Agreed. Saying that it's the "biggest" problem with making HL3 is utter bullshit if I ever smelled it.V8 Ninja said:...Really? That's one of the major problems? It's not the fact that Valve wrote themselves into a hexagonal corner? It's not the fact that Valve's gameplay model for the Half-Life series is somewhat dated with the story-gameplay-story structure? It's the problem of the motion capture tech not quite working the way Valve wants it to?
I have a feeling that this isn't the full story.
Thing is, mo cap gets stuck in uncanny valley so very easily. If this is their issue, then to tell the truth I'd rather them not use mo cap.
Now I gotta go play HL2 again.