Dalisclock said:
Gralian said:
I'd really like to play it. There's a fair few VR things i'd like to try, actually. Stormland, Asgard's Wrath and Robo Recall along with Half Life Alyx among other things. I've loved my PSVR and got many hours of joy out of Beat Sabre alone and more recently Audica. Also Thumper and Blood & Truth have been good fun, so i'd love to dive into VR proper.
Unfortunately i'd need a whole new PC to do it. My current toaster is just shy of the GPU requirement for Oculus - 1050 gtx and only 2gb vram. Looking at the specs for Alyx, i'd need a new processor too as i'm just shy of the minimum at i5 7400. To add pain to the whole thing i'm only on 8gb ram so need another stick of that and replace the PSU as i only have 300w.
Basically, i need a new PC.
Unlike with a new console cycle where you might spend ?500 at most, a mid range to decent PC will cost you around ?1000 to ?1300 even if you build it yourself or have it assembled. It's eye watering stuff, that's on top of the ?400 for the VR gear itself and because technology advances so rapidly PC parts pretty much need updating every year or so.
I will play Alyx, eventually. Once Christmas has come and gone i'll look at finally upgrading my tiny PC - but the barrier to entry is just so high, especially for your average user. I'm sure i read somewhere that of Valve's surveys only about 30% or so of users had the MINIMUM requirements to run Alyx and that's not even taking into account those who own or don't own a VR headset. The target market must be absolutely tiny, although i believe Valve are deliberately running this at a loss. Alyx is a system seller, designed to push VR into mainstream (all of VR not just index) in much the same way that Half Life 2 was a successful platform pusher for Steam. Originally folks hated steam and resisted it, but as it became a "requirement" to install for HL2 it got more registrations and eventually everyone was using it.
I went and looked at Valve index. $1000 for the full package, like $300 for the most basic parts(either headset or controllers but not both). I'm not exactly poor, but that's way too rich for my blood.
Valve, you want to sell VR, it needs to be cheaper. That's a notable part of the problem, because when I can buy a PS4 or a Switch for $300 and BOTH have a much better game selection then VR does at this point, I'm not seeing the point yet.
Add to that the fact that this is only a barometric effort [https://www.theverge.com/platform/amp/2019/11/21/20976012/half-life-alyx-valve-series-future/] designed to push an as-of-yet niche market [https://www.gamespot.com/articles/cyberpunk-2077-dev-not-worried-about-half-life-aly/1100-6471691/] into the mainstream, and so far apparently relying on just the PC platform to boot.
On one hand I really, really,
really want this game to succeed if it indeed is designed to finally take significant advantage of what VR can do, but on the other I?m left wondering what Valve?s strategy truly is here. They pretty much came out of nowhere with this, almost hoping to catch people off guard with a release date only a few months off, and for a game that
demands good hardware on top of high end peripherals that few people have or even have ever cared about...until now? It would need to rely on word of mouth as being truly groundbreaking.
The question is will it rekindle the once rabid fanbase enough to pay off initially, and if they?ve also factored in the variable of how many other people are even aware of the IP. Then again, they?ve got plenty of money to burn, so maybe they?ve finally decided to do something with it. It?s their best chance at it being worth the risk.