Zantos said:
It was a decent game, but I'm not quite sure how a silent protagonist running around in a suit of power armour and going around from place to place shooting aliens, humans and zombies with a selection of fairly common weapons is really that far from the FPS I usually play.
I'm actually old enough to have been of shooter playing age (which was a little higher back then) when the original half-life came out, and first person shooters were not the ubiquitous dominant genre they are today. We had doom, quake, unreal and goldeneye. That was pretty much it until 1998.
Half life is not similar to the other shooters on the market. It set the formula which other shooters have followed. Before that point, just about every FPS was copying Doom. After that, they started copying Half Life. Every game since, without fail,
especially any kind of concept of realism or story in shooters, has felt the touch of Half Life either as a direct influence or very occasionally as something to rail against.
Half Life does not have a story in the sense that Halo has a story, it doesn't pull you out every few minutes for an exposition-laden cut scene. Still, it is one of the best examples ever of integrating storytelling and gameplay. Sure, the story itself is relatively simple if you ignore the fact that it's about a dimension-travelling lab technician being manipulated through events by a shadowy puppet master with seemingly complete mastery over time and space, but the proof is in the execution. Listen to doctor Breen's speeches, listen to the bizarre newspeak Overwatch dispaches, look around for the hidden clues as to what's actually going on.
Because seriously, I had to play the game a couple of times to even feel like I'd gotten the full story.