First of all, I hate Captcha for giving me Chinese letters 3 times in a row...
Now onto the meat of the thread.
Isn't it weird how games like Halo make more sense than CoD? With Halo you've got people jumping around and floating just like CoD, but in CoD when characters run (or commando pro, watch it from 3rd person) it makes absolutely NO sense? I looked really carefully and I think I figured out why. Halo makes maps simple, VERY simple.
The biggest difference, and the one least likely to be missed, is that Halo has no stairs, just ramps. Take a good look next time and you'll see, Halo has no stairs. It's all ramps or jump pads or something that makes sense in a sci-fi world, but there's no stairs or steps.
CoD/BF on the other hand has stairs and little ridges that players don't "step" up so much as "float" up. One of the biggest ways I've seen this is by looking at Fallout or Elder Scrolls games. Try walking forward and to the right while moving up stairs in any game, notice how your foot animations have no bearing on going up or down? Now try going up stairs for real...slows you down. This is the biggest gripe I get with CoD, because if players were forced to take steps like real steps the game wouldn't be such a commando rush-fight.
Secondly, Spartans jump high because Halo is low gravity and Spartans are super beefed up soldiers. That armor is DESIGNED for Chief to use and since Halo has a very small gravity (since it's not a planet and has no core) it makes sense that Chief can jump and sort of float.
CoD/BF? What's their excuse? The average Marine packs what, 80 pounds easy? Try jumping with that...without steroids...now watch as CoD/BF griefers bunnyhop all over the place like they're a whole 20 pounds, hitting 4 feet jumps like it's nothing and diving down onto pavement to get a perfect shot in mid-air. Am I calling for realism? No, just logic, a game without logic becomes a headache.
Next, the sniper rifle in Halo is digital and sci-fi, meaning a reticle and near instant-scoping works out. Halo 3 (I think) got the sniping okay by not making it an end-all cannon. Couple that with the armor suit (look please don't ask me to spell it) probably have stabilizers, it just works.
CoD/BF acts like it loves snipers the most, by giving them the ungodly insta-perfect aim that makes them easy-mode kills (and this is from someone who snipes a lot in games mind you). Halo has the excuse for having sniper rifles too, because their maps are big, whereas BF might have big maps, but it's all for vehicles and CoD doesn't know what the word big is, yet it still has long-range snipers as "pros".
Lastly, regenerating health...this is a big one...Halo has energy shields/kinetic barriers (legal briefs don't, just for the record) so they recharge, and it makes good sense. There's even an over-shield and invisi-shield because it's all alien technology.
What has CoD got for an excuse? Waiting for the toaster to pop so they can spread the jelly thinner? I thought people bled when getting shot. STALKER nailed gunplay perfectly when handling damage, so why is it impossible to think that bullets don't really do damage, but subsequent blood-loss does? I think a lot more firefights would be more planned out if players knew that if they got shot they would start bleeding. Then we'd be rid of a lot of the "noobs" people hate.
So, as a PC gamer I can honestly say that from my logical standpoint, Halo makes a lot more sense and has more realistic movement than CoD or Battlefield. Now, THAT'S why I don't play multiplayer anymore, and now I can link this to my friends when they scream that I should get BlackOps.
Disclaimer: I left multiplayer because of the sucky community, not because of a bad K/D. I actually like the concept of the FPS, but can't stand the elitists and griefers that dominate the scene.
Now onto the meat of the thread.
Isn't it weird how games like Halo make more sense than CoD? With Halo you've got people jumping around and floating just like CoD, but in CoD when characters run (or commando pro, watch it from 3rd person) it makes absolutely NO sense? I looked really carefully and I think I figured out why. Halo makes maps simple, VERY simple.
The biggest difference, and the one least likely to be missed, is that Halo has no stairs, just ramps. Take a good look next time and you'll see, Halo has no stairs. It's all ramps or jump pads or something that makes sense in a sci-fi world, but there's no stairs or steps.
CoD/BF on the other hand has stairs and little ridges that players don't "step" up so much as "float" up. One of the biggest ways I've seen this is by looking at Fallout or Elder Scrolls games. Try walking forward and to the right while moving up stairs in any game, notice how your foot animations have no bearing on going up or down? Now try going up stairs for real...slows you down. This is the biggest gripe I get with CoD, because if players were forced to take steps like real steps the game wouldn't be such a commando rush-fight.
Secondly, Spartans jump high because Halo is low gravity and Spartans are super beefed up soldiers. That armor is DESIGNED for Chief to use and since Halo has a very small gravity (since it's not a planet and has no core) it makes sense that Chief can jump and sort of float.
CoD/BF? What's their excuse? The average Marine packs what, 80 pounds easy? Try jumping with that...without steroids...now watch as CoD/BF griefers bunnyhop all over the place like they're a whole 20 pounds, hitting 4 feet jumps like it's nothing and diving down onto pavement to get a perfect shot in mid-air. Am I calling for realism? No, just logic, a game without logic becomes a headache.
Next, the sniper rifle in Halo is digital and sci-fi, meaning a reticle and near instant-scoping works out. Halo 3 (I think) got the sniping okay by not making it an end-all cannon. Couple that with the armor suit (look please don't ask me to spell it) probably have stabilizers, it just works.
CoD/BF acts like it loves snipers the most, by giving them the ungodly insta-perfect aim that makes them easy-mode kills (and this is from someone who snipes a lot in games mind you). Halo has the excuse for having sniper rifles too, because their maps are big, whereas BF might have big maps, but it's all for vehicles and CoD doesn't know what the word big is, yet it still has long-range snipers as "pros".
Lastly, regenerating health...this is a big one...Halo has energy shields/kinetic barriers (legal briefs don't, just for the record) so they recharge, and it makes good sense. There's even an over-shield and invisi-shield because it's all alien technology.
What has CoD got for an excuse? Waiting for the toaster to pop so they can spread the jelly thinner? I thought people bled when getting shot. STALKER nailed gunplay perfectly when handling damage, so why is it impossible to think that bullets don't really do damage, but subsequent blood-loss does? I think a lot more firefights would be more planned out if players knew that if they got shot they would start bleeding. Then we'd be rid of a lot of the "noobs" people hate.
So, as a PC gamer I can honestly say that from my logical standpoint, Halo makes a lot more sense and has more realistic movement than CoD or Battlefield. Now, THAT'S why I don't play multiplayer anymore, and now I can link this to my friends when they scream that I should get BlackOps.
Disclaimer: I left multiplayer because of the sucky community, not because of a bad K/D. I actually like the concept of the FPS, but can't stand the elitists and griefers that dominate the scene.