Halo Battlefront?

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Unborn023

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Aug 17, 2009
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I'm kind of wondering why Bungee never thought to have a mode where they combine spartans and elites, as well as real players and npcs in one mode. I'm thinking something similar to starwars battlefront where one team is spartan and the other is elite and can spawn various npcs of their faction due to actions in combat.

Sounds cool on paper anyway
 

Not-here-anymore

In brightest day...
Nov 18, 2009
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This would be epic! Although I guess spartans and elites would have to be hero classes, for balance's sake.

Or player characters are Spartans/Elites, with various loadouts, and marines, grunts etc... spawn as NPC's. Either could work.
 

razelas

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Oct 27, 2010
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It sounds great, but the Covenant are obviously overwhelming in terms of firepower and manpower, lore-wise. How would they be balanced?
 

Platypus540

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May 11, 2011
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OMG yes! I really wish they would do something like this. Spartans/Elites are players, Marines/Grunts/Jackals are bots. Capture the spawn points and eliminate enemy respawn tokens. That would really be great, though I doubt 343 will do that.
 

Professor Cubbage

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Aug 19, 2009
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Sounds cool but it would be good if you could play as all the Covenant races. You should also be able to play as ODSTs and drop down anywhere on the battlefield.
 

Platypus540

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razelas said:
It sounds great, but the Covenant are obviously overwhelming in terms of firepower and manpower, lore-wise. How would they be balanced?
The Marines are actually much better than the Grunts, though not the Jackals because of their shields, and the Spartans are superior to the Elites. Generally, the UNSC fights with relatively small commando groups, while the Covenant fight using overwhelming numbers of expendable grunts.

At least as far as I know.
 

Armored Prayer

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Mar 10, 2009
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Something tells me that the Covenant would be overpowered what with the Hunters, Drones, and Engineers unique abilities. (walking tank, can fly, can fly and generate energy shields)

I'd still play it though.
 

ELD3RGoD

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Apr 23, 2010
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Not being funny, but when compared to the original Battlefield teams, the Covenant would literally be the Empire with the so called 'Overwhelming force' whilst the Rebels or UNSC would be the 'fighting underdogs'. In the end it still all came out balanced.
 

Easton Dark

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Jan 2, 2011
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People calling this idea unbalanced because the Covenant have superior numbers and firepower?

Well, I mean, it's not like the Empire in both Battlefield games (and the movies, mind you) was fighting against the smaller, weaker, and less organized rebels...

Oh.
 

Serving UpSmiles

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Aug 4, 2010
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Indeed,I thought this would have been a great direction for the Halo series, make a Battlefront-esque version of Halo, you start off with marines/clones then go up to spartans/clone commanders and jet troopers. Same with the covenant. Remember the AT-AT from Hoth? make that the scarab, and Marines get to use falcons/long sword jets.

EDIT: Also a third person mode to heighten battlefield awareness.

Wonder what the Jedi's would be.....(im guessing Elite Generals and Spartan II's like master chief.
 

Jelly ^.^

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Mar 11, 2010
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http://www.moddb.com/mods/bf2552

http://www.moddb.com/mods/halo-the-unseen-wars

http://www.moddb.com/mods/homefront

You're welcome.
 

Saxm13

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Feb 22, 2010
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I'd almost take any kind of Battlefront at this point. Just love the formula so much, i wish they'd hurry up with a sequel or something!
 

Awexsome

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Mar 25, 2009
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It could work I guess... but comparing the two sides the Marines would be sorely uninteresting compared to the Covenant. The Covies have the variety of all the species like elites, grunts, jackals, drones, brutes, hunters... each filling a nice niche for a class based game.

The Human side though... well... you'd have the rifle marine, the rocket marine, the sniper marine, the pilot/engineer marine... it just seems really boring compared to the Covies.

Bonus points for a flood group of classes too. And even the Covie Seperatists if they felt like making me happy.
 

Vrex360

Badass Alien
Mar 2, 2009
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Indeed, I would love this.

Imagine it, getting to take on the role of a Mighty Sangheili Zealot, brandishing his holy blade and roaring triumph as he brings righteous destruction to the pitiful humans who cower before his radiance!!
I would play the hell out of that game. A chance to destroy all humans? I could do that.

To be fair though it might be hard finding a way to balance humans with Covenant races, what with how many different races there are, Grunts, Jackals, Elites, Hunters, Brutes, Drones, Engineers, Prophets etc. While all we have on the human side are well, humans.
And we all know how pitiful and lowly those abominations are, amiright fellas?

I suppose they could balance it out by adding the Flood and Forerunner machines as other classes and maybe even add the Covenant Seperatists as a potential 'optional' ally for the human side... even though said Seperatists would be trecherous heretics.
 

razelas

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Oct 27, 2010
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Easton Dark said:
People calling this idea unbalanced because the Covenant have superior numbers and firepower?

Well, I mean, it's not like the Empire in both Battlefield games (and the movies, mind you) was fighting against the smaller, weaker, and less organized rebels...

Oh.
The technology gap between the UNSC and Covenant is one of a few hundred years, not to mention that, logistically speaking, the Covenant have a coalition of 6-7 distinct species against the single human species.

Contrast this to Starwars, where a number of aliens served in both the Rebel Alliance and Empire and the technology gap is practically non-existent.
 

Easton Dark

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razelas said:
Easton Dark said:
People calling this idea unbalanced because the Covenant have superior numbers and firepower?

Well, I mean, it's not like the Empire in both Battlefield games (and the movies, mind you) was fighting against the smaller, weaker, and less organized rebels...

Oh.
The technology gap between the UNSC and Covenant is one of a few hundred years, not to mention that, logistically speaking, the Covenant have a coalition of 6-7 distinct species against the single human species.

Contrast this to Starwars, where a number of aliens served in both the Rebel Alliance and Empire and the technology gap is practically non-existent.
The only place I'm seeing their technology as relevant is in Space, where sadly, the UNSC is outmatched and outgunned, but while the rebels were not really outmatched (Mon Calamari cruisers), they were DESPERATELY outgunned. So many Star Destroyers.....

Doesn't really matter how many species are in the covenant, or how advanced their technology is. On the ground, in combat, the covenant tanks are still worse, the covenant reconaissance vehicles are still worse, and bullets can break through all the armor, fur, and shields that the covenant can throw at the UNSC.

Plus the fact that even the lowliest marine can take on a grunt, that appear to comprise the largest portion of the covenant forces.
 

Polaris19

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Aug 12, 2010
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It'd be cool, but I still hold on to the faint , misguided, glimer of hope that Battlefront 3 will see the light of day sometime.
 

Jabberwock King

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Mar 27, 2011
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I don't know. I think I'd prefer to let this thought go. If you're going for battlefront, make it battlefront.
 

razelas

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Oct 27, 2010
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Easton Dark said:
razelas said:
Easton Dark said:
People calling this idea unbalanced because the Covenant have superior numbers and firepower?

Well, I mean, it's not like the Empire in both Battlefield games (and the movies, mind you) was fighting against the smaller, weaker, and less organized rebels...

Oh.
The technology gap between the UNSC and Covenant is one of a few hundred years, not to mention that, logistically speaking, the Covenant have a coalition of 6-7 distinct species against the single human species.

Contrast this to Starwars, where a number of aliens served in both the Rebel Alliance and Empire and the technology gap is practically non-existent.
The only place I'm seeing their technology as relevant is in Space, where sadly, the UNSC is outmatched and outgunned, but while the rebels were not really outmatched (Mon Calamari cruisers), they were DESPERATELY outgunned. So many Star Destroyers.....
Right, because shield technology, plasma-based weaponry (particularly the Energy Sword), and active camouflage don't matter... lolwut?

Easton Dark said:
Doesn't really matter how many species are in the covenant, or how advanced their technology is. On the ground, in combat, the covenant tanks are still worse, the covenant reconaissance vehicles are still worse, and bullets can break through all the armor, fur, and shields that the covenant can throw at the UNSC.

Plus the fact that even the lowliest marine can take on a grunt, that appear to comprise the largest portion of the covenant forces.
You clearly have no idea of the advantages (or even the disadvantages) of having a stratified coalition of species...

But with that aside, you still miss the larger picture of how the Covenant's military organization would be a nightmare to maintain for balance. Elites command squads of Grunts and Jackals (with the occasional Hunter pair) and even other Elites. Humans are at significant numerical and ability disadvantage.

Ergo, why I question how the gameplay would be balanced.