Halo: Reach Covenant Are "Terrifying"

internetzealot1

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Also, in relation to making the Covenant scarier, they apparently won't be speaking English anymore, and I think that they said something about making Grunts less ridiculous.
 

akmarksman

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Vigilantis said:
If they actually get the game off as if it were in an actual hardcore war with aliens like its supposed to be I might actually buy another product of Bungie. Its the reason I always thought Halo was a joke, the grunts running around making comments of its upcoming doom and running around like idiots. If they patch it up and make it into a badass alien shooter than I may have to eat my words about hating Halo.

Anyone ever play MDK2:Armageddon? I always thought that Halo was just about as serious as that game was...
I always though they portrayed the Grunts decently.They kinda remind me of the grunts in Starship Troopers.Sure they have guns and are a "unit" but they are all individuals and some of them can't handle it.
 

Digikid

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Supreme Unleaded said:
DarkSaber said:
Getting the usual Halo-hype fired up early I see.

Also, I thought Bungie said they weren't making anymore Halo games and it was all being handed over to other stuidos?
Bungie said that they would be making no more games after Reach, after that then no more out of them.
Proof?
 

ottenni

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Well i guess that means we wont get to see any more bubblegum tanks will we. I think thats a good thing.
 

Nargleblarg

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If you hear me ever screaming at the sight of a grunt you have the liberty to kill me and take my possessions.
 

Plazmatic

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DAMMIT WHY WHY, I know it wouldn't make sense for the flood to be there in the prequel, but they were much more scary than the covenant, I hope the covenant can fill in the scare factor again... However I didn't like the last two games (halo 3 and ODST), I hope this one is better, it certainly looks like it's going to be better.
 

Vigilantis

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akmarksman said:
I always though they portrayed the Grunts decently.They kinda remind me of the grunts in Starship Troopers.Sure they have guns and are a "unit" but they are all individuals and some of them can't handle it.
With most of them making silly comments as your destroying their friends? I don't remember that from the Starship Troopers lol...

Sorry but Halo comes off as a big joke parody of maybe a child version of Aliens Vs Predators with more races. As said before, if they can make the game feel like an actual WAR I will reconsider the Halo franchise.
 

The Rogue Wolf

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If they want to make the Covenant's weapons more intimidating, they should take the opposite route that they took in making Halo 2. Seriously, the Covie weapons went from sounding reasonably "sci-fi-ish" to having the sort of sounds you'd hear from a late-1980s children's music synthesizer.
 

TheFacelessOne

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Can't wait. And in response, grunts can be scary. I mean, they have teeth sharp as hell, and if there's any animation of them eating the neck of a human...I bet that'd qualify as scary.
 

51gunner

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A lot of the above posters are right. A Grunt isn't scary. Display them like they are in some of the first books, as swarming hordes all baying for blood, willing to climb over piles of their own dead for a chance to get a shot at you... then you might have something on your hands.

Frankly, you could go a long way by making them not speak English any more (Handwave: translation software not invented/perfected yet). Dull the brightness of the armor & equipment colour. Give plasma weapons a nasty crackling sound when they pass by and a snap when they hit a surface and boil rock away. Lower the tone of the weapons a couple octaves (No more 'pew' sound.)

It could be done. It just seems like it'd be kind of stomping over canon.
 

awsome117

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51gunner said:
A lot of the above posters are right. A Grunt isn't scary. Display them like they are in some of the first books, as swarming hordes all baying for blood, willing to climb over piles of their own dead for a chance to get a shot at you... then you might have something on your hands.

Frankly, you could go a long way by making them not speak English any more (Handwave: translation software not invented/perfected yet). Dull the brightness of the armor & equipment colour. Give plasma weapons a nasty crackling sound when they pass by and a snap when they hit a surface and boil rock away. Lower the tone of the weapons a couple octaves (No more 'pew' sound.)

It could be done. It just seems like it'd be kind of stomping over canon.
Well, they did have very good translators by the time Reach fell. But I agree on some of your other points.
 

Tonimata

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And again, Bungie insist on throwing continuity off a bridge. WITHOUT bungeeing cord.
 

mechanixis

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I like that Bungie is trying to make Halo progressively more dark and gritty, but with all those bright blooming blues and oranges and purples, the world they've built is essentially allergic to it.
 

mechanixis

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oppp7 said:
I'd rather have one where I can play as the Covenant (not the Elites).
I want a Halo game where you play as a Grunt. The only weapon is a Brute-issued plasma pistol, and whenever someone dies within ten feet of you, you lose control and start running around with your arms flailing over your head. Mash the A buttom to get a hold of yourself!

Left stick is move, right stick is aim, trigger to fire. Every other button is mapped to a different high-pitched squeal or taunt.

Think of the multiplayer!
 

Funkysandwich

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I don't have an xbox, I don't own halo, but I don't hate it.
I have played it a few times, and I liked it

Am I unique?
 

oppp7

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mechanixis said:
oppp7 said:
I'd rather have one where I can play as the Covenant (not the Elites).
I want a Halo game where you play as a Grunt. The only weapon is a Brute-issued plasma pistol, and whenever someone dies within ten feet of you, you lose control and start running around with your arms flailing over your head. Mash the A buttom to get a hold of yourself!

Left stick is move, right stick is aim, trigger to fire. Every other button is mapped to a different high-pitched squeal or taunt.

Think of the multiplayer!
Lol, I meant the Jackles because I think they look cool. And playing on the Coventant side with Grunts and Elites would be interesting. I dunno, I just have a thing for the underdog.
 

JusticarPhaeton

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It's hard to make anything scary if you kill it by the truckload. Seriously, 'scary' is generally defined in games by suspense via things you can't kill (or at least not easily), and by genuine sudden shocks. Neither of which has been Halo's forte, and likely never will be.

But if they're going to try and re-imagine the series, that's fine by me...
 

TheSapphireKnight

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It wouldn't be that hard to make the Covenant (even grunts) scary. Bungie just needs to include the kind of things that happen in the books.
*A group a Marines run out of ammo as a horde grunts charge their position and rip them to pieces.
*An Elite comes out of active camouflage and rips a squad Marines to pieces w/ his energy sword.
*A Hunter smacks an oncoming warthog out of the way like it was a toy.

If these sort of things happen in Halo Reach think they will have succeeded in making the Covenant scary.
 

Geo Da Sponge

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To all of you saying grunts aren't scary, have you seen them with their masks off? They have a mouth that can only be described as maw-like.