It's not great today for the same reason that Seinfeld isn't funny today: it was original and innovative for its time, and everyone since then has copied from it.
http://www.escapistmagazine.com/groups/view/I-hate-Half-Life-so-much-I-feel-the-need-to-open-the-5-billionthZhukov said:Eh, join the club. They have t-shirts.
Personally, I wasn't all that impressed by the first one. I'm sure it was great by the standards of 1998, but it hasn't aged well. Had some cool moments though.
HL2 and the episodes however are fantastic and supremely well designed games. I thoroughly enjoyed them despite not playing them until early 2010.
I played the original HL2 when the orange box came out and I didnt really care for it. By the standards I have for shooters today I felt like it was pretty lackluster with a story that was barely there and impenetrable at the same time. The physics puzzles were interesting but got boring quick when they just seemed to be see saw puzzles.cjspyres said:I'm going to be honest, I've never really liked the Half Life series. I've tried to play it multiple times and I've never been able to force myself to finish. And before anyone accuses me of having bad taste in games, I've played many great games. System Shock series, Bioshock, Assassin's Creed, Elder Scrolls, Red Dead Redemption, both Portal games, you get the idea. I've just never found it to be so good that it should receive the praise that it does. It just feels like a generic run and gun shooter. Is there something that I'm missing?
Even for its time, it's pretty 'Oh you are such a GENIUS player that we blew open this wall for you so you could continue on, and everything in the plot is to make YOU, the player, feel super special! We even made our protagonist a mime and called it cool so you could fulfil the role further!'Ryotknife said:well by todays standards....yea its kinda run and gun. back when it was released (keep in mind HL2 was released...what..7 years ago?) it was the cutting edge of....well everything. And the graphics prevent it from aging poorly as it is not photorealistic (which age like liquid crap). Hell, HL2 created a benchmark that wouldnt be surpassed until Crysis 1.
Model T ford is a piece of crap compared to todays cars, doesnt diminish what it accomplished. A lot of the magic that was HL2 has been copied in other games after it was released, so quite honestly i dont hold it against anyone who played that games years after they have been released.
It is like our generation scoffing at black and white movies when, at the time, they were very profound.
Different strokes?cjspyres said:And before anyone accuses me of having bad taste in games, I've played many great games. System Shock series, Bioshock, Assassin's Creed, Elder Scrolls, Red Dead Redemption, both Portal games, you get the idea.
System shock was released in 1994...denseWorm said:First thing you've got to realise is that every game you listed -
...owes something to Half Life.System Shock series, Bioshock, Assassin's Creed, Elder Scrolls, Red Dead Redemption, both Portal games, you get the idea
What?denseWorm said:First thing you've got to realise is that every game you listed -
...owes something to Half Life. The concept of set pieces, the concept of walking into a room and being assaulted by a group of mercs who just abseiled into the room. The idea of walking into a camp in the texas wastes and suddenly being set upon by thugs bursting out of a cabin. The idea of pretty much everything in Bioshock short of the superpowers - philosophy included. It all came from what Half Life brought.System Shock series, Bioshock, Assassin's Creed, Elder Scrolls, Red Dead Redemption, both Portal games, you get the idea
Specifically, you need to get some perspective on Half Life if you want to have any chance of appreciating it in this day and age.
Imagine Half Life was as new to us as Crysis was in 2007, Human revolution was at the end of last year. Imagine that nothing remotely like it had come before. You would have felt like you were in a real life scientific campus, with key cards and num pads, instead of pressure pads and large glowing consoles. With scientists walking around who responded to your presence and commented on what you were doing/had done, who walked up to you and healed you for god sake!
Imagine aliens that blew chunks - individual, seemingly deliberate chunks - out of the landscape, burrowing out of walls.
Above all, imagine perfect, crystal clear graphics, utterly attractive and the equivalent to today's HDR in terms of crisp'ness. And such style! That opening sequence alone, on the tram, must have been responsible for more soiled pants than any pornstar in the history of the internet.
It was everything new and exciting about Portal, but so much more in addition. A fantastic protagonist, an enthralling story of epic proportions, an utterly serious game, with amazing sound and visuals. And so solid, such a high level of polish!
Simply put, don't give me Bioshock and Assassin's Creed as examples of 'good' games, none of them came close to Half Life because none of them, and no game since with the exception of Deus Ex, had anywhere near the jaw-dropping impact on the genre and gaming in general.
We owe half life for killzone, we owe halflife for halo, we owe halflife for crysis, we owe halflife for doom3, we owe halflife for counter strike, we owe halflife for halife 2 and portal.
And you don't even need to change your perspective that much to see this - it's an amazingly fun game even today if you allow yourself to get into it.
ps. And the frights! Oh the shocks! Some of those headcrab set pieces were filthy-frightening! Half Life 2 dropped a lot of the horror elements - even in ravenholm - that gave half life that extra dimension.
If this was Reddit you'd have my upvote.shoddyworksucks said:Ah, here we have another progressive-minded, forward-thinking gamer who isn't afraid to regale us with their insights. Do you want a pat on the back? Yep, you taught us all a lesson about the importance of individuality and going against convention. I'm cleaning up the fragments of my monocle as we speak.
Really? My issue isn't so much that you say that don't like the game, but that you bothered to share this opinion with the rest of the world when the sum of your critical evaluation can be boiled down to, "Uh, it isn't good." How is that supposed to spark a discussion? You haven't bothered to actually analyze the game and your reaction to it and share those issues, be they technical, design-based, art-based, plot-based, etc. Because your opinion doesn't contain any analysis, the only counter-argument one could make is, "Nuh-uh!"
Yes, yes, everyone is entitled to their own opinion and so-forth, but by the same token, no one needs to respect under-thought and/or poorly communicated opinions. If the OP had contained some measure of analysis that explained WHY they feel the game didn't work for them, then that would carry more weight. Without any additional information, it just feels like yet another person on the internet trying to prove their "edgy" bona fides.
Tl;dr: this is super dumb.
Ziame said:I don't get the point of this thread. So you played a 15 year old or so game and you didnt like it. what a shocker.
It's all about context man. They are not that great now, when their elements have been used over and over the place, mostly better done and shit.
HL1 was the first shooter with rich storyline, detailed background and things done purely for eyecandy. At the time it was pretty damn well the best shooter made.
HL2 introduced something every game nowadays has - physics. Havoc, physx everything that was inspired by the source engine.
The praise is mostly not about what it is now, but what it was then - a breakthrough in the gaming. Hell, I dont like HL anymore, but back then... good god was it awesome.
ntw3001 said:The Model T analogy is about right. Games like HL2 should be appreciated as classics rather than compared to newer games. It's a product of its time, it was years ahead of that time and the reason it now looks a shade generic is because it became the textbook on how shooters should be made. It's a series that, more the first instalment than the second, has dragged the industry forward.
So, I'm saying the HL series (so far) deserves a free ride on a historical basis (you probably wouldn't care much for any of the old arcade games any more, but only rabid contrarians would argue that Pac-Man doesn't deserve a place in the hall of fame). The world is full of great historic relics that would be as lame as hell if they were made yesterday.
You totally ignored the Halo games. Halo has never been about copying call of duty, its been about pushing forward and colorful battlefields.teh_gunslinger said:If this was Reddit you'd have my upvote.shoddyworksucks said:Ah, here we have another progressive-minded, forward-thinking gamer who isn't afraid to regale us with their insights. Do you want a pat on the back? Yep, you taught us all a lesson about the importance of individuality and going against convention. I'm cleaning up the fragments of my monocle as we speak.
Really? My issue isn't so much that you say that don't like the game, but that you bothered to share this opinion with the rest of the world when the sum of your critical evaluation can be boiled down to, "Uh, it isn't good." How is that supposed to spark a discussion? You haven't bothered to actually analyze the game and your reaction to it and share those issues, be they technical, design-based, art-based, plot-based, etc. Because your opinion doesn't contain any analysis, the only counter-argument one could make is, "Nuh-uh!"
Yes, yes, everyone is entitled to their own opinion and so-forth, but by the same token, no one needs to respect under-thought and/or poorly communicated opinions. If the OP had contained some measure of analysis that explained WHY they feel the game didn't work for them, then that would carry more weight. Without any additional information, it just feels like yet another person on the internet trying to prove their "edgy" bona fides.
Tl;dr: this is super dumb.
As for Half-Life, it's probably a matter of perspective. I remember loading it up in 1998 and being blown away. That feeling is unlike anything else in my many years of gaming. Half-Life 2 didn't blow me away the same way but it was a strong iteration on the Valve style of game design. To this day HL2 is the bench mark how to do a scripted game and all the CoDs and BF3s can't hold a candle to it, being too clumsy and hamfisted to do anything worthwhile. And yes, that certainly includes CoD4, that terrible game that singlehandedly have poisoned almost every FPS game, save Serious Same 3 and Hard Reset, ever since.