Also, weirdly enough, I'm replaying the game now anyway... along with the entire series, including Halo Wars. Doing the Xbox 360 Halo Legendary Challenge, and doing pretty well with it so far too!
Terminate421 said:
Soviet Heavy said:
The flood ship that hit Voi was glassed, but High Charity was on its way there, and it would have still needed to travel through Earth's atmosphere to hit the Portal.
Not if it used slip space to get there
Don't forget that humans were using any method to stop the flood on earth, as well as any covenant separatists, hence there ability to have the war memorial and such after without need for protection.
I don't think the Portal used slipspace transit anyway, remember that in the Forerunner Trilogy (particularly Cryptum - not sure if you've read them though, so here's a bit of new info if you haven't) it's revealed that while humans know of slipspace, the Forerunners knew about a wide range of other dimensions they could use to travel in, including slipspace. Thus, they were able to build portals capable of transit over massive distances in a tiny amount of time. Recall that the Ark itself is located outside the Milky Way - therefore using slipspace would still take years of travel, and even travelling to the nearest star system can take several hours in slipspace, confirmed by the books. Thus the Portal literally has to use a much faster inter-dimensional mode of transit, otherwise the series timing is obscenely out of the window...
If you were talking about High Charity using slipspace instead (much more likely, I guess), then that is addressed in the game. We actually see the city-world come out of slipspace in Earth's atmosphere and head straight for the Mombasa Portal. Admittedly, given its size, it's fairly high up above the ground, and it does have pieces breaking off, but that was covered in my earlier post...
skywolfblue said:
The elite separatist fleet wasn't on earth when the High Charity went through the portal. They all went with the Master Chief.
Lord Hood and a few UNSC vessels were still around, but I highly doubt they'd have the firepower to glass Africa AGAIN which is what would be needed after High Charity passed on its way to the portal.
Not every Separatist ship went, some had to stay behind anyway to help defend Earth alongside Hood's fleet. Remember they still had Covenant, particularly Loyalist Jiralhanae (Brutes) attacking the planet. And most of the High Charity pieces were dealt with before the fleet entered the Portal, making the job a lot easier for the remaining ships anyway. It would have taken a few minutes to reach the Portal and have every ship travel through, at any rate - it seems sped up in-game, but that's just for cinematic purposes. Bear in mind the logistics of ships that size travelling from a hover/standstill and the air resistance they would face (yes, I am being pedantic, but still a valid point...).
Tupolev said:
Soviet Heavy said:
Can any Halo buffs explain this one to me?
There are a few theories. Some people interpreted some stuff said in the terminals to suggest that the Flood withdraws and centralizes itself totally without contingency plan whenever severely threatened, but it's a
massive stretch, and doesn't really make sense in light of what the Flood is. (And doesn't make sense in light of the fact that they probably should consider Earth a thread to them anyway, since it's not exactly "far away" or friendly when you're through the portal.)
There are several things about Halo 3 that don't really make sense. Here's an even bigger one: why don't the allies actually do much? Why did the marine and elite forces chill outside when you raid the citadel? Why did everyone except the FUD take off after Truth was killed, rather than stick around to defeat the Flood?
I don't agree with that first theory, but then again my view is above anyway. Regarding the allies, mostly it's a case of what TV Tropes calls (if I remember correctly) Gameplay/Story Segregation. That is, it's not meant to make sense, it's just to drive the game along. If pushed, I could probably find bullshit excuses, like they were there to guard the rear in case of enemy flanking maneuvers or an ambush or something. That being said, with the Forward Unto Dawn thing I can explain slightly, possibly (not sure if this was Bungie's idea, but it's certainly my own).
After Truth was killed, it was clear that the Flood would overwhelm the Ark, but because of its remoteness to any pther space it wouldn't matter if they survived here or not, thus the other ships felt it would be best to get the hell out before the Portal closed and stranded them there. Some felt that the Master Chief and the Arbiter could handle it (basically thinking like massive dicks

). Thus they too left. The only ones left alive on the FUD were John, Johnson, and Thel, since Miranda was dead and everyone else was on a different ship. So they went to deal with the Flood themselves, not because they had to but because they were the only ones who realised that the Flood needed to be stopped now while relatively weak or risk another great war much further in the future. Otherwise, the more ships that stayed to help, the more chances of a ship being captured/infiltrated and returning the Flood to Earth

.
Kind of a bullshit theory there too, but ah well...