Greyfox105 said:
My idea?
Halo: Battlefront.
Humans, Covenant, Flood.
All have their own infantry and vehicles.
Hell, if you really wanted a fourth team, perhaps the Forerunners.
Historical battles: Forerunners vs Flood. Modern battles: Humans vs Covenant.
So like Star Wars: Battlefront, but Halo.
o .0 I came.
But seriously, please? I've been thinking about OP's idea for a while actually. I really would like to see a Brutes vs. Elites gametype, or an ODST vs. Spartan, or Drones vs. Jackals. Anything like that.
Can you imagine playing a gametype called Big Team Hunters? Holy shit.
And what about finally bringing in the basic Spartan IIIs, the guys with no shields but constant active camo? Spartan 2s vs Spartan 3s would be a hell of a match up. Walking tanks vs. fucking ninjas, who could say something bad about that?
I'd also really like to see what sort of armor abilities you could give to a Carrier form, haha.
EDIT: I'm looking at you guys arguing about balance, and correct me if I sound like a 'tard, but wouldn't the easiest way to balance be to alter the point values of each race? Base line races like Spartan IIs, Spartan IIIs, Elites and Brutes be one kill/one point. But for a Marine, make it 1 kill = 1/2 a point. A grunt or Drone with their weak health and low weapon compatibility be worth only a fourth of a kill. Make Hunters worth two points per kill. You can tweak spawn times too so that the weaker races can spawn back almost instantly but a big mother fucker like a Flood Tank Form be restricted to 6 or 7 seconds. Again, leave the Elites and Spartans etc at 3 second standard.
I think its workable. TF2 balanced all its classes to perfection, despite the disparities in objective strengths and vulnerabilities. Nothing's impossible.