Halo: ODST.

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Sarahcidal

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Jun 1, 2009
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MiracleOfSound said:
Well in fairness, COD4 had a huge multiplayer mode and ODST just gave us the Halo 3 multi and a tacked on horde mode, to a lot of people it felt a bit of a rip off for full price.
granted but ODST came with a Halo 3 multiplayer disc with every map included, plus the firefight option.
 

Eagle Est1986

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Nov 21, 2007
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It was ok. I played it in the first couple of weeks and it already felt dated, they'd made very little changes to the Halo 3 engine and boy did it show. The character faces were plain awful.
I also didn't like the characters themselves (except Virgil, he was awesome) they just weren't the battle hardened, disciplined, elite ODSTs I had imagined. They were space coyboys with a uniform. Disappointing.
The missions were all more or less standard Halo affair, nothing particularly new or exciting there. I did love the city setting though, it had some real atmosphere that I haven't seen in Halo since Combat Evolved. Though I was a little annoyed that you couldn't really attempt stealth, despite the silenced weapons you're given.
Still, it was ok, I probably would have bought it if Microsoft hadn't insisted on selling it as a full priced game, it really didn't feel like on to me.
 

TPiddy

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Aug 28, 2009
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I thoroughly enjoyed it. It was way less frenetic than a typical Halo adventure, and put up a hell of a challenge in some spots. It was nice to feel vulnerable again in the Halo universe. However, I only rented it, as it only took me about 8 hours to do everything I wanted to do in it. Not worth what they charged for it, but the quality of the game is there.
 

CrashBang

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Jun 15, 2009
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I just finished it a few days ago as well and I thought it was great. The characters were genuinely funny and interesting and the atmosphere was top notch. It was great seeing the war from the eyes of someone who wasn't a kick-ass super soldier
 

Ap0ca1ypse

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Jun 12, 2010
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Personally, i dont get why everyone hated this game. The only problems it had were the fre-roaming was a bit tedious, the game was a little overpriced (which is Microsoft's fault for wanting to sell it as a full game), and most of the characters weren't that deep (except maybe Buck). Ok the characters were likable and Halo never really had great depth for the characters, but they could try a little harder. Despite that, great game with some different mission areas for once. If you look at the missions for Halo CE and Halo 3 the missions start to repeat in the area that they're in. But the ODST missions feel like extended versions of Metropolis, the city level for Halo 2 (which in my opinion had the best campaign in all the Halos so far).
 

icyneesan

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Feb 28, 2010
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Me and my friend co-op'd it, and i enjoyed the feeling of emptiness throughout the city. Did not like the ending though, and that chick scared the crap out of me.

Joker Lips + Jay Leno Chin = Sexy? I guess the guy loved her for her mind or something :\
 

Marowit

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Nov 7, 2006
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I wasn't never that into Halo after beating the first game, but with people having such good things to say about the game and it being cheap now I think I'll pick this game up.
 

SteveeVader

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Sep 9, 2010
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loved ODST got it on midnight release with me and my housemates at uni and love it ever so much. The game was very challenging and you felt incredibly vulnerable, the world of New Mombassa was incredibly eery and intense. The characters were incredibly genuine and human and felt sympathy for when they croaked. The plot was very original and you could tell it was a labour of love rather than demand. Halo is the first fps I enjoyed truly because of the sci fi and when I knew it was an expansion I knew what I was expecting. Overall Halo ODST is high in my highlight of last year and as reach approaches my eagerness is on all levels on so many levels.

Remember Reach 4 days remaining
 

Sixties Spidey

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Jan 24, 2008
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I'm gonna go out on a sorta TL;DR thing, so bear with me.

Halo 3 was brilliant. It's my second favorite in the series with Halo 1 leading it and Halo 2 and Halo Wars trailing right behind Halo 3. That's not to say that they were bad, one felt like it was running out of steam far too quickly and the other felt unnecessary, albeit fun. So what happened with ODST?

Well, one reason I buy and play Halo is because of the Campaign and story. It may make no sense to some of you, but those who stuck with the series since Halo Combat Evolved would understand what I am talking about. The story for Halo 3 was there. The campaign? Not really. Oh sure it was a little better than Halo 2's campaign, which felt in stark contrast like one massive corridor shooter, but really, it didn't feel like it was an improvement in anyway. It was more a step backwards, which actually felt heartbreaking when you thought of the piss poor length of the campaign.

ODST feels like a breath of fresh air because of how the game paces itself. Slow, yet tense, with spurts of adrenaline. It was a much more different approach to the Bungie Manifesto of Thirty Seconds of Fun. (IE: 30 seconds of fun repeated over and over again.) BUT it's not without issues. The SilencedSMG was a great replacement to the BR in many respects, while the M6S, the suppressed version of the Halo CE M6D felt like a weak and puny peashooter. Worked well on the head, but sucked when shooting anywhere else on your target.

As for the storyline, there really wasn't much of one. It was just being unraveled as the campaign continued towards the end. But it was how the storytelling was done that set the game apart from how storytelling in Halo is handled. Telling the story via the flashbacks and Sadie's Notes was a very interesting concept because the real mystery wasn't in what happened to your ODST buddies, but with the city as a whole. Seeing as the game takes place in between the events of Halo 2 and Halo 3, this would've been an excellent opportunity to do the same Halo 2-esque perspective switching between well... Arby and the Chief without it feeling as jarring. They didn't. They missed a golden opportunity to characterize the enemy threat and understand the story from both sides like Halo 2 did remarkably well.

And then it falls apart. The ending missions to Halo 1, 2, and 3 were equally memorable and the best parts of the game due to how much more they pushed the boundary and made it feel like an epic finish of an epic journey. ODST's last mission was, needless to say, piss poor. The last mission was the same "Run with Warthog" premise as Halo 1, but aside from that, there was nothing past it. It was basically, "Hey! Drive around with a Warthog protecting Vergil from damage, run back to a base, play a hack version of Firefight IN THE FUCKING CAMPAIGN, run to the Phantom, DUN DUN DUN! You're done!" Yeah! That's it! That was the end of Halo 3: ODST. In spite of some of the best levels and set-pieces in the entire series, it just crumbled towards the end, and that really disappointed me a lot.

At 6 hours, it's hard to say that the game wasn't worth it. Yeah, I felt cheated out that they put all the DLC on a second disc, but then again, I already have Mythic 2 on DLC, so why bother with the Mythic Disk when Halo Wars packaged the first three maps on the Limited Edition? So was it worth full price? Well, the campaign really has its moments, sure, but not worth the full price tag. But you know what?

Playing the game right after the Halo Reach Beta launched, I learned something about the game I didn't know about. This isn't an expansion pack. It's a statement. This is going to be what we should expect from Halo Reach, but multiplied by a thousand. We've seen a lot of coverage of Reach and what will be in it, and it's obvious that Halo 3: ODST is really meant to be a taste of what Reach is going to be. Maybe not verbatim, but the health system, lack of dual wielding, the sense of vulnerability, and the much more "human" story Bungie wanted to tell are things that will be present in Halo Reach, but in greater detail and care. Everything from the campaign to firefight from the past games will be in Reach, but with much more polish and features.

So while I enjoyed Halo 3: ODST, was it worth it? Probably not. For a six hour game with an open world padding, and all the maps everyone paid plus the three Mythic 2 maps, it deserves a cheaper price. Thankfully it's already got a lot cheaper, so if you're curious, or a fan who couldn't afford the game when it came out, get it on the cheap.
 

Sixties Spidey

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Jan 24, 2008
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Sarahcidal said:
MiracleOfSound said:
Well in fairness, COD4 had a huge multiplayer mode and ODST just gave us the Halo 3 multi and a tacked on horde mode, to a lot of people it felt a bit of a rip off for full price.
granted but ODST came with a Halo 3 multiplayer disc with every map included, plus the firefight option.
A lot of people who bought Halo 3: ODST happened to have Halo 3 in their collection as well. The Mythic disk was a waste of space because Halo Wars gave the first three Mythic Maps for those who got the limited edition. I've heard a lot of arguments from people that said, Here's one half of a 60 dollar game (Halo 3), and here's a 30 dollar expansion with a new multiplayer component to try to justify the price.
 

gyroscopeboy

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Nov 27, 2010
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Being a massive Halo fan, i confess i played 2 levels and turned this off and have never played it again. I was so BORED by it...i just didn't give a shit about the characters and the levels felt devoid of life and i was just walking til i encountered the next set of baddies. It actually reminded me of Medal Of Honor on the PS1...which is not a good thing for a game 2 console generations later.
 

Halo Fanboy

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Nov 2, 2008
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The ODST campaign was just too easy and didn't have any interesting set pieces. And the lack of vehicles most of the time pretty much ruined everything.

Firefight is decent fun though, until you get to the point where your using really repetetive strategies. The scoring system is garbage but that's to be expected for western games.
 

SilentCom

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Mar 14, 2011
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I thought it was ok. It wasn't that much different from the other halo games but the music and mood of the game made me feel depressed. I thought they could have done better.