him? They didn't give him a voice, they just drew some artworks showing his face and wrote a name for him. What took so much skill that they deserve so much praise?
Edit: I tried to read further, but it's not possible - I know the author tries to argue about my point, but it doesn't work for me, I'm sorry.
Noooo....please keep freeman out of halo.Triple G said:Sorry, but first of all the gravity gun is no gimmick. I went through ravenholm & the combine tower almost only with this baby and it was something innovative and FUN. Not the typical process of holding down the mouse button at an enemy untill he drops over like in most FPSes. Flicking energy-balls, toilets and saw-blades at enemies. Also the Crossbow is really good, the revolver is good too. The smg and the assault rifle are mediocre, but it's ok. And also if you give too much ammo for the revolver it's so easy that you can paint it green, give Gordon a helmet, change some monster skins, cut out all the good stuff and call it Halo 4.not a zaar said:Weapons - Arguably the most important part of an FPS. Most of HL2's weapon feel weak and powerless (especially the pistol and the smg,) except maybe for the revolver, which has a pathetic ammo capacity and is hardly ever needed thanks to the dumb-as-rocks enemies which are content to slowly strafe or run right at you while shooting. The gravity gun is cool, but it's more of a gimmick than a weapon as far as I'm concerned.
True. Many of the games that are currently better than HL2 are only better because they built on HL2. Not that I'm convinced that there are many games better than HL2.Delta1 said:My friends, have you forgotten about what Half-Life represents! This game marked a revolution in the fps genere. Sure compared to modern day greats this game is rather primitive but come on!!!!!!!!!!!!!!!! Please reconsider your comments and ponder what I have said.
My thoughts exactly, not bad, just not the life-changing experience that I was told it would be.Lukeydoodly said:It was ok.
People made it sound way better than it was.
I disagree.MarsProbe said:This is where somebody says something really cheesy like "Half-Life 2 is not a good FPS, it's a great FPS".
Unforrtunately, it turned out it was me.
But really, what is the point of this discussion. Half-Life 2 was a great game back when it was released. It should be judged based on its merits at that time, not how it stands now. Though if you are judging it based on it's merits on release, why take 5 years before doing so?
Oh god, the wrist watch (shudder)TundraWolf said:Fair enough. It's been ages since I've played Goldeneye, so I actually forgot about a lot of that stuff. Thanks for pointing that out.JediMB said:Personally I wouldn't put GoldenEye in the same category as the rest of the listed games. As much as MGM complained about there being too much shooting in the game, it did focus a lot on various primary and secondary mission objectives. Steal some intel, blow something up remotely, save someone, etc., and sometimes you'd find yourself with mini-puzzles where you were expected to cut open a hatch with your wrist watch or something to that effect.TundraWolf said:Nor can Call of Duty, Duke Nukem 3D, Doom, Gears of War, Resistance: Fall of Man, Unreal Tournament, Goldeneye, or any of the pure-breed first-person shooters. When it comes down to it, all they are are point-and-shoot action games, and that doesn't interest people as much as it used to.
The rest, though, are pure-format FPSes, which just can't stand up to the format- and genre-bending games that are in the industry these days.
Off Topic: Your name is a lieI_LIKE_CAKE said:Oh god, the wrist watch (shudder)TundraWolf said:Fair enough. It's been ages since I've played Goldeneye, so I actually forgot about a lot of that stuff. Thanks for pointing that out.JediMB said:Personally I wouldn't put GoldenEye in the same category as the rest of the listed games. As much as MGM complained about there being too much shooting in the game, it did focus a lot on various primary and secondary mission objectives. Steal some intel, blow something up remotely, save someone, etc., and sometimes you'd find yourself with mini-puzzles where you were expected to cut open a hatch with your wrist watch or something to that effect.TundraWolf said:Nor can Call of Duty, Duke Nukem 3D, Doom, Gears of War, Resistance: Fall of Man, Unreal Tournament, Goldeneye, or any of the pure-breed first-person shooters. When it comes down to it, all they are are point-and-shoot action games, and that doesn't interest people as much as it used to.
The rest, though, are pure-format FPSes, which just can't stand up to the format- and genre-bending games that are in the industry these days.
EDIT:
Sorry for the double post, I clicked without thinking
Granted, though what I was getting at (my point may not have came across that clear) was that it is most often the case that the people who don't enjoy the game are those that are now playing it for the first time, as opposed to at the time of it's release. I think there was also a topic on here a while back from someone who had just recently played the original Half-Life for the first time. Unsurprisingly, they couldn't see what was so great about the game.I_LIKE_CAKE said:I disagree.
Half-Life 2 is an amazing game and FPS, and as such has stood the test of time very well. An excellent story, awesome gameplay, and, thanks to Valve's continual updates to the Source engine, effects that are still among the best I have ever seen all add up to create a game that I enjoyed even more when I played through it last month then I did several years ago.
On a side note to all those who are bitching about the pistol: try to aim for the head, you will be amazed at how quickly things die when their brains are painting the wall.