Halo makes more sense than CoD/BF?

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DaHero

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First of all, I hate Captcha for giving me Chinese letters 3 times in a row...

Now onto the meat of the thread.

Isn't it weird how games like Halo make more sense than CoD? With Halo you've got people jumping around and floating just like CoD, but in CoD when characters run (or commando pro, watch it from 3rd person) it makes absolutely NO sense? I looked really carefully and I think I figured out why. Halo makes maps simple, VERY simple.

The biggest difference, and the one least likely to be missed, is that Halo has no stairs, just ramps. Take a good look next time and you'll see, Halo has no stairs. It's all ramps or jump pads or something that makes sense in a sci-fi world, but there's no stairs or steps.

CoD/BF on the other hand has stairs and little ridges that players don't "step" up so much as "float" up. One of the biggest ways I've seen this is by looking at Fallout or Elder Scrolls games. Try walking forward and to the right while moving up stairs in any game, notice how your foot animations have no bearing on going up or down? Now try going up stairs for real...slows you down. This is the biggest gripe I get with CoD, because if players were forced to take steps like real steps the game wouldn't be such a commando rush-fight.

Secondly, Spartans jump high because Halo is low gravity and Spartans are super beefed up soldiers. That armor is DESIGNED for Chief to use and since Halo has a very small gravity (since it's not a planet and has no core) it makes sense that Chief can jump and sort of float.

CoD/BF? What's their excuse? The average Marine packs what, 80 pounds easy? Try jumping with that...without steroids...now watch as CoD/BF griefers bunnyhop all over the place like they're a whole 20 pounds, hitting 4 feet jumps like it's nothing and diving down onto pavement to get a perfect shot in mid-air. Am I calling for realism? No, just logic, a game without logic becomes a headache.

Next, the sniper rifle in Halo is digital and sci-fi, meaning a reticle and near instant-scoping works out. Halo 3 (I think) got the sniping okay by not making it an end-all cannon. Couple that with the armor suit (look please don't ask me to spell it) probably have stabilizers, it just works.

CoD/BF acts like it loves snipers the most, by giving them the ungodly insta-perfect aim that makes them easy-mode kills (and this is from someone who snipes a lot in games mind you). Halo has the excuse for having sniper rifles too, because their maps are big, whereas BF might have big maps, but it's all for vehicles and CoD doesn't know what the word big is, yet it still has long-range snipers as "pros".

Lastly, regenerating health...this is a big one...Halo has energy shields/kinetic barriers (legal briefs don't, just for the record) so they recharge, and it makes good sense. There's even an over-shield and invisi-shield because it's all alien technology.

What has CoD got for an excuse? Waiting for the toaster to pop so they can spread the jelly thinner? I thought people bled when getting shot. STALKER nailed gunplay perfectly when handling damage, so why is it impossible to think that bullets don't really do damage, but subsequent blood-loss does? I think a lot more firefights would be more planned out if players knew that if they got shot they would start bleeding. Then we'd be rid of a lot of the "noobs" people hate.

So, as a PC gamer I can honestly say that from my logical standpoint, Halo makes a lot more sense and has more realistic movement than CoD or Battlefield. Now, THAT'S why I don't play multiplayer anymore, and now I can link this to my friends when they scream that I should get BlackOps.


Disclaimer: I left multiplayer because of the sucky community, not because of a bad K/D. I actually like the concept of the FPS, but can't stand the elitists and griefers that dominate the scene.
 

Sir Boss

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Well all that may be, but it's till odd seeing a multistory building with no stairs, and you still can't get me to like Halo.
How heavy would SPARTAN armour be anyway?
 

Reaper195

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Personally, multiplayer can go to hell. I can't stand it at all. I prefer single player campaign, or at most co-op (As Halo has done since the beginning). But I have really gone off FPSs in the last year. As well as gaming in general, really. Only games that really seem to be attracting my attention this year is RAGE and Skyrim.

Sir Boss said:
Well all that may be, but it's till odd seeing a multistory building with no stairs, and you still can't get me to like Halo.
How heavy would SPARTAN armour be anyway?
About five hundred kilos. But that doesn't matter because the people inside them have been physically augmented and altered, etc. That, and it's power armour, so it also helps itself move. According to the books, which make more sense than the fucking games.
 

Sir Boss

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Reaper195 said:
Personally, multiplayer can go to hell. I can't stand it at all. I prefer single player campaign, or at most co-op (As Halo has done since the beginning). But I have really gone off FPSs in the last year. As well as gaming in general, really. Only games that really seem to be attracting my attention this year is RAGE and Skyrim.



I too believe multiplayer can go to hell.
and even if the spartans are genetically augmented and the suit is power armour, it would require a lot of force get something that heavy off the ground.
Also, why the hell to they relegate most of the story to books 'n' such?
 

Collins254

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Sir Boss said:
Reaper195 said:
Personally, multiplayer can go to hell. I can't stand it at all. I prefer single player campaign, or at most co-op (As Halo has done since the beginning). But I have really gone off FPSs in the last year. As well as gaming in general, really. Only games that really seem to be attracting my attention this year is RAGE and Skyrim.



I too believe multiplayer can go to hell.
and even if the spartans are genetically augmented and the suit is power armour, it would require a lot of force get something that heavy off the ground.
Also, why the hell to they relegate most of the story to books 'n' such?
because people who want a story read a book, people who want to beat down on aliens, waste entire minutes of their lives trying to hit something with an smg before being stabbed throught the chest with an energy sword, or like big tanks and flying ships shooting blue and green bullets go for the game.

personally iv also thought halo is the most fair of the FPS online games, mainly because everyone starts with the same health, same weapon, same ammo and you gotta grab what you can in the level, and even then its easy to kill someone with a better weapon with better tactics.
 

Reaper195

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Sir Boss said:
Reaper195 said:
Personally, multiplayer can go to hell. I can't stand it at all. I prefer single player campaign, or at most co-op (As Halo has done since the beginning). But I have really gone off FPSs in the last year. As well as gaming in general, really. Only games that really seem to be attracting my attention this year is RAGE and Skyrim.
I too believe multiplayer can go to hell.
and even if the spartans are genetically augmented and the suit is power armour, it would require a lot of force get something that heavy off the ground.
Also, why the hell to they relegate most of the story to books 'n' such?
Because Bungie are dicks. At first, they were all "Oh yeah, books are cannon and all", then when Reach came around, they were all "Continuity, what the hell is that?". In fact, everything after Halo 3 and Ghosts of Onyx (With the exception of a few stories from Evolution) should be ignored.
 

Esotera

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Reaper195 said:
Because Bungie are dicks. At first, they were all "Oh yeah, books are cannon and all", then when Reach came around, they were all "Continuity, what the hell is that?". In fact, everything after Halo 3 and Ghosts of Onyx (With the exception of a few stories from Evolution) should be ignored.
How did they break canon in Reach? I don't know everything about the books, but can't remember Reach being that inaccurate, at least at a first glance.
 

Reaper195

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Esotera said:
Reaper195 said:
Because Bungie are dicks. At first, they were all "Oh yeah, books are cannon and all", then when Reach came around, they were all "Continuity, what the hell is that?". In fact, everything after Halo 3 and Ghosts of Onyx (With the exception of a few stories from Evolution) should be ignored.
How did they break canon in Reach? I don't know everything about the books, but can't remember Reach being that inaccurate, at least at a first glance.
Practically all the weapons (Where the fuck did the DMR go, why did Halo 1 not have the shitty assault rifle, why did the Covenant stop using all the awesome weapons they had in Reach from the rest of the series, etc). All the characters in Reach except Jorge are Spartan III's, which is impossible because they were mass produced to simply die, and the oldest ones weren't even twenty years old.

There is also a fuck-tonne more, but the biggest one is the last hour of Reach, in which you get Cortana from Halsey and then take it to the Pillar of Autumn, which is somehow on the ground and not in atmosphere. In the first Halo book, Pillar of Autumn was in space when Reach was attacked, on its way already with Master Chief and Cortana (Already with Chief), and was prepped with about thirty other Spartan IIs who were all on a mission towards the Covenant Homeworld (NOT HIGH CHARITY, WTF BUNGIE!?). There are sooooo maaaaany continuity errors in the series.

Also, yes. I know I sound like a fanboy, I once was. But Bungie can fuck off, Halo can fuck off (I might play the anniversary thing just for some lulz), and since mine has died (Had since early 08 with only one RRoD in late 08), the 360 can fuck off. I'm going to go out with my mate to the pub down the road now.
 

theriddlen

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Any CoD newer than MW1 has so bad, repetitive and ridiculous plot that even good ol' Space Invaders have more sense than it.
 

Smooth Operator

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Wow we are really discussing Halo/CoD realism now?

Well then maybe someone can tell me how fighting a clown army makes sense, yet they don't include a pie gun.
 

Esotera

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Mr.K. said:
Wow we are really discussing Halo/CoD realism now?

Well then maybe someone can tell me how fighting a clown army makes sense, yet they don't include a pie gun.
Personally, this weapon makes it up for me, alongside the needle rifle.

Reaper195 said:
Ok, those are a fair few points, I suppose a couple could be explained away, but not the Pillar of Autumn being on the surface. Still, personally I think it's a great game, rivalled only by the original, and that fact allows a few continuity errors.

And back to the OP, I wouldn't say either game is designed to make sense, just designed to be fun. Obviously Bungie's design decisions can be rationalised more simply because they're supersoldiers with really advanced technology. COD doesn't have that luxury.
 

Palademon

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Um...Halo does have stairs, at least Halo 3 did, I'm not sure about Reach, but stairs in Halo can be proved by looking through forge sometime.


See that? That's stairs.
 

qeinar

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having played all these games on pc i would say this: the movement in both cod and bf makes way more sense than halo did. the movement on halo on the pc was rubbish. (even for it's time) i don't really care how realistic it looks as long as it feels fantastic, jump long and run stairs like a madman makes way more sense if your looking for fun.
 

ShindoL Shill

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Sir Boss said:
Well all that may be, but it's till odd seeing a multistory building with no stairs, and you still can't get me to like Halo.
How heavy would SPARTAN armour be anyway?
a SPARTAN-II in full armour weighs a tonne. a SPARTAN-II not in armour weighs around 1/4 of a tonne (their augmentations allow them to carry 3x their own weight (by their muscles being strengthened and their bones being coated in strong ceramic (or something like that) to take fall damage and hold up the armour). SPARTAN-III armour weighs less, because it was mass-produced and S-IIIs had less augmentations.

Reaper195 said:
Esotera said:
Reaper195 said:
Because Bungie are dicks. At first, they were all "Oh yeah, books are cannon and all", then when Reach came around, they were all "Continuity, what the hell is that?". In fact, everything after Halo 3 and Ghosts of Onyx (With the exception of a few stories from Evolution) should be ignored.
How did they break canon in Reach? I don't know everything about the books, but can't remember Reach being that inaccurate, at least at a first glance.
Sir Boss said:
Practically all the weapons (Where the fuck did the DMR go, why did Halo 1 not have the shitty assault rifle, why did the Covenant stop using all the awesome weapons they had in Reach from the rest of the series, etc). All the characters in Reach except Jorge are Spartan III's, which is impossible because they were mass produced to simply die, and the oldest ones weren't even twenty years old.

There is also a fuck-tonne more, but the biggest one is the last hour of Reach, in which you get Cortana from Halsey and then take it to the Pillar of Autumn, which is somehow on the ground and not in atmosphere. In the first Halo book, Pillar of Autumn was in space when Reach was attacked, on its way already with Master Chief and Cortana (Already with Chief), and was prepped with about thirty other Spartan IIs who were all on a mission towards the Covenant Homeworld (NOT HIGH CHARITY, WTF BUNGIE!?). There are sooooo maaaaany continuity errors in the series.

Also, yes. I know I sound like a fanboy, I once was. But Bungie can fuck off, Halo can fuck off (I might play the anniversary thing just for some lulz), and since mine has died (Had since early 08 with only one RRoD in late 08), the 360 can fuck off. I'm going to go out with my mate to the pub down the road now.
i agree totally. i played Halo 2&3, then ODST then started reading the books. when Reach came out i was reading Fall of Reach and explained to my Halo-playing friends why it was canonically impossible.

But i agree with the OP. Halo, as a series, makes more sense than CoD (havent really played BC since the first game (one mission, on MP match) an i found BC to be a lot better than CoD)
Halo is about someone genetically and physically engineered to be epic at this stuff from the age of 7. CoD/BF are bout some guy who trained for this for less than 13 years.
 

F4LL3N

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What you described is called game mechanics. You're not looking for realism, you're looking for logic? What does that even mean! They're video games. Even if they weren't, how is Halo more logical than CoD/BF?

Every single game has some sort of game mechanic/aspect that may not seem logical, why are you picking on Call of Duty and Battlefield?

All I really got from your argument is that you like Halo more than Call of Duty and Battlefield because Halo doesn't have any stairs.

Besides, if you like Halo then you have to like Call of Duty too. You can't just create your own bandwagon.
 

DaHero

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Reaper195 said:
Sir Boss said:
Reaper195 said:
Personally, multiplayer can go to hell. I can't stand it at all. I prefer single player campaign, or at most co-op (As Halo has done since the beginning). But I have really gone off FPSs in the last year. As well as gaming in general, really. Only games that really seem to be attracting my attention this year is RAGE and Skyrim.
I too believe multiplayer can go to hell.
and even if the spartans are genetically augmented and the suit is power armour, it would require a lot of force get something that heavy off the ground.
Also, why the hell to they relegate most of the story to books 'n' such?
Because Bungie are dicks. At first, they were all "Oh yeah, books are cannon and all", then when Reach came around, they were all "Continuity, what the hell is that?". In fact, everything after Halo 3 and Ghosts of Onyx (With the exception of a few stories from Evolution) should be ignored.
I fall in the "multiplayer can go to hell" category too, I think we should start a fan-group for it. Oh and when you take multiplayer away from Halo you still have a good game, CoD/BF not so much. Only reason I seem to bash them so much is because really...they cater solely to little ego-maniac teens, and that's not fun, it just shows how bad gamers can be.

F4LL3N said:
You're not looking for realism, you're looking for logic?
When I see a spartan run up a ramp it makes sense, and it feels like part of the game, everything looks like it fits.

I see someone on CoD run up stairs, fly into the air, and quickscope, and they not only look like they're retarded/on-drugs, but normally they've got the voice and ego to match.
 

Meggiepants

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Game logic? You're arguing Halo game logic is better than CoD logic?

Hmmm, interesting thought here. So let's see, I play Halo MP campaign. My spartan character dies. I respawn.

So... when the covenant continuously sends armies of elites, grunts, jackals and whatnot out to be slaughtered by what seems like an infinite supply of Commander Chiefs, Spartans (in the case of Reach) and Arbiters, they just keep doing that because... logic?

Or maybe those are like, the bad seeds of the covenant. They drop them on these infinite spawning super men because that's the covenant's form of legal punishment. Those guys get to be the fodder that slows down the swath of death coming their way. Yeah.

As others have said, these are video games. Logic, it's not really the first thing on the minds of the developers. Whether or not you float or step up stairs is your opening argument? I'm not even going to go into the fact that the Spartans jump that high, no matter where they are, gravity has nothing to do with their jump height, nor am I going to talk about the magical tracking pink crystals of the needler. Of all the things to focus on when talking about logic in a game, character movement would not be where I'd base my argument. I think this speaks more to the fact that trying to argue logic in so many other areas of Halo is even more fruitless.
 

ZeroMachine

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So.

Never played Boardwalk, did you?

Or any Halo campaign, for that matter.

Huh.
Palademon said:
Um...Halo does have stairs, at least Halo 3 did, I'm not sure about Reach, but stairs in Halo can be proved by looking through forge sometime.


See that? That's stairs.
No, you're right, Reach has stairs.

Every Halo game has stairs.

Also, the gravity on Halo is about the same as Earth. Artificial gravity fields.

And, also, if that explains how they jump that high on Halo (which is doesn't) how does it explain how they jump that high on Earth in Halo 2 and 3?

I'm sorry, OP, but you don't really understand the Haloverse that well...

... Though it is definitely a refreshing change to see someone defending Halo rather than bashing it.

........... Aw, fuck.

Reaper195 said:
Sir Boss said:
Reaper195 said:
Personally, multiplayer can go to hell. I can't stand it at all. I prefer single player campaign, or at most co-op (As Halo has done since the beginning). But I have really gone off FPSs in the last year. As well as gaming in general, really. Only games that really seem to be attracting my attention this year is RAGE and Skyrim.
I too believe multiplayer can go to hell.
and even if the spartans are genetically augmented and the suit is power armour, it would require a lot of force get something that heavy off the ground.
Also, why the hell to they relegate most of the story to books 'n' such?
Because Bungie are dicks. At first, they were all "Oh yeah, books are cannon and all", then when Reach came around, they were all "Continuity, what the hell is that?". In fact, everything after Halo 3 and Ghosts of Onyx (With the exception of a few stories from Evolution) should be ignored.
I'm not talking about Reach, as I know there are some slight mistakes and retcons.

But what in the flying fuck are you talking about with everything after 3 and Ghosts of Onyx being ignored?
 

Tommeh Brownleh

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Can we all just agree that both games are incredibly unrealistic, have asshole communities, but the games are at least fun? I like COD and Halo as much as the next guy, regardless of how little sense they make.
 

Jakub324

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DaHero said:
CoD/BF? What's their excuse? The average Marine packs what, 80 pounds easy? Try jumping with that...without steroids...now watch as CoD/BF griefers bunnyhop all over the place like they're a whole 20 pounds, hitting 4 feet jumps like it's nothing and diving down onto pavement to get a perfect shot in mid-air. Am I calling for realism? No, just logic, a game without logic becomes a headache.
Soldiers don't fight with their packs on, illustrated here: http://news.bbcimg.co.uk/media/images/53237000/jpg/_53237533_008159402-1.jpg so they can move with surprisingly little hinderence.