Fair point. But by that definition both Global Offensive and Dota 2 are full installments. Both building on the prior games, as well as adding a wealth of new content, features, and services.Dragonbums said:By true game I mean actual installments that either further the games story(or end it) or is simply something new.
I'm not going to count TF2 on that front because while yes- the updates do indeed have a story- they are in every sense an episodic kind of thing with a bit of continuity that matches the timeline.
You'd be surprised. We're only now approaching a similar amount of time as was seen between the release of Half-Life and Half-Life 2. So, given that they are making a full game, and not just Episode 3, it's not as far fetched as one might think to have a development cycle this long.It does not take that long to make a game though does it?
Very true. Honestly, had Newell and others not talked on the progress of the title in interviews over the past few years I'd be thinking the same thing.As I've said earlier there is having too tight of a deadline, and there is having so much free time to do something that when they say something is in "development" it could very well mean "we will work on it when we feel like it" which could be anything from having full staff working diligently 24/7 or a couple dozen people throwing around story ideas, a few character models here and there, a bit of coding, and maybe an actually polished model at uneven intervals of time.
But they've made it abundantly clear that the game is in active development. And, while it's not entirely clear what the size of the team working on it is, what is clear is that the game is a fairly high priority among those working at Valve. I mean, we regularly see left-over content or code-bits in other game releases. Hinting that bits of Half-Life 3's development are bleeding over into other projects.
My guess is, at some point during development of Episode 3, they decided to scrap the whole thing (including the Ravenholm-themed episode 4) and build a full title. It's also very likely it is being built on Source 2, given that, based on Newell's statements, Source 2 was probably in the design/early coding stages at that point.
By that reasoning, Half-Life 3 may have only been in development for as little as three years.
I could be wrong, of course. Even though we have some info to go on, there isn't much. Still....I'm with a lot of others in wishing they'd say something. Silence at this point is only becoming detrimental.
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On a side note, I wanted to add that it is very unlikely that you'd find anyone at the Valve offices just sitting around doing nothing.
Though they have an open project structure, their actual pay-checks are based on peer ratings. Those ratings are based on several factors including ones productivity and completed work-load.
Ergo: if they're not doing much they aren't getting paid much.